<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4075941495584835962</id><updated>2012-02-18T16:13:15.764-05:00</updated><category term='Carmen Sandiego'/><category term='zombie tag'/><category term='game example'/><category term='Scott Nicholson'/><category term='interns'/><category term='games in museums'/><category term='young adults'/><category term='students'/><category term='Michigan'/><category term='goals'/><category term='terminology'/><category term='focus group'/><category term='classic games'/><category term='information literacy'/><category term='Ohio State'/><category term='hero&apos;s journey'/><category term='Got game'/><category term='baby'/><category term='off-the-shelf games'/><category term='freshmen'/><category term='Big Games'/><category term='public libraries'/><category term='digital game-based learning'/><category term='book review'/><category term='orientation'/><category term='breakthroughs'/><category term='teens'/><category term='My Games'/><category term='games generation'/><category term='Dream Cronicles'/><category term='training'/><category term='conferences'/><category term='peek-a-boo'/><category term='presentations'/><category term='article review'/><title type='text'>A Spoonful of Sugar: Instructional Games in Libraries</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>80</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-1756707433796488477</id><published>2011-12-01T10:55:00.001-05:00</published><updated>2011-12-01T11:05:18.937-05:00</updated><title type='text'>Upcoming Games Article</title><content type='html'>While I included this in my list of resources for my Library 2.011 presentation (recording available), I'd like to separately state that I have had a manuscript approved for publication in Reference Services Review. It may be the first issue of the new year, but as this wasn't very long ago, I'm not sure things get published that fast. The citation I have so far is:&lt;br /&gt;&lt;br /&gt;Broussard, M. J. S. (2012, in press). Digital Games in Academic Libraries: A Review of Games and Suggested Best Practices. &lt;em&gt;Reference Services Review&lt;/em&gt;.&lt;br /&gt;&lt;br /&gt;It lists the online games that I was aware of in August (one was posted on a listserv right after I sent in the manuscript, and I hadn't yet found that Quarantined is once again available to be played online). The main focus is six recommendations for future games. It is not the fancy, expensive games that are the most successful. That's great, because mine have no budget.&lt;br /&gt;&lt;br /&gt;I'm in the process of writing a manuscript for a special issue of Library Trends guest edited by Scott Nicholson. It will focus on the outcomes of our annual Harry Potter Night and how such programs fit into academic libraries. I'm having fun diving into the literature on library outreach programs, though finding it difficult to get literature on these non-academic programs.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-1756707433796488477?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/1756707433796488477/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2011/12/upcoming-games-article.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/1756707433796488477'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/1756707433796488477'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2011/12/upcoming-games-article.html' title='Upcoming Games Article'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-3815187300402668054</id><published>2011-12-01T10:38:00.001-05:00</published><updated>2011-12-01T10:48:37.989-05:00</updated><title type='text'>LemonTree Game at the University of Huddersfield</title><content type='html'>Two librarians posted a &lt;a href="https://library.hud.ac.uk/lemontree/about.php"&gt;link to information on game called LemonTree&lt;/a&gt;. It's not so much a game as it is a reward system on the students' end and a source of data collection on the librarian's end. This is a "flavour of Librarygame(TM)" created for the University of Huddersfield (UK) by a company called Running in the Halls. You get badges and your card gets hotter the more you use it, certain IL sessions and Web instructional materials contain codes for bonus points, you also watch your online tree grow with more use.&lt;br /&gt;&lt;br /&gt;One of the librarians will be presenting it at a conference soon and his materials will be available at: &lt;a href="http://eprints.hud.ac.uk/11938/"&gt;http://eprints.hud.ac.uk/11938/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This is an interesting example of gamification in libraries&amp;nbsp;and I can't wait to see how it is received by students. I've also never heard of Librarygame (TM) and will have to look into it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-3815187300402668054?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/3815187300402668054/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2011/12/lemontree-game-at-university-of.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/3815187300402668054'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/3815187300402668054'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2011/12/lemontree-game-at-university-of.html' title='LemonTree Game at the University of Huddersfield'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-4583879200375800581</id><published>2011-11-01T08:48:00.002-04:00</published><updated>2011-11-01T08:48:26.512-04:00</updated><title type='text'>Resources for Introduction to Digital Games-Based Learning presentation for Library 2.011 Conference</title><content type='html'>&lt;ul&gt;&lt;li&gt;Beck, J.C. and Wade, M. (2004),&lt;em&gt; Got game? How the gamer generation is reshaping business forever&lt;/em&gt;, Harvard Business School Press, Boston, MA.&lt;/li&gt;&lt;li&gt;Broussard, M. J. S. (in press, 2012). Digital games in academic libraries: A review of games and suggested best practices. &lt;em&gt;Reference Services Review&lt;/em&gt;.&lt;/li&gt;&lt;li&gt;Gee, J. P. (2003), What &lt;em&gt;video games have to teach us about learning and literacy, Palgrave Macmillan&lt;/em&gt;, New York, NY.&lt;/li&gt;&lt;li&gt;Harris, A. and Rice, S.E. (eds.). (2008). &lt;em&gt;Gaming in academic libraries: Collections, marketing, and information literacy&lt;/em&gt;, Association of College and Research Libraries, Chicago, IL.&lt;/li&gt;&lt;li&gt;Lenhart, A., Jones, S., Macgill, A. R. (2008). Video Games: Adults are Players Too, available at: &lt;a href="http://pewresearch.org/pubs/1048/"&gt;http://pewresearch.org/pubs/1048/&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Nichols, J., Scaffer, B.,&amp;nbsp;and Shockey,&amp;nbsp;K. (2003), “Changing the Face of Instruction: Is Online or In-class More Effective?” &lt;em&gt;College&amp;nbsp;&amp;amp; Research Libraries&lt;/em&gt;, Vol. 64 No. 5, pp.&amp;nbsp;378–88.&lt;/li&gt;&lt;li&gt;Trefry, G. (2010), Casual game design: Designing play for the gamer in all of us, Morgan Kaufmann/Elsevier, Boston, MA.&lt;/li&gt;&lt;li&gt;Waelchli, P. (2009), “Gaming in libraries class- Guest Paul Waelchli on information literacy”, available at: &lt;a href="http://www.youtube.com/watch?v=rPAvo8Tmn7o"&gt;http://www.youtube.com/watch?v=rPAvo8Tmn7o&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;The Games&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Information Literacy Game (University of North Carolina at Greensboro): &lt;a href="http://library.uncg.edu/game/"&gt;http://library.uncg.edu/game/&lt;/a&gt; &lt;ul&gt;&lt;li&gt;Rice, S. (2008), “Education on a shoestring: Creating an online information literacy game”, in Harris, A. and Rice, S.E. (Eds.), Gaming in academic libraries: Collections, marketing, and information literacy, Association of College and Research Libraries, Chicago, IL, pp. 175-188.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;Defense of Hidgeon: The Plague Years (University of Michigan): &lt;a href="http://www.storygameproject.org/"&gt;http://www.storygameproject.org/&lt;/a&gt;&amp;nbsp;&amp;nbsp; &lt;ul&gt;&lt;li&gt;Markey, K. Swanson, F. Jenkins, A. Jennings, B. St. Jean, B. Rosenberg, V. Yao, X. and Frost, R. (2009), “Will undergraduate students play games to learn how to conduct library research?”, Journal of Academic Librarianship, Vol. 35 No. 4, pp. 303-313. &lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;Library Adventure Game (Appalachian State): &lt;a href="http://www.library.appstate.edu/elearn/libraryadventure/traingame.html?cfg=imctrain2"&gt;http://www.library.appstate.edu/elearn/libraryadventure/traingame.html?cfg=imctrain2&lt;/a&gt; &lt;/li&gt;&lt;li&gt;Bioactive (University of Florida): &lt;a href="http://www.uflib.ufl.edu/games/bioactive/"&gt;http://www.uflib.ufl.edu/games/bioactive/&lt;/a&gt; &amp;nbsp; &lt;ul&gt;&lt;li&gt;Gonzalez, S.R. Davis, V. Dinsmore, C. Frey, C. Newsom, C. and Taylor, L. (2008), “Bioterrorism at UF: Exploring and developing a library instruction game for new students”, in Harris, A. and Rice, S.E. (Eds.), Gaming in academic libraries: Collections, marketing, and information literacy, Association of College and Research Libraries, Chicago, IL, pp. 164-174.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;LibraryCraft (Utah Valley University): &lt;a href="http://www.uvu.edu/library/librarycraft/"&gt;http://www.uvu.edu/library/librarycraft/&lt;/a&gt; &amp;nbsp; &lt;ul&gt;&lt;li&gt;Smith, A.L. and Baker, L.A. (in press, 2011), “Getting a clue: Creating student detectives and dragon slayers in your library”, Reference Services Review, Vol. 39 No. 4. n.p.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;It’s Alive (Lycoming College): &lt;a href="http://www.lycoming.edu/library/instruction/tutorials/itsAlive.html"&gt;http://www.lycoming.edu/library/instruction/tutorials/itsAlive.html&lt;/a&gt; &amp;nbsp; &lt;ul&gt;&lt;li&gt;Broussard, M.J.S. (2011), “It’s alive!”, in McDevitt, T.R. (Ed.), Let the Games Begin! Engaging Students with Field-Tested Interactive Information Literacy Instruction, Neal-Schuman Publishers, Inc., New York, NY, pp. 25-27.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;Planet in Peril (Indiana University of Pennsylvania): &lt;a href="http://www.coe.iup.edu/thinkingworldsgame/"&gt;http://www.coe.iup.edu/thinkingworldsgame/&lt;/a&gt; &lt;ul&gt;&lt;li&gt;Sittler, R.L. Sherman, C. Keppel, D.P. Schaeffer, C.E. Hackley, D.C. and Grosik, L.A. (2011), “A planet in peril: Plagiarism: Using digital games to teach information literacy skills” in McDevitt, T.R. (Ed.), Let the Games Begin! Engaging Students with Field-Tested Interactive Information Literacy Instruction, Neal-Schuman Publishers, Inc., New York, NY, pp. 134-137. &lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;Benevolent Blue (University of Calgary) &lt;ul&gt;&lt;li&gt;Clyde, J. and Thomas, C. (2008), “Building an information literacy first-person shooter”, Reference Services Review, Vol. 36 No. 4, pp. 366-380.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;Quarantined: Axl Wise and the Information Outbreak (Arizona State): &lt;a href="http://asu.edu/lib/game/"&gt;http://asu.edu/lib/game/&lt;/a&gt; &lt;ul&gt;&lt;li&gt;Gallegos, B. and Allgood, T. (2008), “The Fletcher Library game project”, in Harris, A. and Rice, S.E. (Eds.), Gaming in academic libraries: Collections, marketing, and information literacy, Association of College and Research Libraries, Chicago, IL, pp. 149-163.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;Librarian or Android (Longwood University): &lt;a href="http://www.longwood.edu/staff/lenkermn/LibrarianOrAndroidBetaIntro.htm"&gt;http://www.longwood.edu/staff/lenkermn/LibrarianOrAndroidBetaIntro.htm&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Goblin Threat (Lycoming College): http://www.lycoming.edu/library/instruction/tutorials/plagiarismGame.html &lt;/li&gt;&lt;ul&gt;&lt;li&gt;Broussard, M.J.S. and Oberlin, J.U. (2011), “Using online games to fight plagiarism: A spoonful of sugar helps the medicine go down”, Indiana Libraries, Vol. 30 No. 1, pp. 20-21. &lt;a href="http://journals.iupui.edu/index.php/IndianaLibraries/article/view/1912/1823"&gt;http://journals.iupui.edu/index.php/IndianaLibraries/article/view/1912/1823&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;Nightmare on Vine Street (University of Tennessee) &lt;ul&gt;&lt;li&gt;Baker, B. Shanley, C. and Wilkinson, L. (2010), “Nightmare on Vine Street: Librarians, Zombies, and Information Literacy”, in McDevitt, T.R. (Ed.), Let the Games Begin! Engaging Students with Field-Tested Interactive Information Literacy Instruction, Neal-Schuman Publishers, Inc., New York, NY, pp. 30-31.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;Head Hunt (Ohio State University): &lt;a href="http://library.osu.edu/headhunt/"&gt;http://library.osu.edu/headhunt/&lt;/a&gt; &amp;nbsp;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;O’Hanlon, N. Diaz, K. Roecker, F. Lu, T. and Muir, J. (2007), “About Head Hunt”, available at: &lt;a href="http://library.osu.edu/headhunt/main/about"&gt;http://library.osu.edu/headhunt/main/about&lt;/a&gt; &lt;/li&gt;&lt;/ul&gt;&lt;li&gt;Library Arcade (Within Range and I’ll Get It!) (Carnegie Mellon University): &lt;a href="https://libwebspace.library.cmu.edu:4430/libraries-and-collections/Libraries/etc/index.html"&gt;https://libwebspace.library.cmu.edu:4430/libraries-and-collections/Libraries/etc/index.html&lt;/a&gt; &amp;nbsp; &lt;ul&gt;&lt;li&gt;Beck, D. Callison, R. Fudrow, J. and Hood, D. (2008), “Your library instruction is in another castle: Developing information literacy based videogames at Carnegie Mellon University”, in Harris, A. &amp;amp; Rice, S.E. (Eds.), Gaming in academic libraries: Collections, marketing, and information literacy, Association of College and Research Libraries, Chicago, IL, pp. 135-148&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;Dustin King in Locked &amp;amp; Literate, and Searchlight (Champlain College&lt;/li&gt;&lt;li&gt;Blood in the Stacks (Trinity University) &lt;ul&gt;&lt;li&gt;Donald, J. (2008), “The 'blood on the stacks' ARG: Immersive marketing meets library new student orientation”, in Harris, A. and Rice, S.E. (Eds.), Gaming in academic libraries: Collections, marketing, and information literacy, Association of College and Research Libraries, Chicago, IL, pp. 189-211.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;Secret Agents in the Library (Lycoming College): &lt;a href="http://www.lycoming.edu/library/instruction/tutorials/secretAgent.html"&gt;http://www.lycoming.edu/library/instruction/tutorials/secretAgent.html&lt;/a&gt; &amp;nbsp; &lt;ul&gt;&lt;li&gt;Broussard, M.J.S. (2010), “Secret agents in the library: Integrating virtual and physical games in a small academic library”, College and Undergraduate Libraries, Vol. 17 No. 1, pp. 20-30.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;Lyco Map Game (Lycoming College): materials available at &lt;a href="http://www.lycoming.edu/library/game/lycomap.html"&gt;http://www.lycoming.edu/library/game/lycomap.html&lt;/a&gt; &amp;nbsp;&lt;/li&gt;&lt;li&gt;Project Velius (University of Alabama): materials available at &lt;a href="http://www.projectvelius.com/"&gt;http://www.projectvelius.com/&lt;/a&gt; &lt;br /&gt;&lt;ul&gt;&lt;li&gt;Battles, J. Glenn, V. and Shedd, L. (2011), “Rethinking the library game: Creating an alternate reality with social media”, Journal of Web Librarianship, Vol. 5 No. 2, pp. 114-131.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;Find the Future (New York Public Library): &lt;a href="http://game.nypl.org/"&gt;http://game.nypl.org/&lt;/a&gt; &lt;/li&gt;&lt;li&gt;BiblioBouts (University of Michigan) &lt;/li&gt;&lt;ul&gt;&lt;li&gt;Markey, K. (2010), “The benefits of integrating an information literacy skills game into academic coursework: A preliminary evaluation”, D-Lib Magazine, Vol. 16 available at: &lt;a href="http://www.dlib.org/dlib/july10/markey/07markey.html"&gt;http://www.dlib.org/dlib/july10/markey/07markey.html&lt;/a&gt; &lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-4583879200375800581?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/4583879200375800581/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2011/11/resources-for-introduction-to-digital.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/4583879200375800581'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/4583879200375800581'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2011/11/resources-for-introduction-to-digital.html' title='Resources for Introduction to Digital Games-Based Learning presentation for Library 2.011 Conference'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-8838490465819173993</id><published>2011-10-18T20:38:00.000-04:00</published><updated>2011-10-18T20:38:50.662-04:00</updated><title type='text'>Looking for a way to level up</title><content type='html'>I'm trying to shift gears and look at ways to get to the next level. Or a few levels.&amp;nbsp;I'm not sure if that involves&amp;nbsp;reading&amp;nbsp;more theory, more examples from other libraries, learning more about game mechanics, or learning more impressive software/programming skills. I know I need to find a way to play more games, that's for sure.&lt;br /&gt;&lt;br /&gt;This recent NASAGA experience has encouraged me to shift my perception of game development. I have been focusing on the game rather than the experience. This shift intimidates me. When I focus on the actual game, I can accept my limitations. These limitations are great for my online and offline games- time, money, technical ability, software, colleagues with whom I can bounce ideas... But focusing on the experience seems mystical and impossible. I think I've already been doing it to some degree, but not intentionally and not fully.&lt;br /&gt;&lt;br /&gt;I am okay with "gamification" and focusing more on the educational end of the education-entertainment spectrum. I have evidence that students enjoy the experience (in most cases, a few games were scrapped), and evidence that they learned something. I see my games as a work in progress, and hope to become more sophisticated in the future. But for now I'll just be looking for a way to get there.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-8838490465819173993?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/8838490465819173993/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2011/10/looking-for-way-to-level-up.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/8838490465819173993'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/8838490465819173993'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2011/10/looking-for-way-to-level-up.html' title='Looking for a way to level up'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-6627611373231803321</id><published>2011-10-11T13:24:00.000-04:00</published><updated>2011-10-11T13:24:23.383-04:00</updated><title type='text'>Back from NASAGA</title><content type='html'>&lt;span style="font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;sans-serif&amp;quot;; font-size: 11pt; line-height: 115%; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: &amp;quot;Times New Roman&amp;quot;; mso-bidi-language: AR-SA; mso-bidi-theme-font: minor-bidi; mso-fareast-font-family: Calibri; mso-fareast-language: EN-US; mso-fareast-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"&gt;My experience at NASAGA last week was incredible. I have never experienced such an intellectually-stimulating two and a half days, nor have I ever enjoyed meeting new people as much. Perhaps because this was one of the smaller NASAGA conferences as far as attendance numbers, I got an opportunity to have a meaningful one-on-one conversation with nearly every other attendee. This is normally difficult for me as I am very shy, but the conference is designed to enhance participation and encourage communication, both on a professional and personal level. And while at other conferences I am impressed with some sessions/people and feel others are less than impressive, every session was well worth the time. Indeed, I usually wanted to be at multiple sessions at once, so the chance to talk with others afterwards meant I got a taste of the sessions I couldn’t go to. I really can't rave about it enough.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;sans-serif&amp;quot;; font-size: 11pt; line-height: 115%; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: &amp;quot;Times New Roman&amp;quot;; mso-bidi-language: AR-SA; mso-bidi-theme-font: minor-bidi; mso-fareast-font-family: Calibri; mso-fareast-language: EN-US; mso-fareast-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"&gt;I got a ton of ideas. A few I will share here include:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;sans-serif&amp;quot;; font-size: 11pt; line-height: 115%; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: &amp;quot;Times New Roman&amp;quot;; mso-bidi-language: AR-SA; mso-bidi-theme-font: minor-bidi; mso-fareast-font-family: Calibri; mso-fareast-language: EN-US; mso-fareast-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"&gt;Games are an experience more than a thing&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;sans-serif&amp;quot;; font-size: 11pt; line-height: 115%; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: &amp;quot;Times New Roman&amp;quot;; mso-bidi-language: AR-SA; mso-bidi-theme-font: minor-bidi; mso-fareast-font-family: Calibri; mso-fareast-language: EN-US; mso-fareast-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"&gt;Games should strive to empower players&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;sans-serif&amp;quot;; font-size: 11pt; line-height: 115%; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: &amp;quot;Times New Roman&amp;quot;; mso-bidi-language: AR-SA; mso-bidi-theme-font: minor-bidi; mso-fareast-font-family: Calibri; mso-fareast-language: EN-US; mso-fareast-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"&gt;Debriefing is CRITICAL&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;sans-serif&amp;quot;; font-size: 11pt; line-height: 115%; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: &amp;quot;Times New Roman&amp;quot;; mso-bidi-language: AR-SA; mso-bidi-theme-font: minor-bidi; mso-fareast-font-family: Calibri; mso-fareast-language: EN-US; mso-fareast-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"&gt;Collective intelligence is infinitely better than individual intelligence&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;sans-serif&amp;quot;; font-size: 11pt; line-height: 115%; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: &amp;quot;Times New Roman&amp;quot;; mso-bidi-language: AR-SA; mso-bidi-theme-font: minor-bidi; mso-fareast-font-family: Calibri; mso-fareast-language: EN-US; mso-fareast-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"&gt;We should strive to promote oxytocin (the cuddle hormone)&amp;nbsp;in the brain, not cortisol (anger, stress hormone)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;sans-serif&amp;quot;; font-size: 11pt; line-height: 115%; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: &amp;quot;Times New Roman&amp;quot;; mso-bidi-language: AR-SA; mso-bidi-theme-font: minor-bidi; mso-fareast-font-family: Calibri; mso-fareast-language: EN-US; mso-fareast-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"&gt;Got some ideas for pirating other people's games for work purposes&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;, &amp;quot;sans-serif&amp;quot;; font-size: 11pt; line-height: 115%; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: &amp;quot;Times New Roman&amp;quot;; mso-bidi-language: AR-SA; mso-bidi-theme-font: minor-bidi; mso-fareast-font-family: Calibri; mso-fareast-language: EN-US; mso-fareast-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"&gt;More to come as I continue to make sense of what I learned there.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-6627611373231803321?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/6627611373231803321/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2011/10/back-from-nasaga.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/6627611373231803321'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/6627611373231803321'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2011/10/back-from-nasaga.html' title='Back from NASAGA'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-7557292850839522387</id><published>2011-08-30T16:10:00.003-04:00</published><updated>2011-08-30T16:21:01.139-04:00</updated><title type='text'>Chronicle of Higher Education Post</title><content type='html'>&lt;span id="SPELLING_ERROR_0" class="blsp-spelling-error"&gt;ProfHacker's&lt;/span&gt; blog, part of the Chronicle of Higher Education has &lt;a href="http://chronicle.com/blogs/profhacker/games-in-the-classroom-part-1/35596"&gt;an interesting post &lt;/a&gt;today on games in the classroom. It's just the first part of a series. I look forward to the related upcoming posts. I also want to read Kurt Squire's new book that is referenced. I've read several of his articles and he is often cited in the articles I read.&lt;br /&gt;&lt;br /&gt;I took advantage of the last few weeks of summer to write an article on online games in libraries. I included most of the links in the previous post. I asked for more on two library &lt;span id="SPELLING_ERROR_1" class="blsp-spelling-error"&gt;listservs&lt;/span&gt; and got one more good one to add to the article. I have submitted it to &lt;em&gt;Reference Services Review&lt;/em&gt;, so please cross your fingers for me!&lt;br /&gt;&lt;br /&gt;I recently learned that I got a scholarship to &lt;span id="SPELLING_ERROR_2" class="blsp-spelling-error"&gt;NASAGA&lt;/span&gt; this year. That covers registration. It's just over a month away and I can't wait. I may be going with a friend from high school who teaches game studies or game design (got to figure out which!). She recently moved to the broader region and is only an hour away from the conference. It's funny (and humbling) to "see" our primitive library games through her eyes.&lt;br /&gt;&lt;br /&gt;I think I will be presenting at &lt;span id="SPELLING_ERROR_3" class="blsp-spelling-error"&gt;NASAGA&lt;/span&gt;, though that's not 100% sure yet. I will also be presenting at ALA in June. Pauline &lt;span id="SPELLING_ERROR_4" class="blsp-spelling-error"&gt;Shostack&lt;/span&gt; spent a &lt;span id="SPELLING_ERROR_5" class="blsp-spelling-corrected"&gt;sabbatical&lt;/span&gt; looking at games in libraries (not just online games) and asked if I would co-present with her and possibly one other person. It's hard to turn down such a great opportunity, and again I'm taking advantage of a professional conference to see some family I haven't seen in a while.&lt;br /&gt;&lt;br /&gt;Now I just have to finalize the second game for &lt;span id="SPELLING_ERROR_6" class="blsp-spelling-error"&gt;NASAGA&lt;/span&gt;. It's the big game for our bicentennial. I'm meeting with the Web developer at our college to see if there's a simple way to use a single online map and smart phones for teams to compete to fill in a map of the present and past buildings on campus. We've even got a student worker hunting for cornerstones and plaques that show the years the present buildings were built.&lt;br /&gt;&lt;br /&gt;I love that I get to do such fun things at my job.&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-7557292850839522387?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/7557292850839522387/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2011/08/chronicle-of-higher-education-post.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/7557292850839522387'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/7557292850839522387'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2011/08/chronicle-of-higher-education-post.html' title='Chronicle of Higher Education Post'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-679547540765561367</id><published>2011-08-11T13:48:00.002-04:00</published><updated>2011-08-11T13:52:03.368-04:00</updated><title type='text'>Comprehensive List?</title><content type='html'>&lt;!--[if gte mso 9]&gt;&lt;xml&gt; 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  &lt;w:lsdexception locked="false" priority="73" semihidden="false" unhidewhenused="false" name="Colorful Grid Accent 4"&gt;   &lt;w:lsdexception locked="false" priority="60" semihidden="false" unhidewhenused="false" name="Light Shading Accent 5"&gt;   &lt;w:lsdexception locked="false" priority="61" semihidden="false" unhidewhenused="false" name="Light List Accent 5"&gt;   &lt;w:lsdexception locked="false" priority="62" semihidden="false" unhidewhenused="false" name="Light Grid Accent 5"&gt;   &lt;w:lsdexception locked="false" priority="63" semihidden="false" unhidewhenused="false" name="Medium Shading 1 Accent 5"&gt;   &lt;w:lsdexception locked="false" priority="64" semihidden="false" unhidewhenused="false" name="Medium Shading 2 Accent 5"&gt;   &lt;w:lsdexception locked="false" priority="65" semihidden="false" unhidewhenused="false" name="Medium List 1 Accent 5"&gt;   &lt;w:lsdexception locked="false" priority="66" semihidden="false" unhidewhenused="false" name="Medium List 2 Accent 5"&gt;   &lt;w:lsdexception locked="false" priority="67" semihidden="false" unhidewhenused="false" name="Medium Grid 1 Accent 5"&gt;   &lt;w:lsdexception locked="false" priority="68" semihidden="false" unhidewhenused="false" name="Medium Grid 2 Accent 5"&gt;   &lt;w:lsdexception locked="false" priority="69" semihidden="false" unhidewhenused="false" name="Medium Grid 3 Accent 5"&gt;   &lt;w:lsdexception locked="false" priority="70" semihidden="false" unhidewhenused="false" name="Dark List Accent 5"&gt;   &lt;w:lsdexception locked="false" priority="71" semihidden="false" unhidewhenused="false" name="Colorful Shading Accent 5"&gt;   &lt;w:lsdexception locked="false" priority="72" semihidden="false" unhidewhenused="false" name="Colorful List Accent 5"&gt;   &lt;w:lsdexception locked="false" priority="73" semihidden="false" unhidewhenused="false" name="Colorful Grid Accent 5"&gt;   &lt;w:lsdexception locked="false" priority="60" semihidden="false" unhidewhenused="false" name="Light Shading Accent 6"&gt;   &lt;w:lsdexception locked="false" priority="61" semihidden="false" unhidewhenused="false" name="Light List Accent 6"&gt;   &lt;w:lsdexception locked="false" priority="62" semihidden="false" unhidewhenused="false" name="Light Grid Accent 6"&gt;   &lt;w:lsdexception locked="false" priority="63" semihidden="false" unhidewhenused="false" name="Medium Shading 1 Accent 6"&gt;   &lt;w:lsdexception locked="false" priority="64" semihidden="false" unhidewhenused="false" name="Medium Shading 2 Accent 6"&gt;   &lt;w:lsdexception locked="false" priority="65" semihidden="false" unhidewhenused="false" name="Medium List 1 Accent 6"&gt;   &lt;w:lsdexception locked="false" priority="66" semihidden="false" unhidewhenused="false" name="Medium List 2 Accent 6"&gt;   &lt;w:lsdexception locked="false" priority="67" semihidden="false" unhidewhenused="false" name="Medium Grid 1 Accent 6"&gt;   &lt;w:lsdexception locked="false" priority="68" semihidden="false" unhidewhenused="false" name="Medium Grid 2 Accent 6"&gt;   &lt;w:lsdexception locked="false" priority="69" semihidden="false" unhidewhenused="false" name="Medium Grid 3 Accent 6"&gt;   &lt;w:lsdexception locked="false" priority="70" semihidden="false" unhidewhenused="false" name="Dark List Accent 6"&gt;   &lt;w:lsdexception locked="false" priority="71" semihidden="false" unhidewhenused="false" name="Colorful Shading Accent 6"&gt;   &lt;w:lsdexception locked="false" priority="72" semihidden="false" unhidewhenused="false" name="Colorful List Accent 6"&gt;   &lt;w:lsdexception locked="false" priority="73" semihidden="false" unhidewhenused="false" name="Colorful Grid Accent 6"&gt;   &lt;w:lsdexception locked="false" priority="19" semihidden="false" unhidewhenused="false" qformat="true" name="Subtle Emphasis"&gt;   &lt;w:lsdexception locked="false" priority="21" semihidden="false" unhidewhenused="false" qformat="true" name="Intense Emphasis"&gt;   &lt;w:lsdexception locked="false" priority="31" semihidden="false" unhidewhenused="false" qformat="true" name="Subtle Reference"&gt;   &lt;w:lsdexception locked="false" priority="32" semihidden="false" unhidewhenused="false" qformat="true" name="Intense Reference"&gt;   &lt;w:lsdexception locked="false" priority="33" semihidden="false" unhidewhenused="false" qformat="true" name="Book Title"&gt;   &lt;w:lsdexception locked="false" priority="37" name="Bibliography"&gt;   &lt;w:lsdexception locked="false" priority="39" qformat="true" name="TOC Heading"&gt;  &lt;/w:LatentStyles&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 10]&gt; &lt;style&gt;  /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:"Table Normal"; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-priority:99; 	mso-style-parent:""; 	mso-padding-alt:0in 5.4pt 0in 5.4pt; 	mso-para-margin-top:0in; 	mso-para-margin-right:0in; 	mso-para-margin-bottom:10.0pt; 	mso-para-margin-left:0in; 	line-height:115%; 	mso-pagination:widow-orphan; 	font-size:11.0pt; 	font-family:"Calibri","sans-serif"; 	mso-ascii-font-family:Calibri; 	mso-ascii-theme-font:minor-latin; 	mso-hansi-font-family:Calibri; 	mso-hansi-theme-font:minor-latin; 	mso-bidi-font-family:"Times New Roman"; 	mso-bidi-theme-font:minor-bidi;} &lt;/style&gt; &lt;![endif]--&gt;  I have created a fairly comprehensive list of the ONLINE library games mentioned in the literature and thought I would share them. I may post this list on one of the library listservs to see what I'm missing.&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Benevolent Blue from the University of Calgary&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Symbol;"&gt;&lt;span style=""&gt;&lt;span style="font: 7pt &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;BiblioBouts from the University of Michigan&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Symbol;"&gt;&lt;span style=""&gt;&lt;span style="font: 7pt &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Bioactive from the University of Florida, partially available to non-UF players at &lt;a href="http://www.uflib.ufl.edu/games/bioactive/"&gt;http://www.uflib.ufl.edu/games/bioactive/&lt;/a&gt; &lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Symbol;"&gt;&lt;span style=""&gt;&lt;span style="font: 7pt &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Blood in the Stacks from Trinity University&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Symbol;"&gt;&lt;span style=""&gt;&lt;span style="font: 7pt &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Defense of Hidgeon: The Plague Years from the University of Michigan, fully available at &lt;a href="http://www.storygameproject.org/"&gt;http://www.storygameproject.org/&lt;/a&gt;, however it links to UM’s resources which are not available to non-UF players&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Symbol;"&gt;&lt;span style=""&gt;&lt;span style="font: 7pt &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i style=""&gt;Dustin King in Locked &amp;amp; Literate&lt;/i&gt;, and &lt;i style=""&gt;Searchlight&lt;/i&gt; from Champlain College&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Symbol;"&gt;&lt;span style=""&gt;&lt;span style="font: 7pt &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Find the Future from the New York Public Library, fully available at &lt;a href="http://game.nypl.org/"&gt;http://game.nypl.org/&lt;/a&gt; &lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Symbol;"&gt;&lt;span style=""&gt;&lt;span style="font: 7pt &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Goblin Threat from Lycoming College, fully available at &lt;a href="http://www.lycoming.edu/library/instruction/tutorials/plagiarismGame.html"&gt;http://www.lycoming.edu/library/instruction/tutorials/plagiarismGame.html&lt;/a&gt; &lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Symbol;"&gt;&lt;span style=""&gt;&lt;span style="font: 7pt &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Head Hunt from the Ohio State University, fully available at &lt;a href="http://library.osu.edu/headhunt/"&gt;http://library.osu.edu/headhunt/&lt;/a&gt; &lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Symbol;"&gt;&lt;span style=""&gt;&lt;span style="font: 7pt &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Information Literacy at University of North Carolina at Greensboro, fully available at &lt;a href="http://library.uncg.edu/game/"&gt;http://library.uncg.edu/game/&lt;/a&gt; &lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Symbol;"&gt;&lt;span style=""&gt;&lt;span style="font: 7pt &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Library Adventure Game from Appalachian State, fully available at &lt;a href="http://www.library.appstate.edu/elearn/libraryadventure/traingame.html?cfg=imctrain2"&gt;http://www.library.appstate.edu/elearn/libraryadventure/traingame.html?cfg=imctrain2&lt;/a&gt; &lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Symbol;"&gt;&lt;span style=""&gt;&lt;span style="font: 7pt &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Nightmare on Vine Street from the University of Tennessee&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Symbol;"&gt;&lt;span style=""&gt;&lt;span style="font: 7pt &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Planet in Peril from California University of Pennsylvania, fully available at &lt;a href="http://www.coe.iup.edu/thinkingworldsgame/"&gt;http://www.coe.iup.edu/thinkingworldsgame/&lt;/a&gt; &lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Symbol;"&gt;&lt;span style=""&gt;&lt;span style="font: 7pt &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Project Velius from the University of Alabama, materials available at &lt;a href="http://www.projectvelius.com/"&gt;http://www.projectvelius.com/&lt;/a&gt;, however, it links to UA’s resources which are not available to non-UF players&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Symbol;"&gt;&lt;span style=""&gt;&lt;span style="font: 7pt &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Quarantined: Axl Wise and the Information Outbreak from Arizona State University&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Symbol;"&gt;&lt;span style=""&gt;&lt;span style="font: 7pt &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Secret Agents in the Library from Lycoming College, partially available at &lt;a href="http://www.lycoming.edu/library/instruction/tutorials/secretAgent.html"&gt;http://www.lycoming.edu/library/instruction/tutorials/secretAgent.html&lt;/a&gt;, however it links to Lycoming’s resources which are not available to non-Lycoming players&lt;/li&gt;&lt;/ul&gt;                                &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-679547540765561367?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/679547540765561367/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2011/08/comprehensive-list.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/679547540765561367'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/679547540765561367'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2011/08/comprehensive-list.html' title='Comprehensive List?'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-1195098846185231295</id><published>2011-08-08T15:16:00.002-04:00</published><updated>2011-08-08T15:21:44.781-04:00</updated><title type='text'>Library ARG using Social Media sites</title><content type='html'>I just read a really good article from the University of Alabama on how they used social media sites like Facebook, Twitter, and blogs to create an alternate reality game that would require players to use the library resources. The citation is:&lt;br /&gt;&lt;br /&gt;Battles, J., Glenn, V., &amp;amp; Shedd, L. (2011). Rethinking the library game: Creating an alternate reality with social media. Journal of Web Librarianship, 5(2), 114-131.&lt;br /&gt;&lt;br /&gt;These people really did their research before designing their game and their assessment felt honest (a few articles I have read included more enthusiasm by the authors than the project seemed to merit). I hope they continue to do such projects. It sounds fascinating and I'm glad they shared their experiences with us.&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-1195098846185231295?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/1195098846185231295/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2011/08/library-arg-using-social-media-sites.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/1195098846185231295'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/1195098846185231295'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2011/08/library-arg-using-social-media-sites.html' title='Library ARG using Social Media sites'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-3055543218324457240</id><published>2011-07-15T09:11:00.002-04:00</published><updated>2011-07-15T09:46:47.870-04:00</updated><title type='text'>Online Games</title><content type='html'>I'm working my way slowly through &lt;em&gt;Casual Game Design&lt;/em&gt; by Gregory &lt;span id="SPELLING_ERROR_0" class="blsp-spelling-error"&gt;Trefry&lt;/span&gt;. I'm a big fan of &lt;span id="SPELLING_ERROR_1" class="blsp-spelling-error"&gt;Trefry&lt;/span&gt; after listening to his presentation at ALA &lt;span id="SPELLING_ERROR_2" class="blsp-spelling-error"&gt;Techsource&lt;/span&gt; on Big Games in libraries. I'm about halfway through and so far, this is a fantastic book. I'm really interested in literature that focuses specifically on casual games, and I'm not finding much in the scholarly databases. But I think these will be the most successful types of online games in libraries when ones like Michigan's and Arizona's aren't successful.&lt;br /&gt;&lt;br /&gt;One of the most useful (and distracting!) pieces of this book are the example games that are mentioned briefly or discussed in-depth. I wanted to share the online ones, some of which I have been sampling. Some are easily available without signing up or downloading anything, but many require you to download a trial version. I will include a brief note on why it was mentioned in the book.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;br /&gt;&lt;li&gt;&lt;strong&gt;&lt;a href="http://www.popcap.com/games/peggle/pc"&gt;&lt;span id="SPELLING_ERROR_3" class="blsp-spelling-error"&gt;Peggle&lt;/span&gt;&lt;/a&gt;&lt;/strong&gt;- plays &lt;span id="SPELLING_ERROR_4" class="blsp-spelling-error"&gt;Bethoven's&lt;/span&gt; 9&lt;span id="SPELLING_ERROR_5" class="blsp-spelling-error"&gt;th&lt;/span&gt; Symphony at the end of each level with stars and rainbows and glitter, gives the player a feeling of accomplishment&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;a href="http://ninjakiwi.com/Games/Bloons-Games/Play/Bloons.html"&gt;&lt;strong&gt;&lt;span id="SPELLING_ERROR_6" class="blsp-spelling-error"&gt;Bloons&lt;/span&gt;&lt;/strong&gt;&lt;/a&gt;- fun game on computer, but doesn't translate well to mobile phones as player must use finger, which blocks view&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;strong&gt;&lt;a href="http://www.bigfishgames.com/download-games/5449/plants-vs-zombies/index.html?channel=sem&amp;amp;identifier=usgooglsplsvzombs&amp;amp;WT.srch=1&amp;amp;v1=5576567902&amp;amp;v2=plants%20vs%20zombies&amp;amp;v3=e&amp;amp;v6=g&amp;amp;v7=&amp;amp;gclid=CPGriea5g6oCFYaD5QodbQ3F0w"&gt;Plants vs. Zombies&lt;/a&gt;&lt;/strong&gt;- they made the zombies almost as cute as the plants to keep the game light (I'm totally addicted to this one, it's a nice balance of strategy and action)&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;strong&gt;&lt;a href="http://www.kloonigames.com/blog/games/4mins33secs"&gt;4 minutes and 33 seconds of Uniqueness&lt;/a&gt;&lt;/strong&gt;- an art game where the point of the game is to just be the only person in the world playing it for that long&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;strong&gt;Cooking Mama&lt;/strong&gt; and &lt;strong&gt;&lt;a href="http://www.gamefools.com/onlinegames/free/SnapshotAdventures.html"&gt;Snapshot Adventures&lt;/a&gt;&lt;/strong&gt;- turning everyday activities into a game&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;strong&gt;&lt;a href="http://www.bigfishgames.com/download-games/726/mystery-case-files-huntsville/index.html"&gt;Mystery Case Files&lt;/a&gt;&lt;/strong&gt;- Huntsville - I don't remember why this was mentioned, but I enjoyed it and it has potential for a new library game&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;strong&gt;&lt;span id="SPELLING_ERROR_7" class="blsp-spelling-corrected"&gt;Solitaire&lt;/span&gt;&lt;/strong&gt;- first casual computer game, most widely played casual game, example of a sorting game&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;strong&gt;&lt;a href="http://www.facebook.com/what.to.wear"&gt;What to Wear&lt;/a&gt;&lt;/strong&gt;- a &lt;span id="SPELLING_ERROR_8" class="blsp-spelling-error"&gt;Facebook&lt;/span&gt; game that uses opinions of many players for score&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;strong&gt;&lt;a href="http://www.snoodworld.com/"&gt;Snood&lt;/a&gt;&lt;/strong&gt;, and &lt;strong&gt;&lt;a href="http://www.freeridegames.com/do/general?sId=xtnA020282&amp;amp;jspName=landingPage&amp;amp;landingName=9games_lp&amp;amp;gclid=CNT1mNW8g6oCFaZd5QodhTvoyA#7"&gt;&lt;span id="SPELLING_ERROR_9" class="blsp-spelling-error"&gt;Luxor&lt;/span&gt;&lt;/a&gt;&lt;/strong&gt;- Matching/sorting games&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;strong&gt;Memory&lt;/strong&gt;- object game&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;strong&gt;&lt;a href="http://www.popcap.com/games/free/bejeweled2"&gt;Bejeweled&lt;/a&gt;&lt;/strong&gt;- object/matching game, very simple but fun&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;strong&gt;&lt;a href="http://www.tetrisfriends.com/"&gt;&lt;span id="SPELLING_ERROR_10" class="blsp-spelling-error"&gt;Tetris&lt;/span&gt;&lt;/a&gt;&lt;/strong&gt;- object game, sorting game&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;strong&gt;&lt;a href="http://www.gamehouse.com/download-games/diner-dash"&gt;Diner Dash&lt;/a&gt;&lt;/strong&gt;- little role-playing (in comparison to Dungeons and Dragons, which is lots of role-playing&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;strong&gt;&lt;a href="http://www.bigfishgames.com/download-games/1689/azada/index.html"&gt;&lt;span id="SPELLING_ERROR_11" class="blsp-spelling-error"&gt;Azada&lt;/span&gt;&lt;/a&gt;&lt;/strong&gt;- lots of mini-games, different types of puzzles, has created a developed world with beautiful graphics and story&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;a href="http://www.bigfishgames.com/download-games/1511/legofever/index.html"&gt;Lego Fever&lt;/a&gt;- he talks about being involved in its development and how not having enough rules doesn't work&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;a href="http://www.bigfishgames.com/download-games/2389/puzzle-quest/index.html?channel=sem&amp;amp;identifier=usgooglspuzq&amp;amp;WT.srch=1&amp;amp;v1=5576569582&amp;amp;v2=puzzle%20quest&amp;amp;v3=e&amp;amp;v6=g&amp;amp;v7=&amp;amp;gclid=CNSBnqC9g6oCFQw75Qod3gkF0g"&gt;&lt;strong&gt;&lt;span id="SPELLING_ERROR_12" class="blsp-spelling-error"&gt;PuzzleQuest&lt;/span&gt;&lt;/strong&gt;&lt;/a&gt;- matching and role-playing&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;strong&gt;Drop 7&lt;/strong&gt;, &lt;strong&gt;&lt;a href="http://word-games.pogo.com/games/scrabble?guest_country=US"&gt;Scrabble&lt;/a&gt;&lt;/strong&gt;, &lt;strong&gt;&lt;a href="http://www.games.com/game/bookworm/"&gt;Bookworm&lt;/a&gt;&lt;/strong&gt;, &lt;span id="SPELLING_ERROR_13" class="blsp-spelling-error"&gt;Wurdle&lt;/span&gt;- sorting games&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-3055543218324457240?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/3055543218324457240/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2011/07/online-games.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/3055543218324457240'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/3055543218324457240'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2011/07/online-games.html' title='Online Games'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-2268359919589535438</id><published>2011-06-08T13:14:00.002-04:00</published><updated>2011-06-08T13:25:22.467-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='conferences'/><title type='text'>Two local game conferences coming up</title><content type='html'>I'm diving back into work after three wonderful weeks of, spent with my parents in Georgia, and 8 days in Paris/French Riviera with my former host family.&lt;br /&gt;&lt;br /&gt;A post from Scott Nicholson on the ILI listserv is asking for proposals for the &lt;a href="http://www.nasaga.org/page/conference-2011"&gt;NASAGA annual conference&lt;/a&gt;, which is to be held in Valley Forge, PA, only 3 hours from here. I definitely plan to submit a proposal and am considering paying for at least one day myself. This looks like it's so focused on my interests, it would be so nice to meet some of the people attending.&lt;br /&gt;&lt;br /&gt;The NASAGA (free to join, just did) Web site also pointed me to another local game conference, this one is next week in Harrisburg. That organization is called &lt;a href="http://www.goleef.com/"&gt;LEEF&lt;/a&gt;. They have an option to pay just $50 for the Friday afternoon teaser, which is tempting.&lt;br /&gt;&lt;br /&gt;I've got lots of other things I should be doing, but I started working on a new game for our college's bicentennial and I really want to get back to that. And reading. It has been such a busy academic year I'm eager to get back to the fun stuff this summer!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-2268359919589535438?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/2268359919589535438/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2011/06/two-local-game-conferences-coming-up.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/2268359919589535438'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/2268359919589535438'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2011/06/two-local-game-conferences-coming-up.html' title='Two local game conferences coming up'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-1968752804664139121</id><published>2011-05-13T13:55:00.005-04:00</published><updated>2011-05-13T14:04:24.794-04:00</updated><title type='text'>Games books</title><content type='html'>I'm finding some games books that look not only interesting, but very practical. I haven't read any of these yet, but hope to do a lot of work on games later this summer (after my vacation!). The titles are:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;li&gt;Game On: Energize your Business with Social Media Games&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Games-Based Marketing&lt;/li&gt;&lt;br /&gt;&lt;li&gt;The Gamification Handbook&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Game Frame: Using Games as a Strategy for Success&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Reality is Broken: Why Games Make Us Better and How They Can Change the World&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-1968752804664139121?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/1968752804664139121/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2011/05/games-books.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/1968752804664139121'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/1968752804664139121'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2011/05/games-books.html' title='Games books'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-9482752360734364</id><published>2011-04-27T18:25:00.002-04:00</published><updated>2011-04-27T20:26:37.600-04:00</updated><title type='text'>Haunted House Games</title><content type='html'>I decided to look for some Haunted House games after looking at &lt;a href="http://www.history.com/interactives/hidden-spirits-game"&gt;Hidden Spirits &lt;/a&gt;on the History Channel's page. It made me think this genre might be good for a game on the spaces within the library (we recently had students do a &lt;a href="http://www.lycoming.edu/library/video.html"&gt;video &lt;/a&gt;on this) or for the campus history archives game. Here are two of the good ones I found:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamegecko.com/game/376/haunted-house"&gt;Haunted House game&lt;/a&gt; sponsored by K-Mart&lt;br /&gt;&lt;a href="http://armorgames.com/play/7195/haunt-the-house"&gt;Haunt the House&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-9482752360734364?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/9482752360734364/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2011/04/haunted-house-games.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/9482752360734364'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/9482752360734364'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2011/04/haunted-house-games.html' title='Haunted House Games'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-4833478664626561233</id><published>2011-04-21T11:44:00.002-04:00</published><updated>2011-04-21T11:51:41.901-04:00</updated><title type='text'>New Educational Games</title><content type='html'>I have found some new online games that have inspiration potential. I am currently looking for some ideas (online and real-world) for an archives game for our Scholar's Program during the college's bicentennial celebration next year. The goal is to use college history and archival materials (esp. pictures) to create a fun game.&lt;br /&gt;&lt;br /&gt;The first I found is a state puzzle game called &lt;a href="http://www.history.com/shows/only-in-america-with-larry-the-cable-guy/interactives/place-the-state-game"&gt;Place the State&lt;/a&gt;, where there are three modes of playing. In the beginner model, it's a puzzle where the player must drag the states into their correct location on a silhouette map of the US and once a state is placed it sticks. In the intermediate mode, the placed states disappear. In the advanced mode, the states disappear AND you have to name the capital of the state. Everything is timed. I'm thinking this could be adapted to college history where we give students an old map of the campus and they have to place buildings that don't exist anymore, and maybe answer a question about them.&lt;br /&gt;&lt;br /&gt;The second game is called &lt;a href="http://www.history.com/shows/only-in-america-with-larry-the-cable-guy/interactives/state-the-plate-game"&gt;State that Plate&lt;/a&gt;. The player has a tray of state names and then license plates appear on a conveyor belt and you have to drag the state name to the right plate before it runs off the screen. You have up to 10 misses to get points. We could have archival pictures scroll by and students have to match a label or name to the picture.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-4833478664626561233?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/4833478664626561233/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2011/04/new-educational-games.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/4833478664626561233'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/4833478664626561233'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2011/04/new-educational-games.html' title='New Educational Games'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-9096102488114005303</id><published>2011-04-06T19:44:00.006-04:00</published><updated>2011-04-06T19:54:50.470-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='peek-a-boo'/><category scheme='http://www.blogger.com/atom/ns#' term='baby'/><title type='text'>Still alive</title><content type='html'>I have great intentions for getting back to this blog soon. My almost-nine-month-old is keeping me busy, as is being down a librarian at work. I have so much gaming material to post from &lt;span id="SPELLING_ERROR_0" class="blsp-spelling-error"&gt;ACRL&lt;/span&gt;, which has given me a boost of creative energy and excitement about games, though I wish I could also get some time to process what I learned and try out some new ideas as well. I can't complain, the baby is wonderful and I still love my job. I just saw this post from the Swiss Army Librarian about&lt;a href="http://www.swissarmylibrarian.net/2011/03/31/gamify-your-library-fines/"&gt; &lt;span id="SPELLING_ERROR_1" class="blsp-spelling-error"&gt;gamifying&lt;/span&gt; overdue fines&lt;/a&gt;, just as Sweden is starting to &lt;span id="SPELLING_ERROR_2" class="blsp-spelling-error"&gt;gamify&lt;/span&gt; speed limits. I like the idea of turning something as dull as overdue fines or speed limits into a simple game. I think a lot of insurance companies are doing this for good drivers and while it's not game-like fun, I still enjoy my $50 check each year. One other thing I've been thinking about as a new mom... I'm looking forward to becoming more familiar with children's games as Patrick gets older. It will be great to start out with the really simple games and see if they can be applied to library instruction. He's already into at least one game, but I haven't yet figured out how to use peek-a-boo in the classroom. I just don't think 18-22-year-&lt;span id="SPELLING_ERROR_3" class="blsp-spelling-error"&gt;olds&lt;/span&gt; will think it is near as hysterical as a baby does. &lt;a href="http://4.bp.blogspot.com/-J3xPI8dbVT4/TZz8-IeNooI/AAAAAAAAAYs/TstNdK3zyi4/s1600/DSCN0029.JPG"&gt;&lt;img style="MARGIN: 0px 0px 10px 10px; WIDTH: 200px; FLOAT: right; HEIGHT: 150px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5592622981643608706" border="0" alt="" src="http://4.bp.blogspot.com/-J3xPI8dbVT4/TZz8-IeNooI/AAAAAAAAAYs/TstNdK3zyi4/s200/DSCN0029.JPG" /&gt;&lt;/a&gt; And just because I have mentioned Patrick, and because it's my first post since he has been born, here's a totally gratuitous picture. I have no intention of turning this into a mommy blog, but reserve the right to mention him as it does relate to games.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-9096102488114005303?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/9096102488114005303/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2011/04/still-alive.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/9096102488114005303'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/9096102488114005303'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2011/04/still-alive.html' title='Still alive'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-J3xPI8dbVT4/TZz8-IeNooI/AAAAAAAAAYs/TstNdK3zyi4/s72-c/DSCN0029.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-5567300980178194372</id><published>2010-07-09T13:48:00.002-04:00</published><updated>2010-07-09T13:54:27.996-04:00</updated><title type='text'>CNN's Road Trip Pic of the Day</title><content type='html'>I'm working on my Internet vs. Library game while waiting to go on maternity leave (a.k.a. trying to be productive while playing the waiting game, which BTW is NOT a fun game). I came across a fun contest on the CNN Web site where those who can identify a &lt;a href="http://news.cnet.com/8301-13772_3-20009236-52.html?tag=mncol"&gt;picture &lt;/a&gt;are entered into a drawing for some kind of prize.&lt;br /&gt;&lt;br /&gt;I'm wondering if I can possibly use this for Banned Books Week or another library promotion. I won't have much time when I get off of leave to prepare much for Banned Books, but we had fun with the pictograms last year.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-5567300980178194372?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/5567300980178194372/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2010/07/cnns-road-trip-pic-of-day.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/5567300980178194372'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/5567300980178194372'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2010/07/cnns-road-trip-pic-of-day.html' title='CNN&apos;s Road Trip Pic of the Day'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-2146801826241919479</id><published>2010-06-28T14:59:00.003-04:00</published><updated>2010-06-28T15:09:03.504-04:00</updated><title type='text'>New Game</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_K8D2jkEyQ5c/TCjzNu45HbI/AAAAAAAAAXs/L6RcEyRuXjs/s1600/game.jpg"&gt;&lt;img style="MARGIN: 0px 0px 10px 10px; WIDTH: 200px; FLOAT: right; HEIGHT: 155px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5487903563201453490" border="0" alt="" src="http://2.bp.blogspot.com/_K8D2jkEyQ5c/TCjzNu45HbI/AAAAAAAAAXs/L6RcEyRuXjs/s200/game.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;I've started a new game to educate students on the differences between doing research with library materials vs. the Internet. For now, it's just called &lt;a href="http://www.lycoming.edu/library/instruction/western.html"&gt;Library vs. Internet&lt;/a&gt;, though I need to come up with a better name. It's based on a western theme, with the Internet being represented as a buxom cowgirl. It's not much yet, but I hope it will be impressive when it's done... whenever that happens. As I am about to go on maternity leave any day now, this won't be done any time soon.&lt;br /&gt;&lt;br /&gt;The content will be based on a &lt;a href="http://www.lycoming.edu/library/instruction/tutorials/COMIC.pdf"&gt;handout &lt;/a&gt;I created a few years ago using the same characters.&lt;br /&gt;&lt;br /&gt;The General Store currently contains the beginnings of an activity to review what the Internet is particularly good for. On Friday, I just completed the background for the Saloon, where I plan to create a simple shooter game to represent the consistency and dependability of sites found on the Internet.&lt;br /&gt;&lt;br /&gt;So this will be more than just multiple choice stuff, and some of the demonstrations will be representations rather than 100% educational, but I think that's okay as long as my instructions are clear. Any feedback and ideas on where to go next are extremely welcome.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-2146801826241919479?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/2146801826241919479/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2010/06/new-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/2146801826241919479'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/2146801826241919479'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2010/06/new-game.html' title='New Game'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_K8D2jkEyQ5c/TCjzNu45HbI/AAAAAAAAAXs/L6RcEyRuXjs/s72-c/game.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-7570510469331974630</id><published>2010-06-16T15:11:00.002-04:00</published><updated>2010-06-16T15:16:27.162-04:00</updated><title type='text'>Games &amp; Learning at CUNY</title><content type='html'>&lt;span id="SPELLING_ERROR_0" class="blsp-spelling-error"&gt;CUNY&lt;/span&gt; faculty and librarians are getting together to talk about gaming in the classroom, how cool is that? They have a blog called &lt;a href="http://cunygames.wordpress.com/"&gt;Games and Learning at &lt;span id="SPELLING_ERROR_1" class="blsp-spelling-error"&gt;CUNY&lt;/span&gt;&lt;/a&gt;. I found this from a &lt;span id="SPELLING_ERROR_2" class="blsp-spelling-error"&gt;listserv&lt;/span&gt; post about a &lt;a href="http://www.acrlnec.org/neligblog/2010/06/04/live-from-nelig-quality-counts-so-does-low-tech-for-games/"&gt;librarian using a game &lt;/a&gt;to teach Web evaluation. I'm still not sure where the line is between an "activity" and a "game" is. I may contact Maura &lt;span id="SPELLING_ERROR_3" class="blsp-spelling-error"&gt;Smale&lt;/span&gt; and ask her for more information on how students are scored. This sounds similar to what I already do, but I don't tend to hand out prizes for the highest-scoring team... this could be fun!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-7570510469331974630?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/7570510469331974630/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2010/06/games-learning-at-cuny.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/7570510469331974630'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/7570510469331974630'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2010/06/games-learning-at-cuny.html' title='Games &amp; Learning at CUNY'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-9198240730841156206</id><published>2010-06-10T13:44:00.002-04:00</published><updated>2010-06-10T13:52:53.436-04:00</updated><title type='text'>Pirates beginning to click</title><content type='html'>I think my pirate game is finally beginning to click. The game will start when all players will get a card that describes their character's background. Some will be Navy, some former Navy or former privateers, some will be abused merchant sailors, some will be non-abused merchant sailors, some will be slaves. A few will be merchant captains as well. So approximately half will be legitamate sailors, and half will lean towards piracy.&lt;br /&gt;&lt;br /&gt;Pirates- form their own "ships" and hunt loot from other pirates or legitamate ships&lt;br /&gt;Legitamate sailors- must transport goods from one location to another and capture pirates&lt;br /&gt;&lt;br /&gt;When a pirate and a legitamate group meet each other (or two pirate groups), they can challange each other through some kind of moderated activity.&lt;br /&gt;&lt;br /&gt;One example: &lt;a href="http://www.comeoutandplay.org/2010_kaboom.php"&gt;Kaboom&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;If the pirates win, they get the loot the team is carrying. If the sailors win, pirates get turned into the authorities (???)&lt;br /&gt;&lt;br /&gt;Winner: whichever pirate team has the most loot divided by the number of team members, or whichever legitimate team successfully transfers the most loot.&lt;br /&gt;&lt;br /&gt;This could work, now I need to find some more good challenges between two teams. I'm looking at Double Dare challenges, and need to scope out the &lt;a href="http://www.comeoutandplay.org/"&gt;Come Out &amp;amp; Play &lt;/a&gt;site...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-9198240730841156206?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/9198240730841156206/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2010/06/pirates-beginning-to-click.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/9198240730841156206'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/9198240730841156206'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2010/06/pirates-beginning-to-click.html' title='Pirates beginning to click'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-7833318132682538904</id><published>2010-06-09T10:58:00.002-04:00</published><updated>2010-06-09T11:02:16.836-04:00</updated><title type='text'>New game idea</title><content type='html'>I had my four-year evaluation meeting with the Provost yesterday and he suggested a good topic for a new game is Internet vs. library. I have a &lt;a href="http://www.lycoming.edu/library/instruction/tutorials/COMIC.pdf"&gt;fun handout &lt;/a&gt;on the subject, but I think it would be a good topic for a game and one that students in all disciplines could benefit from. I'm excited, I haven't had any good ideas for games in a long time but want to keep making them. So now I have another project for the fall...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-7833318132682538904?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/7833318132682538904/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2010/06/new-game-idea.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/7833318132682538904'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/7833318132682538904'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2010/06/new-game-idea.html' title='New game idea'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-3086546519630189224</id><published>2010-06-04T11:07:00.002-04:00</published><updated>2010-06-04T11:12:11.597-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Big Games'/><title type='text'>Come Out and Play Festival</title><content type='html'>The &lt;a href="http://www.comeoutandplay.org/"&gt;Come Out &amp;amp; Play Festival &lt;/a&gt;is in NYC this weekend. One day I will make it, though I'm feeling like I might have to get a &lt;span id="SPELLING_ERROR_0" class="blsp-spelling-error"&gt;smart phone&lt;/span&gt; before that happens. Last year, I just didn't have the money for a weekend in NYC, nor could I find anyone who wanted to go with me. This year I am 35 weeks pregnant, so traveling and running around hot city streets is out of the question. But I'm really happy they post brief descriptions on their Web site. It helped with designing the orientation game (which we submitted to &lt;span id="SPELLING_ERROR_1" class="blsp-spelling-error"&gt;ACRL&lt;/span&gt; as a presentation proposal for the annual conference), and I hope it will help design a pirate game I've been asked to consider for our college's scholars program. I was busy reading the book, but now need to start thinking about the game!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-3086546519630189224?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/3086546519630189224/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2010/06/come-out-and-play-festival.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/3086546519630189224'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/3086546519630189224'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2010/06/come-out-and-play-festival.html' title='Come Out and Play Festival'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-1103397706447237739</id><published>2010-05-19T14:16:00.003-04:00</published><updated>2010-05-19T14:28:55.393-04:00</updated><title type='text'>Augmented Reality</title><content type='html'>I'm very interested in something that I've seen as a buzzword in several library presentations in the past 6 months, which is "Augmented Reality." It uses some kind of device like a &lt;span id="SPELLING_ERROR_0" class="blsp-spelling-error"&gt;smartphone&lt;/span&gt; or special computer with screen to show the real world with digital objects superimposed on it. For example, as I understand it, GPS navigation systems in cars are a kind of augmented reality. The maps represent very real objects while the directions are digitally superimposed on it.&lt;br /&gt;&lt;br /&gt;There's an example in &lt;a href="http://www.youtube.com/watch?v=lWNi0ly0TU8"&gt;this video&lt;/a&gt;, which I think comes from National Geographic, of using real maps as grids to play a giant &lt;span id="SPELLING_ERROR_1" class="blsp-spelling-error"&gt;PacMan&lt;/span&gt; game. Players see the streets through their goggles, but they also see the floating white balls they need to collect if they are &lt;span id="SPELLING_ERROR_2" class="blsp-spelling-error"&gt;PacMan&lt;/span&gt;, or they see other players as &lt;span id="SPELLING_ERROR_3" class="blsp-spelling-error"&gt;PacMan&lt;/span&gt; or ghosts. You can also do this without the computer technology, as can be seen in this &lt;a href="http://vjarmy.com/junkbin/pacmanrun.jpg"&gt;picture &lt;/a&gt;of &lt;a href="http://www.pacmanhattan.com/"&gt;&lt;span id="SPELLING_ERROR_4" class="blsp-spelling-error"&gt;Pacmanhattan&lt;/span&gt;&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Museums are creating games using this idea. For example, &lt;a href="http://www.youtube.com/watch?v=denVteXjHlc"&gt;here is a video &lt;/a&gt;that explains how students visiting a museum in Austria are asked to find things, and they take a picture of a &lt;span id="SPELLING_ERROR_5" class="blsp-spelling-error"&gt;barcode&lt;/span&gt; of the correct objects, they can also interact with the instruments on display by virtually playing back a short piece of music on a keyboard, or pumping the billows for an organ. They also see flying green &lt;span id="SPELLING_ERROR_6" class="blsp-spelling-corrected"&gt;diamonds&lt;/span&gt; when they scan a new room in the museum.&lt;br /&gt;&lt;br /&gt;Many of the &lt;a href="http://www.comeoutandplay.org/"&gt;Come Out and Play Festival&lt;/a&gt; games have people use their own smart phones, which I don't think you could do in the museum game. I think any of this is beyond my technical abilities, but it's still something to keep an eye on. And perhaps you can use computers with regular Internet access at certain locations to enhance reality. Or vice &lt;span id="SPELLING_ERROR_7" class="blsp-spelling-error"&gt;versa&lt;/span&gt;, which I already do with my &lt;a href="http://www.lycoming.edu/library/instruction/secretagent.html"&gt;spies &lt;/a&gt;game. After all, we're trying to teach students to use the most appropriate resources and sometimes those are online and sometimes they must be found in the stacks.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-1103397706447237739?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/1103397706447237739/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2010/05/augmented-reality.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/1103397706447237739'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/1103397706447237739'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2010/05/augmented-reality.html' title='Augmented Reality'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-2438310403910129401</id><published>2010-05-19T11:12:00.002-04:00</published><updated>2010-05-19T11:26:34.510-04:00</updated><title type='text'>Back, for now</title><content type='html'>I've been thinking a lot about games, esp. as this busy school year wraps up. I've gotten back into the literature and found that much has been published in the last year and a half. I will post some good article recommendations soon.&lt;br /&gt;&lt;br /&gt;I'm working on writing up an article on my &lt;a href="http://www.lycoming.edu/library/instruction/plagiarismgame.html"&gt;&lt;em&gt;Goblin Threat&lt;/em&gt; &lt;/a&gt;game for &lt;em&gt;Indiana Libraries&lt;/em&gt;. The proposal was accepted a while ago, and now the actual article is due very soon. I also submitted a book chapter for a book called &lt;em&gt;Let the Games Begin&lt;/em&gt;, which should go to press towards the end of the summer. I submitted &lt;em&gt;&lt;a href="http://www.lycoming.edu/library/instruction/itsalive.html"&gt;It's Alive&lt;/a&gt;&lt;/em&gt;, and was contacted by the editors to write a chapter on &lt;em&gt;Goblin Threat&lt;/em&gt; as well. The editor of &lt;em&gt;Indiana Libraries&lt;/em&gt; was alright with this, and they are very different formats, so it looks like it will be two chapters in this book. I'm very excited to have a chance to get the word out about games in libraries in print!&lt;br /&gt;&lt;br /&gt;My office mate recently returned from &lt;span id="SPELLING_ERROR_0" class="blsp-spelling-error"&gt;LOEX&lt;/span&gt; and shared her conference report. I've been quite interested in a game called &lt;a href="http://bibliobouts.si.umich.edu/BiblioBoutsGamePlay.html"&gt;&lt;span id="SPELLING_ERROR_1" class="blsp-spelling-error"&gt;BiblioBouts&lt;/span&gt;&lt;/a&gt; which was presented there. They haven't actually tested it with students, I think they plan to this fall. I hope they will publish results on their Web site shortly after. I will be very curious to see how this goes over. Their system of scoring is also quite intriguing. I'm not sure I agree with it, but I also don't think I understand it very well.&lt;br /&gt;&lt;br /&gt;Here, I have been asked to think about a game for our college's Scholars' Program. The theme this fall is pirates. Since I don't know much about real pirates, I've been reading the assigned book, called &lt;em&gt;The Invisible Hook&lt;/em&gt;, which explores the economics of piracy in its heyday (18&lt;span id="SPELLING_ERROR_2" class="blsp-spelling-error"&gt;th&lt;/span&gt; century). Most of the modern, popular conceptions of pirates (derived from movies like Pirates of the &lt;span id="SPELLING_ERROR_3" class="blsp-spelling-corrected"&gt;Caribbean&lt;/span&gt;) are so off. I also got a copy of &lt;em&gt;Hosting a Library Mystery&lt;/em&gt; by Elizabeth &lt;span id="SPELLING_ERROR_4" class="blsp-spelling-error"&gt;Karle&lt;/span&gt;. I've only read the first chapter, but it seems like it will be highly relevant to planning games. In the first chapter, she states that the first steps are to decide what you want players to accomplish, and to choose a theme. I've always said the first step to an educational game is deciding what you want them to learn. So we're off to the right start. I will post highlights here soon.&lt;br /&gt;&lt;br /&gt;So hopefully I can have a summer that will be full of learning about game-based learning, though my professional summer will also be cut short by maternity leave.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-2438310403910129401?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/2438310403910129401/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2010/05/back-for-now.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/2438310403910129401'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/2438310403910129401'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2010/05/back-for-now.html' title='Back, for now'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-4467821005318767925</id><published>2009-09-07T14:57:00.004-04:00</published><updated>2009-09-07T15:01:15.474-04:00</updated><title type='text'>New Game</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_K8D2jkEyQ5c/SqVYOfEbktI/AAAAAAAAAWQ/H5hTpp_ecOY/s1600-h/carmensanfransisco.jpg"&gt;&lt;img style="MARGIN: 0px 0px 10px 10px; WIDTH: 200px; FLOAT: right; HEIGHT: 169px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5378802335845421778" border="0" alt="" src="http://4.bp.blogspot.com/_K8D2jkEyQ5c/SqVYOfEbktI/AAAAAAAAAWQ/H5hTpp_ecOY/s200/carmensanfransisco.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;I've started a new game, called &lt;a href="http://www.lycoming.edu/library/instruction/carmensf.html"&gt;Where in the World is Carmen &lt;span id="SPELLING_ERROR_0" class="blsp-spelling-error"&gt;Sanfransisco&lt;/span&gt;?&lt;/a&gt; I think you can easily guess what it's based on (I keep hearing &lt;span id="SPELLING_ERROR_1" class="blsp-spelling-error"&gt;Rockappella&lt;/span&gt; sing that in my head). I've been wanting to do this for a while, and now that I'm ready to do it, I have to crank it out and have it ready for next week. Unfortunately, the class I'm designing it for has a record low number of students, but I always believe in starting small. They're also all Spanish majors, so I had to throw out the idea of making some of the clues in each of the three modern languages taught here.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;I am excited about this and it is slowly coming along. You won't be able to see much from the link above yet because I haven't added much programming to the buttons. But I'll be working on this a lot over this week and the weekend and hopefully will have something functional very soon!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-4467821005318767925?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/4467821005318767925/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/09/new-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/4467821005318767925'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/4467821005318767925'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/09/new-game.html' title='New Game'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_K8D2jkEyQ5c/SqVYOfEbktI/AAAAAAAAAWQ/H5hTpp_ecOY/s72-c/carmensanfransisco.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-8231120267370961117</id><published>2009-09-07T13:20:00.003-04:00</published><updated>2009-09-07T13:23:58.854-04:00</updated><title type='text'>Banned Books Week</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_K8D2jkEyQ5c/SqVA_5-ZzuI/AAAAAAAAAWI/Y59UU1H14Hk/s1600-h/Pictogram1.gif"&gt;&lt;img style="MARGIN: 0px 0px 10px 10px; WIDTH: 190px; FLOAT: right; HEIGHT: 200px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5378776796602420962" border="0" alt="" src="http://4.bp.blogspot.com/_K8D2jkEyQ5c/SqVA_5-ZzuI/AAAAAAAAAWI/Y59UU1H14Hk/s200/Pictogram1.gif" /&gt;&lt;/a&gt;Banned Books Week 2009 is quickly approaching. This morning, I turned all of my pictograms into individual posters and sent them to the print shop. I'm breaking down and sharing my favorite, but won't give away the answer.&lt;br /&gt;&lt;br /&gt;I sent out an e-mail to all faculty and staff asking for people to "host" a poster and was overwhelmed by the response. I now must write to everyone who responded to let them know who is and is not getting a poster. The decision is entirely based on spreading them around campus as evenly as possible, plus I had fun tying some of the puzzles and plots into various people or what their office does. I'm looking forward to seeing how many people come out to play!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-8231120267370961117?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/8231120267370961117/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/09/banned-books-week.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/8231120267370961117'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/8231120267370961117'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/09/banned-books-week.html' title='Banned Books Week'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_K8D2jkEyQ5c/SqVA_5-ZzuI/AAAAAAAAAWI/Y59UU1H14Hk/s72-c/Pictogram1.gif' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-5678219416476755413</id><published>2009-09-01T13:00:00.002-04:00</published><updated>2009-09-01T13:09:15.406-04:00</updated><title type='text'>Success</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_K8D2jkEyQ5c/Sp1TeKjEu7I/AAAAAAAAAWA/SKFz41g9Zj4/s1600-h/Pictures+Sept+26+2008+028.jpg"&gt;&lt;img style="MARGIN: 0px 0px 10px 10px; WIDTH: 200px; FLOAT: right; HEIGHT: 150px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5376545307842886578" border="0" alt="" src="http://4.bp.blogspot.com/_K8D2jkEyQ5c/Sp1TeKjEu7I/AAAAAAAAAWA/SKFz41g9Zj4/s200/Pictures+Sept+26+2008+028.jpg" /&gt;&lt;/a&gt;I think it is safe to say that our freshman orientation activity was quite successful. From where I stood, it seemed much less chaotic than in the past, and at least the girls seemed to have a lot of fun.&lt;br /&gt;&lt;br /&gt;The only major problem that I know of was that a number of teams (mostly boys) did not want to go through all of the steps if they could guess the ransom note and find the dog. Some honestly thought the goal was to find the dog, others just didn't want to do it. Other than adding one more statement to the initial instructions that you have to do all steps before claiming the reward, I'm not sure how to get around this. I think in the past, these teams just copied other students' booklets. Our current activity does make it obvious if a team hasn't completed all of the steps. However, one of next years' goals will be to find a way to make this problem smaller.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-5678219416476755413?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/5678219416476755413/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/09/success.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/5678219416476755413'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/5678219416476755413'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/09/success.html' title='Success'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_K8D2jkEyQ5c/Sp1TeKjEu7I/AAAAAAAAAWA/SKFz41g9Zj4/s72-c/Pictures+Sept+26+2008+028.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-3303584984361998087</id><published>2009-08-28T10:35:00.004-04:00</published><updated>2009-08-28T10:49:12.405-04:00</updated><title type='text'>Down with Plagiarism!</title><content type='html'>There's a timely discussion going on the ILI listserv right now about entertaining ways to educate students about plagiarism. My &lt;a href="http://www.lycoming.edu/library/instruction/plagiarismgame.html"&gt;plagiarism game&lt;/a&gt; is just about finished, unless I'm notified there are any other problems. I'm quite proud of my little earthquake and avalanche at the end.&lt;br /&gt;&lt;br /&gt;I posted the link to my game on ILI and have gotten two requests for the Flash file of the plagiarism game, and another for the &lt;a href="http://www.lycoming.edu/library/instruction/itsalive.html"&gt;It's Alive!&lt;/a&gt; game, along with a friendly suggestion on one of the questions where my information isn't really correct.&lt;br /&gt;&lt;br /&gt;Other interesting plagiarism materials posted in the discussion include:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://library.acadiau.ca/tutorials/plagiarism/"&gt;Acadia University's You Quote It, You Note It&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="https://webspace.utexas.edu/mes657/PlagiarismforFIGs.pdf"&gt;University of Texas's Plagiarism Training for FIGs (PDF)&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://pilot.scc.losrios.edu/pilot/module6/tictactoe.html"&gt;Sacramento City College's Library Squares&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-3303584984361998087?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/3303584984361998087/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/08/down-with-plagiarism.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/3303584984361998087'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/3303584984361998087'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/08/down-with-plagiarism.html' title='Down with Plagiarism!'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-1804488829171626559</id><published>2009-08-26T11:22:00.003-04:00</published><updated>2009-08-26T11:32:51.904-04:00</updated><title type='text'>Just around the corner</title><content type='html'>Our freshman orientation game is just around the corner. The materials are printed out and packed up in envelopes. We had 30+ freshmen football players test it last week and things went very well. They didn't follow directions all that well, but that happens. There was also a lot of chaos, but that also happens when you do something on such a large scale. The football players came in with a good attitude and thought this activity was much better than what they had. Yeah!&lt;br /&gt;&lt;br /&gt;I have to say I can only take credit for the ideas and creating the tracks. My colleague has a more organized brain and did most of the legwork. I threw in a little of my expertise with technology, though the printer got the best of me yesterday when I was trying to print off the iron-&lt;span id="SPELLING_ERROR_0" class="blsp-spelling-error"&gt;ons&lt;/span&gt; for our shirts (yes, some of us are wearing clues!).&lt;br /&gt;&lt;br /&gt;I will be launching the plagiarism game next week. My testers have really enjoyed the game and it's only taking them 10-20 minutes. They have only had minor suggestions, but I'm still trying to add feedback for the questions and some more sound effects. It will be done by next week, even if it kills me! I will be sending out a survey to the freshman class on Tuesday, then asking professors to help me get students doing the game a week or two after that.&lt;br /&gt;&lt;br /&gt;In addition, I'm contemplating a game for the modern language colloquium I teach once each semester. I want it to be based on Carmen &lt;span id="SPELLING_ERROR_1" class="blsp-spelling-error"&gt;Sandiego&lt;/span&gt;, but  haven't gotten that far. I'm thinking of having the 12 stars on the EU flag stolen, and they can pick up the stars as they work through the activities. I haven't decided if I want to build something in Flash or do it completely analog. I would like to submit something for Computers in Libraries, which is due September 15&lt;span id="SPELLING_ERROR_2" class="blsp-spelling-error"&gt;th&lt;/span&gt;, and this is the only idea I have for the moment.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-1804488829171626559?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/1804488829171626559/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/08/just-around-corner.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/1804488829171626559'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/1804488829171626559'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/08/just-around-corner.html' title='Just around the corner'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-1351160040668552857</id><published>2009-08-07T09:40:00.002-04:00</published><updated>2009-08-07T09:57:48.440-04:00</updated><title type='text'>Orientation Testing</title><content type='html'>We had the library staff run through the freshman orientation exercise yesterday. We were hoping it would take them 15-20 minutes, it took them 25-45 minutes. I hope that when they're working in groups and have staff members all over the building to direct them that things will go better.&lt;br /&gt;&lt;br /&gt;Here are some of the issues we ran into:&lt;br /&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;Some had issues lining up the transparencies with places in the library. We're going to add some masking tape squares on the ground for optimal viewing areas.&lt;/li&gt;&lt;li&gt;Terminology on the maps and instructions don't match. Unfortunately, it's too late to change the maps, so the instructions must change to some degree, even if some things aren't ideally labeled on the maps.&lt;/li&gt;&lt;li&gt;Some places need a little more detail in the instructions.&lt;/li&gt;&lt;li&gt;The fourth floor &lt;span id="SPELLING_ERROR_0" class="blsp-spelling-error"&gt;OPAC&lt;/span&gt; computer wasn't working.&lt;/li&gt;&lt;li&gt;We tell them to find a book called &lt;em&gt;Secret Empire&lt;/em&gt; and there are actually two different books with that title, but only one has the clue.&lt;/li&gt;&lt;li&gt;They didn't realize that letters needed to be used more than once to complete the ransom note.&lt;/li&gt;&lt;li&gt;Some were confused about our use of an equals sign when we say "Letter 3=Z" and just want us to change it to "is." BTW, there is no letter Z in our ransom note.&lt;/li&gt;&lt;li&gt;The biggest suggestion, and one that should be easy to fix, is not making it clear what the point of this is. So we're adding a one or two-sentence statement in the introduction that this game will help them get to know where things are in the library, and when they get to the place that has the dog, there's a closure activity that reviews what is on what floor. The activity "unlocks" the dog, and while I'm not thrilled with it graphically, it works great and fits into the game well without adding much to what is required by time.&lt;/li&gt;&lt;/ol&gt;&lt;p&gt;Overall, the idea was popular, but the mechanics need some work. They really like the "physical-&lt;span id="SPELLING_ERROR_1" class="blsp-spelling-error"&gt;ness&lt;/span&gt;" of the game. They kept using the word "physical." That's what Big Games are all about, so I like this description.&lt;/p&gt;&lt;p&gt;The head football coach is probably willing to lend us some of his non-freshmen football players to test it out during football camp. We're meeting to discuss that next week. We can hopefully get a few students in next week when we've done some polishing up with our feedback from yesterday.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-1351160040668552857?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/1351160040668552857/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/08/orientation-testing.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/1351160040668552857'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/1351160040668552857'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/08/orientation-testing.html' title='Orientation Testing'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-6838159162286405568</id><published>2009-07-30T08:28:00.003-04:00</published><updated>2009-07-30T08:30:55.076-04:00</updated><title type='text'>Microsoft and gaming</title><content type='html'>Okay, so the connection between Microsoft and gaming isn't anything new. But my officemate forwarded a &lt;a href="http://www.technologyreview.com/blog/editors/23898/"&gt;link &lt;/a&gt;a few days ago about Microsoft getting into creative uses of games. I haven't had time to look into this much, but I think they're using games to do user testing. I didn't understand what you were supposed to do, but I was trying to do it quickly and wasn't being patient. Still, it's kind of neat.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-6838159162286405568?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/6838159162286405568/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/07/microsoft-and-gaming.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/6838159162286405568'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/6838159162286405568'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/07/microsoft-and-gaming.html' title='Microsoft and gaming'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-8013418611125418497</id><published>2009-07-29T10:24:00.003-04:00</published><updated>2009-07-29T10:43:16.303-04:00</updated><title type='text'>PRIMO, here I come!</title><content type='html'>I just received a notification that my &lt;a href="http://www.lycoming.edu/library/instruction/itsalive.html"&gt;It's Alive!&lt;/a&gt; game got accepted into &lt;a href="http://www.ala.org/apps/primo/public/search.cfm"&gt;&lt;span id="SPELLING_ERROR_0" class="blsp-spelling-error"&gt;PRIMO&lt;/span&gt;&lt;/a&gt;! &lt;span id="SPELLING_ERROR_1" class="blsp-spelling-error"&gt;PRIMO&lt;/span&gt; stands for Peer-Reviewed Instructional Materials Online Database, and is sponsored and hosted by ALA and I have been very impressed with the materials included in it. I submitted It's Alive! and my Secret Agents game months ago and forgot about it, so today was a pleasant surprise.&lt;br /&gt;&lt;br /&gt;We've done some user testing for our freshman orientation game and have a lot of great feedback to work into the game. It is terribly difficult to &lt;span id="SPELLING_ERROR_2" class="blsp-spelling-corrected"&gt;simultaneously&lt;/span&gt; design 8 different tracks of the same game so that students can work in groups of no more than 4 people. Some of the feedback is significant, like utter confusion going back and forth between the directions they have in their hand and the ones they find along the way, and some are pretty minor.&lt;br /&gt;&lt;br /&gt;I'm plugging away at my &lt;a href="http://www.lycoming.edu/library/instruction/plagiarismgame.html"&gt;plagiarism game&lt;/a&gt;. This week, Flash is outsmarting me. I'm trying to add feedback to the questions, but it's not working the way I originally envisioned it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-8013418611125418497?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/8013418611125418497/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/07/primo-here-i-come.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/8013418611125418497'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/8013418611125418497'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/07/primo-here-i-come.html' title='PRIMO, here I come!'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-6680890838654505519</id><published>2009-07-22T15:30:00.003-04:00</published><updated>2009-07-22T15:35:00.481-04:00</updated><title type='text'>Questionaut</title><content type='html'>I got a Google Alert pointing to a &lt;a href="http://gamescanteach.com/category/tags/spoonful-sugar"&gt;blog on game-based learning&lt;/a&gt;. I hadn't seen this blog before and I'm excited to start digging into it. The post was about an educational BBC game called &lt;a href="http://www.bbc.co.uk/schools/ks2bitesize/games/questionaut/pop.shtml"&gt;&lt;span id="SPELLING_ERROR_0" class="blsp-spelling-error"&gt;Questionaut&lt;/span&gt;&lt;/a&gt;. It takes you through a series of worlds and the game part is trying to figure out how to get to the questions. Each world is themed, one being biology, another English, another about angles, etc. I haven't played it to the end yet, but I plan to go back and do this. For each question you get right, you get fuel in your hot air balloon to keep going up. I think you're chasing your girlfriend's hat, but I'm not 100% sure about that.&lt;br /&gt;&lt;br /&gt;So again this boils down to a quiz game, but the graphics and how the questions tie into the game part are unique and fun.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-6680890838654505519?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/6680890838654505519/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/07/questionaut.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/6680890838654505519'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/6680890838654505519'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/07/questionaut.html' title='Questionaut'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-404149278323572756</id><published>2009-07-17T15:04:00.002-04:00</published><updated>2009-07-17T15:12:40.769-04:00</updated><title type='text'>Deep in Development</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_K8D2jkEyQ5c/SmDLlEMdFgI/AAAAAAAAAVo/h7wdw84_kAg/s1600-h/Pictures+Sept+26+2008+189.jpg"&gt;&lt;img style="MARGIN: 0px 0px 10px 10px; WIDTH: 200px; FLOAT: right; HEIGHT: 150px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5359507394212468226" border="0" alt="" src="http://4.bp.blogspot.com/_K8D2jkEyQ5c/SmDLlEMdFgI/AAAAAAAAAVo/h7wdw84_kAg/s200/Pictures+Sept+26+2008+189.jpg" /&gt;&lt;/a&gt;I am &lt;span id="SPELLING_ERROR_0" class="blsp-spelling-error"&gt;soo&lt;/span&gt; excited to be planning a Big Game!!! Things are beginning to click, and we've started mapping out the first track. Here is a picture of some of my notes and scribbles.&lt;br /&gt;&lt;br /&gt;We have settled on holding the &lt;span id="SPELLING_ERROR_1" class="blsp-spelling-error"&gt;Lyco&lt;/span&gt; Dog hostage. This is a trained Australian &lt;span id="SPELLING_ERROR_2" class="blsp-spelling-corrected"&gt;Shepard&lt;/span&gt; who wears a blue &amp;amp; gold &lt;span id="SPELLING_ERROR_3" class="blsp-spelling-corrected"&gt;bandanna&lt;/span&gt; and fetches the tee at football games. This way, the library mascot can still be dancing at the front door. The students will be given vague instructions and a ransom note with numbered blanks. Throughout the activities, they will get letters that will help them fill in those blanks. They will have to find out the names of the three public services librarians (each of our names includes one of the needed letters), retrieve a book, a print journal, arrange themselves in correct LC call number order, get a video clue in one of our screening rooms, and find several key items in the library to fill in the ransom note, find the picture of the hostage, and get their reward at the &lt;span id="SPELLING_ERROR_4" class="blsp-spelling-error"&gt;circ&lt;/span&gt; desk (a cool-pop).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-404149278323572756?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/404149278323572756/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/07/deep-in-development.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/404149278323572756'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/404149278323572756'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/07/deep-in-development.html' title='Deep in Development'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_K8D2jkEyQ5c/SmDLlEMdFgI/AAAAAAAAAVo/h7wdw84_kAg/s72-c/Pictures+Sept+26+2008+189.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-2341003234792403082</id><published>2009-07-14T13:35:00.003-04:00</published><updated>2009-07-14T13:45:50.948-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='orientation'/><title type='text'>Gaming at Freshman Orientation</title><content type='html'>We're doing a big game for freshman orientation! We're going to hold something hostage, hopefully the library mascot, which is a stuffed snowman, but waiting for our director's approval on that.&lt;br /&gt;&lt;br /&gt;I found a lot of inspiration from &lt;a href="http://www.eriktburke.com/ransom.html"&gt;Ran Some Ransom &lt;/a&gt;by Erik Burke and Lynn Maharas, which was played in NYC at the Come Out &amp;amp; Play festival last month. We'll have a few places that use the transparencies, but other clues as well for getting the letters to spell out where the "hostage" is hidden. We're going to add more physical activities and teamwork into some already existing activities, like putting the books in the right order by call number.&lt;br /&gt;&lt;br /&gt;We're applying a spy theme to the event, though not sure what that means as far as how we'll be dressing up. My co-worker is suggesting we dress up as Bond girls. I do have one dress that would work, but I'd have to think of something to wear over it so I don't freeze to death in our over-air-conditioned building.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-2341003234792403082?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/2341003234792403082/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/07/gaming-at-freshman-orientation.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/2341003234792403082'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/2341003234792403082'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/07/gaming-at-freshman-orientation.html' title='Gaming at Freshman Orientation'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-1055559103883052917</id><published>2009-07-07T08:34:00.002-04:00</published><updated>2009-07-07T08:44:40.512-04:00</updated><title type='text'>More Resources</title><content type='html'>Scott Nicholson's Gaming in Libraries class is now over. I gave a very positive review in the hopes that this will be continued in the future.&lt;br /&gt;&lt;br /&gt;My article got &lt;span id="SPELLING_ERROR_0" class="blsp-spelling-error"&gt;pre&lt;/span&gt;-accepted in &lt;em&gt;College &amp;amp; &lt;span id="SPELLING_ERROR_1" class="blsp-spelling-corrected"&gt;Undergraduate&lt;/span&gt; Libraries&lt;/em&gt; last week with some fairly minor revisions. I'm just having difficulty getting in touch with the professors involved for quotations to add.&lt;br /&gt;&lt;br /&gt;I've stumbled on a few more articles and short &lt;span id="SPELLING_ERROR_2" class="blsp-spelling-corrected"&gt;bibliographies&lt;/span&gt; on &lt;span id="SPELLING_ERROR_3" class="blsp-spelling-corrected"&gt;instructional&lt;/span&gt; games in libraries. One is from the &lt;span id="SPELLING_ERROR_4" class="blsp-spelling-error"&gt;ACRL&lt;/span&gt; Instruction Section, called "&lt;a href="http://www.ala.org/ala/mgrps/divs/acrl/about/sections/is/projpubs/fivethings/5things2009spring.pdf"&gt;5 Things You Should Read about Gaming and Learning&lt;/a&gt;," and the other is Lynn &lt;span id="SPELLING_ERROR_5" class="blsp-spelling-error"&gt;VanLeer's&lt;/span&gt; "&lt;a href="https://idea.iupui.edu/dspace/bitstream/handle/1805/1502/Interactive%20Gaming%20Vs.%20Library%20Tutorials.pdf?sequence=1"&gt;Interactive Gaming vs. Library Tutorials for Information Literacy: A Resource Guide&lt;/a&gt;." These definitely contain information and sources that are new to me (though also some familiar ones), and I'm ready to start diving back into the gaming literature a little after taking a break to work on a literature review on plagiarism.&lt;br /&gt;&lt;br /&gt;The &lt;a href="http://www.lycoming.edu/library/instruction/plagiarismgame.html"&gt;plagiarism game &lt;/a&gt;is coming along. I've been working with an intern for two hours a week and we are happy with 17 of the 19 questions needed for the first six rooms of the game, so I plan to start adding those questions to the tutorial today.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-1055559103883052917?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/1055559103883052917/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/07/more-resources.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/1055559103883052917'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/1055559103883052917'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/07/more-resources.html' title='More Resources'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-2861176697456264028</id><published>2009-06-26T11:11:00.002-04:00</published><updated>2009-06-26T11:13:43.180-04:00</updated><title type='text'>University of Sydney</title><content type='html'>&lt;p&gt;The &lt;a href="http://sprylibrarian.blogspot.com/2009/06/great-library-games.html"&gt;Sprylibrarian&lt;/a&gt; pointed out &lt;a href="http://elearning.library.usyd.edu.au/learn/play.php"&gt;these games &lt;/a&gt;from the University of Sydney. Other than me having trouble following directions, I think these are very well and neatly done. I hope they don't mind if I steal some of their general ideas for interactive activities...&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-2861176697456264028?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/2861176697456264028/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/06/university-of-sydney.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/2861176697456264028'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/2861176697456264028'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/06/university-of-sydney.html' title='University of Sydney'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-5838767617187664918</id><published>2009-06-16T09:45:00.003-04:00</published><updated>2009-06-16T10:02:12.857-04:00</updated><title type='text'>Still alive</title><content type='html'>I haven't posted for a while because I moved on to some other things, though I keep coming back to my games. I have 8 or 9 &lt;span id="SPELLING_ERROR_0" class="blsp-spelling-error"&gt;pictograms&lt;/span&gt; for my Banned Book Week game. I'm dying to share them here, but can't let them leak out. I'm trying to find the Chronicles of Narnia on a major banned books list so I can use the map. Or Lord of the Rings, since there are also plenty of Middle Earth maps. I need to look them up in the print book &lt;em&gt;Banned in the USA&lt;/em&gt;...&lt;br /&gt;&lt;br /&gt;I ended up missing the &lt;em&gt;Come Out &amp;amp; Play&lt;/em&gt; festival in NYC this past weekend. Between not finding anyone to go with me, and trying to get some family finances in order, I decided begrudgingly to stay home. I will work on something for next year.&lt;br /&gt;&lt;br /&gt;I am continuing to listen to Scott Nicholson's Gaming in Libraries course. While a lot of it isn't relevant, much continues to inspire me and I really want to try all of these board games he mentions. He is currently talking about the five archetypes of games, which he calls &lt;span id="SPELLING_ERROR_1" class="blsp-spelling-error"&gt;SNAKS&lt;/span&gt; for Strategy, Narrative, Action, Knowledge, and Social games. I've been wanting to move away from trivia games, which is what my games are, though I don't know how to make my games educational without a trivia format. I want to look into Cranium games, he specifically mentions &lt;a href="http://www.boardgamegeek.com/boardgame/4424"&gt;Hoopla&lt;/a&gt;, to see if they could be turned into something in the classroom.&lt;br /&gt;&lt;br /&gt;He talks briefly about puzzle hunts, and how each piece points towards the next piece. I'm wondering if this would be a better format for my Banned Books &lt;span id="SPELLING_ERROR_2" class="blsp-spelling-error"&gt;pictograms&lt;/span&gt; than the two-sided map idea.&lt;br /&gt;&lt;br /&gt;Today's topic was strategy games. I think this is what I would like to move towards since the research process involves a number of strategies. But that's as far as I've gotten with this idea.&lt;br /&gt;&lt;br /&gt;One more tidbit of game news in my world is that our intern, Jessica, started yesterday. I am very impressed so far, and impressed that she seems to be getting into the game ideas. We're going to add the questions to the &lt;a href="http://www.lycoming.edu/library/instruction/plagiarismgame.html"&gt;Plagiarism Game&lt;/a&gt;, then she's eager to help build one from scratch. She pointed me to a part of &lt;a href="http://www.cyberbee.com/cb_copyright.swf"&gt;&lt;span id="SPELLING_ERROR_3" class="blsp-spelling-error"&gt;Cyberbee&lt;/span&gt;.com&lt;/a&gt; that has this cute Flash animation of kids raising their hands. It's not a game, but we're thinking of perhaps turning something like this into a game...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-5838767617187664918?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/5838767617187664918/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/06/still-alive.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/5838767617187664918'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/5838767617187664918'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/06/still-alive.html' title='Still alive'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-8750333009268221561</id><published>2009-06-05T13:02:00.004-04:00</published><updated>2009-06-05T13:41:17.296-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Scott Nicholson'/><category scheme='http://www.blogger.com/atom/ns#' term='Big Games'/><title type='text'>Gaming in Libraries Course</title><content type='html'>I have been following Scott Nicholson's &lt;a href="http://www.gamesinlibraries.org/course/"&gt;Gaming in Libraries course &lt;/a&gt;this week and have been delighted with the material. I've only watched the videos, I need to go back this weekend and explore some of the online resources he mentions... and maybe get my hands on some of these board games! To summarize the course so far;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Day 1:&lt;/strong&gt; talked about the class in general.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Day 2:&lt;/strong&gt; talked about games and play. He boils the definition of a game down to a "form of &lt;em&gt;play&lt;/em&gt; with &lt;em&gt;goals&lt;/em&gt; and &lt;em&gt;structure&lt;/em&gt;." He says the difference between games and simulations is the play part. A definition of "games" and the definition of what makes them different from simulations was troubling me as I wrote my first solo article recently, but this affirms and brings together my own nebulous conclusions.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Day 3:&lt;/strong&gt; talked about analog games, a.k.a. board games. He points out that libraries have been supporting gaming for a very long time in this respect. He talks about several types of games, including Designer Games (a.k.a. Euro Games or Gateway Games), Bait Games, Role-Playing Games, Collectible Card Games, and Battle Games.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Day 4:&lt;/strong&gt; talks about digital games, a.k.a. video games. Most of this section wasn't new to me. He points out that while video games are more exciting, they don't promote as much social interaction. &lt;span id="SPELLING_ERROR_0" class="blsp-spelling-error"&gt;Wii&lt;/span&gt; has a number of "party games" that are just silly group games. He also points out that digital games enforce the rules and often require responses within a certain &lt;span id="SPELLING_ERROR_1" class="blsp-spelling-error"&gt;time frame&lt;/span&gt;, where as analog games rely on the players and supervisor to enforce the rules, and rarely require a timely response.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Day 5:&lt;/strong&gt; talks about hybrid games, or Big Games. This was so far the most interesting class. I had heard of most of the games he mentioned, but didn't understand how they were done. I understand a little better now. He &lt;span id="SPELLING_ERROR_2" class="blsp-spelling-corrected"&gt;defines&lt;/span&gt; Big games as the players being the pieces and moving within a physical space. Examples include:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Cruel to be Kind (I'm not sure how this is written) which boils down to a game of Rock, Paper, Scissors.&lt;/li&gt;&lt;li&gt;California Dreaming at ALA last year. Posters contained puzzles, as you solved them, you called into headquarters and the team captain would choose pieces of California to take over.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;More information on Big Games can be found at &lt;a href="http://www.blogger.com/www.tinyurl.com/biggame2"&gt;www.tinyurl.com/biggame2&lt;/a&gt;. Alternate Reality Games (&lt;span id="SPELLING_ERROR_3" class="blsp-spelling-error"&gt;ARGs&lt;/span&gt;) include &lt;span id="SPELLING_ERROR_4" class="blsp-spelling-error"&gt;ilovebees&lt;/span&gt; developed by Microsoft. They found the players were so clever, the game developers were working hard to keep up with the players. The TV show LOST did one of these, too, using a fake travel Web site. &lt;a href="http://www.trinity.edu/jdonald/bloodonthestacks.html"&gt;Blood on the Stacks&lt;/a&gt; used the actual library staff as possible suspects, and would count as a Big Game. Other libraries have done Harry Potter puzzle hunts. And finally, there is Live Action Role-Playing Games such as &lt;a href="http://en.wikipedia.org/wiki/Vampire_The_Masquerade"&gt;Vampire: The Masquerade&lt;/a&gt;. This fits into something called "interactive fiction" and you can find out more about it on &lt;a href="http://www.larpaweb.org/"&gt;&lt;span id="SPELLING_ERROR_5" class="blsp-spelling-error"&gt;LARPA's&lt;/span&gt; Web site&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;So, my head is spinning with all of this new information, and new Web sites to explore. I've started talking with a co-worker about a games program, and she's into the idea. I guess I also need to get busy on posters for my Banned Books game. I want to mix the map game idea with &lt;span id="SPELLING_ERROR_6" class="blsp-spelling-error"&gt;pictograms&lt;/span&gt; of famous banned books... I'll probably have to wait to post the pictures until after the game, lest some student find it and have an unfair advantage!&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-8750333009268221561?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/8750333009268221561/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/06/gaming-in-libraries-course.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/8750333009268221561'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/8750333009268221561'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/06/gaming-in-libraries-course.html' title='Gaming in Libraries Course'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-6685577867427285787</id><published>2009-06-02T15:28:00.002-04:00</published><updated>2009-06-02T15:32:24.203-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='breakthroughs'/><title type='text'>Coding Victories</title><content type='html'>After being stuck on my plagiarism game for months, I have had one of those rare epiphany moments where the fates decide I have suffered long enough. I have found the answer to the two-part interaction where you click on a drawer to open it and expose the goblin, then click on the goblin to get asked a question... and when you get the question right, the goblin disappears!&lt;br /&gt;&lt;br /&gt;I celebrated with two Hershey Kisses and will splurge on an ice cream sundae tonight with a friend.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-6685577867427285787?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/6685577867427285787/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/06/coding-victories.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/6685577867427285787'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/6685577867427285787'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/06/coding-victories.html' title='Coding Victories'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-3165310142447824392</id><published>2009-05-27T11:10:00.002-04:00</published><updated>2009-05-27T11:15:10.330-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='information literacy'/><title type='text'>Kognito</title><content type='html'>I don't know how I got on their mailing list, but I got an e-mail today from a company called Kognito pointing to a &lt;a href="http://www.kognito.com/education/infolit.php"&gt;new information literacy game &lt;/a&gt;created for the City University of New York. It focuses on business research. The page still says "coming soon," but it does include a Captivate explanation of the game, which seems like it could be kind of cool. So far, my only criticism is a good game needs a good title! Hopefully I will be able to find it live and play it for myself soon.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-3165310142447824392?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/3165310142447824392/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/05/kognito.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/3165310142447824392'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/3165310142447824392'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/05/kognito.html' title='Kognito'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-6809481815241212504</id><published>2009-05-27T09:24:00.003-04:00</published><updated>2009-05-27T09:33:11.222-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Carmen Sandiego'/><category scheme='http://www.blogger.com/atom/ns#' term='classic games'/><title type='text'>Carmen Sandiego</title><content type='html'>&lt;p&gt;I played Where in the World is Carmen &lt;span id="SPELLING_ERROR_0" class="blsp-spelling-error"&gt;Sandiego&lt;/span&gt; yesterday. I remembered how &lt;span id="SPELLING_ERROR_1" class="blsp-spelling-corrected"&gt;intriguing&lt;/span&gt; this game was when I was a kid, and I still find it so even with the awful graphics. I took a few notes on the things that I like about it:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Database-driven game, so you'll probably never play the same game twice.&lt;/li&gt;&lt;li&gt;Offers players a choice on what they want to do, look for clues, enter data to try to get a &lt;span id="SPELLING_ERROR_2" class="blsp-spelling-corrected"&gt;warrant&lt;/span&gt;, or depart for a new city.&lt;/li&gt;&lt;li&gt;Each choice has consequences as far as the time goes. While the player can take as long as he/she wants to make a decision, each decision costs a certain amount of time. Interviews cost time, but if you don't do enough of them, you'll find the thief without getting a &lt;span id="SPELLING_ERROR_3" class="blsp-spelling-corrected"&gt;warrant&lt;/span&gt;. You also may depart to the next city, only to realize you didn't go to the right place. All of these choices costs time.&lt;/li&gt;&lt;li&gt;Animations that indicate you being on the right track. Of course the graphics are awful and the animations take a long time to load, but they add a fun element to the game.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;The database-driven part is too hard for me to do, but I'm going to think about how I can add some of these other things to my own games to make them more fun. &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-6809481815241212504?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/6809481815241212504/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/05/carmen-sandiego.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/6809481815241212504'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/6809481815241212504'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/05/carmen-sandiego.html' title='Carmen Sandiego'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-3815813651351264339</id><published>2009-05-21T15:29:00.004-04:00</published><updated>2009-05-21T15:52:24.858-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='article review'/><title type='text'>Article Review: Games, Motivation, and Learning: A Research Practice Model</title><content type='html'>Authors: Garris, R., Ahlers, R., Driskell, J. E.&lt;br /&gt;Article Title: Games, Motivation, and Learning: A Research Practice Model&lt;br /&gt;Journal: Simulation Gaming (2002). Vol. 33, p. 441-467.&lt;br /&gt;&lt;br /&gt;I'm tying up the lose ends of my article and passing it around for review and criticism before submission. I hope that will be next week. I have found some great resources in the past few days, including this article that really helped me bring a few things together. First of all, it's a great literature review, with publication dates of material cited range from the early '60's to mid-'90's.&lt;br /&gt;&lt;br /&gt;Caillois (1961) defined a game as "an activity that is voluntary and enjoyable, separate from the real world, uncertain, unproductive in that the activity does not produce any goods of external value, and governed by rules" (quotation from Garris et al., pg. 442). They later point out that the parts involving voluntary and unproductive make non-voluntary educational games problematic in theory.&lt;br /&gt;&lt;br /&gt;They point to several articles that define the difference between games and simulations. Margaret Gredler also addresses this in a handbook chapter entitled "Games and simulations and their relationships to learning." Each explanation is different and confusing. I have made up my own simplistic explanation for my article.&lt;br /&gt;&lt;br /&gt;They point out that, "The generally accepted position is that games themselves are not sufficient for learning but that there are elements of games that can be activated within an institutional context that may enhance the learning process." I think the institutional context is important. I strongly believe that students at a larger school would have higher expectations for graphics and technical splendor than my game has, plus if you sent students off into the stacks at a place like Indiana University or Penn State, those students would never, ever come back to the classroom.&lt;br /&gt;&lt;br /&gt;It is also important to separate the effectiveness of increasing motivation and the effectiveness of increasing student retention of the material. These are two very different things.&lt;br /&gt;&lt;br /&gt;Some, such as Young (1996) have equated the interest shown in video games to that of compulsive or addictive behavior. This is the flip side of the motivation games draw on. I don't think educational games will ever have to worry about this, but this is an interesting point.&lt;br /&gt;&lt;br /&gt;Dekkers and Donatti (1981) found that shorter simulations were more effective than longer ones.&lt;br /&gt;&lt;br /&gt;The best part of this article was the section on the debriefing. There is little evidence that pure discovery learning works, which means the debriefing activity is crucial for success. This gives players a chance to review, analyze, and reflect on the events, and to draw parallels between the game and the real world. This allows students and educators to "transform game events into learning experiences."&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-3815813651351264339?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/3815813651351264339/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/05/article-review-games-motivation-and.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/3815813651351264339'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/3815813651351264339'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/05/article-review-games-motivation-and.html' title='Article Review: Games, Motivation, and Learning: A Research Practice Model'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-6243370349632626014</id><published>2009-05-20T11:39:00.002-04:00</published><updated>2009-05-20T11:42:02.461-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='focus group'/><title type='text'>Belated Picture</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_K8D2jkEyQ5c/ShQkQHg-vOI/AAAAAAAAAVM/P31M6zw8Y3w/s1600-h/Business+cards+2+003.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 300px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5337931317654764770" border="0" alt="" src="http://1.bp.blogspot.com/_K8D2jkEyQ5c/ShQkQHg-vOI/AAAAAAAAAVM/P31M6zw8Y3w/s400/Business+cards+2+003.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;After a number of technical difficulties and general procrastination, I'm finally posting the picture of my honorable gaming focus group. This picture deserves its own post, since no one is likely to see it if I just update &lt;a href="http://gamesinlibraries.blogspot.com/2009/04/focus-group-part-2.html"&gt;the post &lt;/a&gt;I created after our last meeting. They have provided more information in our two times together than I have been able to process and have been such fun to work with.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-6243370349632626014?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/6243370349632626014/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/05/belated-picture.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/6243370349632626014'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/6243370349632626014'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/05/belated-picture.html' title='Belated Picture'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_K8D2jkEyQ5c/ShQkQHg-vOI/AAAAAAAAAVM/P31M6zw8Y3w/s72-c/Business+cards+2+003.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-4100340207498690980</id><published>2009-05-20T08:26:00.002-04:00</published><updated>2009-05-20T08:59:08.404-04:00</updated><title type='text'>Some new games</title><content type='html'>As I was collecting some more articles to tie my article on the Secret Agents in the Library game, I came across a PowerPoint presentation that points to some library games that I didn't know about. They are:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.uflib.ufl.edu/games/bioactive/aboutus.html"&gt;&lt;span id="SPELLING_ERROR_0" class="blsp-spelling-error"&gt;Bioactive&lt;/span&gt;&lt;/a&gt; from the University of Florida&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.trinity.edu/jdonald/bloodonthestacks.html"&gt;Blood on the Stacks&lt;/a&gt; from Trinity University&lt;/li&gt;&lt;li&gt;&lt;a href="http://helpmesolveamystery.com/"&gt;Help Me Solve a Mystery&lt;/a&gt; from Western Washington University&lt;/li&gt;&lt;li&gt;&lt;a href="http://library.uncg.edu/game/"&gt;The Information Literacy Game&lt;/a&gt; from the University of North Carolina Greensboro&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;span id="SPELLING_ERROR_1" class="blsp-spelling-error"&gt;Bioactive&lt;/span&gt; is the first game I have seen that is about the same level of complexity as my games. I'm not quite sure what I'm supposed to be doing, which is probably partly because one of the first assignments is to log into the electronic course reserves, which I can't do as someone who isn't affiliated with the U of FL. I like the use of &lt;span id="SPELLING_ERROR_2" class="blsp-spelling-error"&gt;hotspots&lt;/span&gt; to find clues, and the way they have the student explore all of the floors.&lt;/p&gt;&lt;p&gt;I really like the story and use of video and &lt;span id="SPELLING_ERROR_3" class="blsp-spelling-error"&gt;MySpace&lt;/span&gt; in the Blood in the Stacks game. It was a scheduled real-world game, so I can only get bits of it from just looking at the site. I might have to contact someone from Trinity to see how it went and if they could share their materials.&lt;/p&gt;&lt;p&gt;Help Me Solve a Mystery has been taken down, but has an interesting "rabbit hole" and an e-mail address. Who knows if that still works, but it's worth a try.&lt;/p&gt;&lt;p&gt;I have seen the &lt;span id="SPELLING_ERROR_4" class="blsp-spelling-error"&gt;UNCG&lt;/span&gt; game before, but that was before I was particularly interested in gaming. I'm a little turned off by the 1984 graphics, but it is a relatively sophisticated game. I like how it lets you chose your avatar (even if I don't like the choices), and the questions are database-driven.  I also like the board game format and the timer, which creates a since of urgency. Actually, I hate being rushed, but it does add an important game-like element. I think they have good questions and I have fun playing the game... though I'm too lazy to actually look at the Web sites they ask me to look at. They  have a link on their site for people who want to use their game. I might try to get it so I can understand how it works and incorporate that knowledge into my own games.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-4100340207498690980?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/4100340207498690980/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/05/some-new-games.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/4100340207498690980'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/4100340207498690980'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/05/some-new-games.html' title='Some new games'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-4728388875601889490</id><published>2009-05-15T09:29:00.003-04:00</published><updated>2009-05-15T10:04:25.371-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='interns'/><category scheme='http://www.blogger.com/atom/ns#' term='conferences'/><title type='text'>Presentation a Success</title><content type='html'>My presentation yesterday at &lt;span id="SPELLING_ERROR_0" class="blsp-spelling-error"&gt;HACC&lt;/span&gt; Harrisburg went very well. I was most worried about timing, and I did go about 5 minutes longer than I wanted to, only leaving 5 minutes for questions, but otherwise I think I performed at my best. I got a lot of positive feedback, including one school librarian who said "you inspired me!" I hope people will feel free to e-mail or call me. The local high school librarian approached me about some type of collaboration, and I'm looking forward to that. Overall, I had some great conversations with various librarians throughout the day (not just about games), loved the food, and was very impressed by the quality of the other presentations.&lt;br /&gt;&lt;br /&gt;I learned two days ago that a high school English teacher who is a &lt;span id="SPELLING_ERROR_1" class="blsp-spelling-error"&gt;Lyco&lt;/span&gt; alum and currently working on her &lt;span id="SPELLING_ERROR_2" class="blsp-spelling-error"&gt;MLS&lt;/span&gt; wants to do a summer internship at our library. My director asked if she could get involved with any of my summer projects, and I'm quite excited to have a collaborator for my games, especially one with a few years of teaching experience. I plan to have her help me complete the plagiarism tutorial, with her focusing on the pedagogical aspects of the game. And perhaps we can also start the &lt;em&gt;Raiders of the Lost Journal&lt;/em&gt; game.&lt;br /&gt;&lt;br /&gt;Finally, I just came across a call for participation at the Play with a Purpose 2009: Games and Simulations in Libraries in Rochester, NY. I just requested further information from Scott Nicholson, who promptly responded that there had been so little interest and such budgetary constraints that the event has been cancelled. Oh well, it would have been difficult for me to go anyway.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-4728388875601889490?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/4728388875601889490/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/05/presentation-success.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/4728388875601889490'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/4728388875601889490'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/05/presentation-success.html' title='Presentation a Success'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-7934988917337854625</id><published>2009-05-12T10:19:00.003-04:00</published><updated>2009-05-12T14:52:08.634-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='conferences'/><title type='text'>Presentation Slides</title><content type='html'>I'm finalizing my presentation and handout for the HACC Information Literacy Symposium this Thursday. So far, my presentation looks like this:&lt;br /&gt;&lt;br /&gt;&lt;div style="TEXT-ALIGN: left; WIDTH: 425px" id="__ss_1424719"&gt;&lt;a style="MARGIN: 12px 0px 3px; DISPLAY: block; FONT: 14px Helvetica,Arial,Sans-serif; TEXT-DECORATION: underline" title="Integrating Virtual &amp;amp; Physical Games" href="http://www.slideshare.net/guest3e185f/integrating-virtual-physical-games?type=powerpoint"&gt;Integrating Virtual &amp;amp; Physical Games&lt;/a&gt;&lt;object style="MARGIN: 0px" width="425" height="355"&gt;&lt;param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=integratingvirtualphysicalgames-090512134852-phpapp01&amp;amp;stripped_title=integrating-virtual-physical-games"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=integratingvirtualphysicalgames-090512134852-phpapp01&amp;stripped_title=integrating-virtual-physical-games" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div style="FONT-FAMILY: tahoma,arial; HEIGHT: 26px; FONT-SIZE: 11px; PADDING-TOP: 2px"&gt;View more &lt;a style="TEXT-DECORATION: underline" href="http://www.slideshare.net/"&gt;presentations&lt;/a&gt; from &lt;a style="TEXT-DECORATION: underline" href="http://www.slideshare.net/guest3e185f"&gt;guest3e185f&lt;/a&gt;.&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-7934988917337854625?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/7934988917337854625/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/05/presentation-slides.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/7934988917337854625'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/7934988917337854625'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/05/presentation-slides.html' title='Presentation Slides'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-8003067321836836517</id><published>2009-04-29T21:11:00.002-04:00</published><updated>2009-04-29T21:22:34.176-04:00</updated><title type='text'>Three Types</title><content type='html'>According to Moreno-Ger &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;et&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;al&lt;/span&gt;.'s article titled "Educational Game Design for Online Education," there are three ways to use games for educational purposes.&lt;br /&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;Add multimedia to activities focusing on content (edutainment fits in here)&lt;/li&gt;&lt;li&gt;Use off-the-shelf games like &lt;em&gt;Sim City&lt;/em&gt; and &lt;em&gt;Civilization&lt;/em&gt;&lt;/li&gt;&lt;li&gt;Something between these two extremes where a game is specially designed to balance fun and learning&lt;/li&gt;&lt;/ol&gt;&lt;p&gt;According to their further description, my games are closer to the first category, and have been labeled as "dead ends." I think this is arguable. I would have a very hard time justifying a game that is only 20% educational to a professor whose class I was teaching, and non-gamers wouldn't like this format if there was a very high learning curve. Furthermore, development of such a game would be light years out of my budget and technical skill.&lt;/p&gt;&lt;p&gt;I don't know any games that could easily be used for the second category in library instruction, but I don't think games in the first category are necessarily that bad when played in class. At least a librarian can start small and build on experience, and it's certainly more fun for the students than a worksheet.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-8003067321836836517?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/8003067321836836517/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/04/three-types.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/8003067321836836517'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/8003067321836836517'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/04/three-types.html' title='Three Types'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-4970434663503571162</id><published>2009-04-27T10:23:00.002-04:00</published><updated>2009-04-27T10:34:48.719-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='conferences'/><title type='text'>Another Proposal Accepted</title><content type='html'>I was notified yesterday that my proposal to present at the Pennsylvania Library Association (&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;PaLA&lt;/span&gt;) in October got accepted. I wasn't expecting notification until next month, and I knew the competition was tight. I'm really looking forward to using this as an opportunity to spread the word about gaming and instruction.&lt;br /&gt;&lt;br /&gt;I have found a professor who is becoming more and more interested in games as a way to engage student learning. She's interested in developing a game for library instruction to get them finding &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;historical&lt;/span&gt; materials in the library in different formats. Perhaps we can do this as a themed treasure hunt, where we break them up into four groups, have each group hunt down a document in various formats and direct them to a specific word or phrase in that document. Those words will be put together in a phrase. We can then have the four groups put their messages together to lead to some small prize like lollipops or &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;popsicles&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;The more I think about this game and its development, the more excited I am to collaborate with other people. I think the ideal situation would be to work with the professor closely in the game development, and in this case I would also want to collaborate with the librarian who usually works with this professor. Really getting the professor to buy into this model of instruction and offering their subject expertise is probably going to lead to the best game. I also always work best with other people to bounce ideas off of... I'm looking forward to the work cut out for me this summer.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-4970434663503571162?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/4970434663503571162/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/04/another-proposal-accepted.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/4970434663503571162'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/4970434663503571162'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/04/another-proposal-accepted.html' title='Another Proposal Accepted'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-1609075130575630339</id><published>2009-04-22T19:57:00.004-04:00</published><updated>2009-04-22T20:07:47.839-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Michigan'/><title type='text'>Article Review: Designing and Testing a Web-Based Board Game for Teaching Information Literacy Skills and Concepts</title><content type='html'>Article Title: Designing and Testing a Web-Based Board Game for Teaching Information Literacy Skills and Concepts&lt;br /&gt;Authors: &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Markey&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;et&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;al&lt;/span&gt;.&lt;br /&gt;Journal: Library Hi Tech, 26(4), 2008, 663-681&lt;br /&gt;&lt;br /&gt;I've thought of this article often since I stumbled on it a few months ago, but apparently never posted my notes on it. This is an excellent article to read to learn about all the things NOT to do when building library video games. This game had a large budget with money for the game development and offering large cash rewards to the winning team.&lt;br /&gt;&lt;br /&gt;The game was incredibly long and labor-intensive. Players could save their progress and return to it. It was built to be played anywhere, but required players to look things up in physical resources, so it really needed to be played in the library. However, when it was required that players use physical resources, the game input was multiple choice, which allowed players to guess, and even if they were wrong, they could still continue the game.&lt;br /&gt;&lt;br /&gt;Interestingly, even when the rewards for the winning teams were several hundred dollars, it was only when extra credit was offered that a large portion of the players became involved. I think this is an important lesson. There is no game that we could develop that students would rush to the library site to play. Games must be either done in as a captive audience, or be kept very short with a specific goal. And even then, it's useful to promote it to faculty as something that should be required as homework.&lt;br /&gt;&lt;br /&gt;I feel bad that so much money went into a project that seems poorly planned. It's still support for my &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;argument&lt;/span&gt; that librarians should build small-scale games, see what works, and build on them through their experiences and student feedback.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-1609075130575630339?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/1609075130575630339/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/04/article-review-designing-and-testing.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/1609075130575630339'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/1609075130575630339'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/04/article-review-designing-and-testing.html' title='Article Review: Designing and Testing a Web-Based Board Game for Teaching Information Literacy Skills and Concepts'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-3287878658402039104</id><published>2009-04-21T15:24:00.002-04:00</published><updated>2009-04-21T15:53:43.385-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='digital game-based learning'/><title type='text'>Book Review: Digital Game-Based Learning</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_K8D2jkEyQ5c/Se4doRuzTtI/AAAAAAAAAU8/n7uqM6a9fu8/s1600-h/prensky_bookcover1.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5327227987017551570" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 134px; CURSOR: hand; HEIGHT: 200px" alt="" src="http://1.bp.blogspot.com/_K8D2jkEyQ5c/Se4doRuzTtI/AAAAAAAAAU8/n7uqM6a9fu8/s200/prensky_bookcover1.jpg" border="0" /&gt;&lt;/a&gt; Title: Digital Game-Based Learning&lt;br /&gt;&lt;br /&gt;Author: Marc &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Prensky&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Publisher: NY: &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;McGraw&lt;/span&gt;-Hill (2001)&lt;br /&gt;&lt;br /&gt;I read this a while ago, but was so overwhelmed by the amount of notes I took that I haven't typed them up. I'm going to condense what I originally wrote. This is a &lt;em&gt;very&lt;/em&gt; long book, over 400 pages, but jam-packed with useful information. No wonder it's one of the most cited books in the field. It is oriented towards games in the world of business training, but still focuses on games and learning.&lt;br /&gt;&lt;br /&gt;Studies show that &lt;em&gt;fun&lt;/em&gt; in the learning process not only makes it more enjoyable, but also more effective. While we're still learning how people learn, almost everyone agrees that &lt;em&gt;engagement&lt;/em&gt; is an important part of the process. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Datillo&lt;/span&gt; &amp;amp; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;Kleber&lt;/span&gt; (1993), Hastie (1994), Middleton, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;Littlefield&lt;/span&gt;, and &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;Lehrer&lt;/span&gt; (1992) all show how fun increases motivation for learners. When a person is having a good time, they are biologically more alert and memory is stimulated.&lt;br /&gt;&lt;br /&gt;Six key elements of games:&lt;br /&gt;&lt;ol&gt;&lt;li&gt;Rules&lt;/li&gt;&lt;li&gt;Goals/objectives&lt;/li&gt;&lt;li&gt;Outcomes/feedback&lt;/li&gt;&lt;li&gt;Conflict/competition/challenge/opposition&lt;/li&gt;&lt;li&gt;Interaction&lt;/li&gt;&lt;li&gt;Representation or story (it stimulates emotions)&lt;/li&gt;&lt;/ol&gt;&lt;p&gt;Video games &amp;amp; other technologies have deeply and physiologically changed how younger generations learn. We no longer learn linearly; our brains are programmed for speed; we are image-focused; lack patience if payoffs don't come quickly enough; see real-life (work) similar to games (achievement, winning, beating competitors).&lt;/p&gt;&lt;p&gt;While our brains have changed, our &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;education system&lt;/span&gt; hasn't. Current models focus on content and use the tell-test method. Younger generations see themselves as doers and creators rather than empty &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_7"&gt;receptacles&lt;/span&gt; for content. Why have things not changed? Partly money, partly because we don't really understand what's needed, partly because of a &lt;em&gt;it-sort-of-works-so-doesn't-need-fixed&lt;/em&gt; attitude.&lt;/p&gt;&lt;p&gt;Game formats with the widest appeal include detective games, adventure, puzzle and strategy games. The hardest thing to build into a game is reflection and critical thinking, which can be built into an instructor-led debriefing after the actual game. As is stated in other posts, educational games need to strive for fun first and content second.&lt;/p&gt;&lt;p&gt;Having outrageous and humorous examples and options in games are important when striving for &lt;em&gt;fun&lt;/em&gt;.&lt;/p&gt;&lt;p&gt;Examples mentioned in book:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.games2train.com/site/html/tutor.html"&gt;Monkey Wrench Conspiracy&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Dr. David Merrill of Utah State who created a game for his anthropology students&lt;/li&gt;&lt;li&gt;more at &lt;a href="http://www.twitchspeed.com/"&gt;www.twitchspeed.com&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;There is a lot more to get out of this book, but I wanted to boil it down to the best highlights for the sake of this post.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-3287878658402039104?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/3287878658402039104/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/04/book-review-digital-game-based-learning.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/3287878658402039104'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/3287878658402039104'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/04/book-review-digital-game-based-learning.html' title='Book Review: Digital Game-Based Learning'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_K8D2jkEyQ5c/Se4doRuzTtI/AAAAAAAAAU8/n7uqM6a9fu8/s72-c/prensky_bookcover1.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-6114382888920234227</id><published>2009-04-20T08:47:00.003-04:00</published><updated>2009-04-20T09:21:41.516-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='book review'/><category scheme='http://www.blogger.com/atom/ns#' term='training'/><title type='text'>Book Review: Games that Teach</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_K8D2jkEyQ5c/SexvEM0VRII/AAAAAAAAAUw/a7Ec7C5ejDk/s1600-h/gamesthatteach.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5326754577223337090" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 100px; CURSOR: hand; HEIGHT: 131px" alt="" src="http://4.bp.blogspot.com/_K8D2jkEyQ5c/SexvEM0VRII/AAAAAAAAAUw/a7Ec7C5ejDk/s200/gamesthatteach.jpg" border="0" /&gt;&lt;/a&gt;&lt;strong&gt;Title: Games that Teach: Experiential Activities for Reinforcing Training&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;Author: Steve Sugar&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;Publisher: &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Jossey&lt;/span&gt;-Bass/&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Pfeiffer&lt;/span&gt; (1998)&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;I was helping a student find some books on training last week and this book showed up in our catalog. Of course I couldn't resist, and I'm so happy I found it so serendipitously in our own collection! This will greatly help me move into purely real-world games. The majority of the book is a set of instructions for 26 activities that can usually be scored to move it beyond "activities" into the realm of "games."&lt;br /&gt;&lt;br /&gt;In the introductory sections of the book, the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;foreword&lt;/span&gt; author talks about how much modern trainers are using games to reinforce training. Effective training games must be relevant, flexible, and have the optimum balance of chance and skill. Too much chance makes the game pointless, and too much skill "reduces the game to an anxiety-provoking test."&lt;br /&gt;&lt;br /&gt;Because so much rests on the audience's reaction, every time you play a game, even with the exact same content, the game will be different.&lt;br /&gt;&lt;br /&gt;Most of the games involve being asked trivia questions with either some non-educational event before or after to add to the fun of scoring.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Game 1: Best Shot&lt;/strong&gt;&lt;br /&gt;Set up a target and give each team a &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;laser&lt;/span&gt; pen. Set up a shooting line. Have each team shoot towards the target, the one who is closest gets asked a question. If they are right, they get two points, if wrong, they lose two points. Another version is &lt;strong&gt;#13: Hoops&lt;/strong&gt;, where two baskets are set up on near and far ends of a table. Correct answers are worth 1 point if player misses basket, 2 points in near basket, 3 for the far basket. Incorrect answers are always worth 0 points. A version of that is &lt;strong&gt;#7: Deadlines&lt;/strong&gt;, where each team will estimate how many questions they will get right on a given topic. If they get at least that many, their final score will be the estimated number squared, if not, each correct answer is worth two points.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Game 2: Beyond Tic-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;Tac&lt;/span&gt;-Toe&lt;/strong&gt;&lt;br /&gt;Two teams take turns answering questions. Right answers let them chose a square. They can occupy the same square. At the end of the game, each team tallies up how many three-in-a-rows they have. Highest scoring team wins.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Game 3: Bumper Stickers&lt;/strong&gt;&lt;br /&gt;Give each team slips of paper and markers and have them come up with a slogan or bumper sticker based on what you just learned. Can vote on best if desired.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Game 4: By the Numbers&lt;/strong&gt;&lt;br /&gt;Give each team of 6 players a die and each player is assigned a number. For each question, have the team roll to see who will answer. The team with the most points at the end wins. This ensures the whole team is participating in answering questions. A similar game is &lt;strong&gt;#6: Conversations&lt;/strong&gt;, where players or teams write their answers on the top half of a piece of paper, then put their names on the bottom half and turn that into the front. Leader draws these out and calls on that person or team to read their answer to the group.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Game 5: Classify&lt;/strong&gt;&lt;br /&gt;Read or provide statements that must be categorized. Put up at the front of the room. Reward team with the most correct answers. This game could be of use when we talk about popular and scholarly journals.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Game 8: Deep Six&lt;/strong&gt;&lt;br /&gt;Teams &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_5"&gt;roll&lt;/span&gt; die, then answer question. Each correct answer earns the number of points shown on the die. When a six is rolled, team answers one last question and is done. Only a six loses points if they answer wrong. Set a time limit, like 3 minutes. Another version if this is &lt;strong&gt;#10: Gauntlet&lt;/strong&gt;, where each team has a score sheet numbered 1-12, and rolls a pair of dice. They can choose to cross of the whole score or each number shown on the dice. If they get the answer right, they win that many points. Play continues until one team cannot complete their turn.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Game 9: Find Points&lt;/strong&gt;&lt;br /&gt;Have players find information in reading based on clues, some clues will be worth more points than others.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Game 10: Got a Minute?&lt;/strong&gt;&lt;br /&gt;Introduce four rules of brainstorming:&lt;br /&gt;&lt;ol&gt;&lt;li&gt;Don't critique others' ideas&lt;/li&gt;&lt;li&gt;Build on others' ideas&lt;/li&gt;&lt;li&gt;Go for the greatest number of ideas&lt;/li&gt;&lt;li&gt;Do get outrageous, it's easier to tone down than create anew&lt;/li&gt;&lt;/ol&gt;&lt;p&gt;Leader reads &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_6"&gt;prompt&lt;/span&gt; at front of room, team has 60 seconds to come up with as many ways to answer statement as possible. Results are compared, one point for duplicate items, five for unique items. Continue for the desired number of rounds.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Game 12: Headlines&lt;/strong&gt;&lt;br /&gt;Give teams a brief headline, then give them 10 minutes to write a story for that headline. They can use all available resources.&lt;/p&gt;&lt;p&gt;The second half of the games will appear here shortly, but I recommend getting the book for the additional instructions, game sheets and score sheets.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-6114382888920234227?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/6114382888920234227/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/04/book-review-games-that-teach.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/6114382888920234227'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/6114382888920234227'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/04/book-review-games-that-teach.html' title='Book Review: Games that Teach'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_K8D2jkEyQ5c/SexvEM0VRII/AAAAAAAAAUw/a7Ec7C5ejDk/s72-c/gamesthatteach.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-6691269492120301081</id><published>2009-04-20T07:24:00.001-04:00</published><updated>2009-04-20T10:17:26.839-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='book review'/><category scheme='http://www.blogger.com/atom/ns#' term='training'/><title type='text'>Games that Teach: Part 2</title><content type='html'>&lt;strong&gt;Game 14: Margin for Error&lt;/strong&gt;&lt;br /&gt;Have teams guess a numerical figure, such as an estimate of the population density for a projected test market. Give the team who is closest 10 points, the next team 5 points, the next team 2 points. Give them a minute to re-do their estimate and &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;rescore&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Game 15: Message Board&lt;/strong&gt;&lt;br /&gt;Create a message board (sample on page 103) and cover it up with pieces of paper. Teams have two get an answer correct to remove a piece of paper. After removing one, they get a chance to guess what the message is. I guess this is a little similar to &lt;em&gt;Wheel of Fortune&lt;/em&gt;.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Game 16: Nothing Ventured&lt;/strong&gt;&lt;br /&gt;Very similar to Deep Six, but without ending when a team rolls a six. If they get a question incorrect, they lose the number of points shown on die.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Game 17: One Potato&lt;/strong&gt;&lt;br /&gt;Played in pairs. One player is "odds" and one is "evens." Before each question, each player will show one or two fingers, totalling 2, 3 or 4 fingers between the two of them. Correct answers will earn the team points, but more points go to the partner who is "even" if the team produced 2 or 4 fingers, or to the "odd" person if there is a total of 3 fingers. A variation of this is &lt;strong&gt;#18: Penny Wise&lt;/strong&gt;, where partners are "heads" or "tails" and play with a cup and three pennies instead of fingers.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Game 19: Pop Quiz&lt;/strong&gt;&lt;br /&gt;Paper cup is placed in the center of the table where everyone can reach it. A question is asked, the "buzzer" is whoever can get their hand on the paper cup first. If he/she gets the right answer, he/she earns one point.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Game 20: Question of Identity&lt;/strong&gt;&lt;br /&gt;This is a form of 20 questions. There is a mystery object and players get a general clue. They then have to ask "yes" and "no" questions of the leader, who records the questions. Each question is worth one point, each guess is worth one point. Correct answer gets 5 points deducted from score, object is to have as few points as possible.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Game 21: Shape Up!&lt;/strong&gt;&lt;br /&gt;Each player receives a piece of paper with part of a shape. They have to find the participants who have the other &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;pieces&lt;/span&gt; that complete the shape and are the same color. When they complete the shape, they have to start the task written on the shape. They have two minutes to complete the task. Example shape appears on page 140.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Game 22: Six Pack&lt;/strong&gt;&lt;br /&gt;Six categories of questions are posted at the front of the room. Leader rolls die to determine which will be read. Teams have a minute to discuss answer and give group answer at the end of that time. Correct answers earn one point, incorrect lose one point.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Game 23: Stretch Mark&lt;/strong&gt;&lt;br /&gt;Leader reads a problem statement. Teams have 3 minutes to propose solutions to the problem. The first solution is worth one point, second is worth two, third worth three, and so on. So seventeen solutions would equal 153 points.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Game 24: Test Match&lt;/strong&gt;&lt;br /&gt;This seems to be the exact same as #7 Deadlines.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Game 25: Tic-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Tac&lt;/span&gt;-Two&lt;/strong&gt;&lt;br /&gt;Almost identical to Tic-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;Tac&lt;/span&gt;-Toe, but the center space requires two questions answered correctly. Stop when one team gets three in a row.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Game 26: Top Dog&lt;/strong&gt;&lt;br /&gt;Players asked to make a list (like Red Light Challenges on &lt;em&gt;Cash Cab&lt;/em&gt;, or Family Feud). Each right answer is worth one point, the most highest-rated answer is worth six points. For example, what are the top-ten-best-selling U.S. magazines? They have one minute to answer. Sample play on page 164.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Reminder: The book provides tips on how to adapt each of these to the audience and more details than I am providing on each game. It also contains sample plays, instructions for players, supply lists, game sheets, and score sheets. The "index" has suggestions for games based on audience size and object of play (icebreakers, creativity, etc.).&lt;/em&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-6691269492120301081?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/6691269492120301081/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/04/games-that-teach-part-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/6691269492120301081'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/6691269492120301081'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/04/games-that-teach-part-2.html' title='Games that Teach: Part 2'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-5090147173488621708</id><published>2009-04-17T15:18:00.004-04:00</published><updated>2009-04-17T16:22:19.199-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Got game'/><category scheme='http://www.blogger.com/atom/ns#' term='games generation'/><title type='text'>Book Review: Got Game</title><content type='html'>&lt;strong&gt;Title&lt;/strong&gt;&lt;a href="http://1.bp.blogspot.com/_K8D2jkEyQ5c/SejW4TCZI-I/AAAAAAAAAUY/U1HD1iPbKXc/s1600-h/GOTGAME.jpg"&gt;&lt;strong&gt;&lt;img id="BLOGGER_PHOTO_ID_5325742822036939746" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 131px; CURSOR: hand; HEIGHT: 200px" alt="" src="http://1.bp.blogspot.com/_K8D2jkEyQ5c/SejW4TCZI-I/AAAAAAAAAUY/U1HD1iPbKXc/s200/GOTGAME.jpg" border="0" /&gt;&lt;/strong&gt;&lt;/a&gt;&lt;strong&gt;:&lt;/strong&gt; Got Game? How the Gamer Generation is Reshaping Business Forever.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Authors:&lt;/strong&gt; John C. Beck &amp;amp; Mitchell Wade&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Publisher:&lt;/strong&gt; Harvard Business School Press, 2004&lt;br /&gt;&lt;br /&gt;The focus is on the difference between the baby boomers and the gamer generation, how each approaches the workplace, and some suggestions on bridging the generation gap.&lt;br /&gt;&lt;br /&gt;One has only to look at the impressive sales numbers to see how important gaming is. In fact, more children have regular access to video games than have computers at home. "Game Boy and PlayStation aren't just a faintly embarrassing part of the economic landscape; they are a central, defining part of growing up for many of millions of people (6)." When video games started becoming really popular in the early 1980's, it really changed the attitudes of the children who grew up with them. The gaming generation is people 34 and younger (and since this is 5 years old, we'll say people under 40). Even people of this age group who didn't play games heavily during childhood have been affected to some degree. "Video games ultimately grew so pervasive among and exclusive to youth that they became the defining experience for an entire generation (59)."&lt;br /&gt;&lt;br /&gt;Traits of video games:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;you're the star/center of attention&lt;/li&gt;&lt;li&gt;you're the boss of what happens, you're no longer a passive consumer, you can manipulate the story&lt;/li&gt;&lt;li&gt;you're the expert&lt;/li&gt;&lt;li&gt;you can experience violence without really getting hurt&lt;/li&gt;&lt;li&gt;you are encouraged to rebel, be a hero, and bond with people who share your gaming experience&lt;/li&gt;&lt;li&gt;there's always an answer&lt;/li&gt;&lt;li&gt;everything is possible&lt;/li&gt;&lt;li&gt;things are "fair"&lt;/li&gt;&lt;li&gt;trial &amp;amp; error are almost always the best plan&lt;/li&gt;&lt;li&gt;things are (&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;unrealistically&lt;/span&gt;) simple&lt;/li&gt;&lt;li&gt;young people rule&lt;/li&gt;&lt;li&gt;the only real limiting factor is your willingness to keep going&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Studies spanning between the mid 1980s to the present have found gamers had improved cognitive skills in visualization and mental maps; improved visual memory in children as young as four; process information in new ways (leaping around rather than thinking &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;linearly&lt;/span&gt;). Few technologies have been more taken for granted and more ignored by older generations.&lt;/p&gt;&lt;p&gt;The authors conducted a large survey of those in the gaming generation and those who were older and found drastic differences in their attitudes about risk, achievement, value of experience, and their own capabilities. "[Gamers] really seem to believe that the world is their video game (45)." Our world is "interrupt-driven," so being totally &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;immersed&lt;/span&gt; in a game comes as a welcome break. Games ask one fundamental question: "What do you want to do today (65)?" &lt;/p&gt;&lt;p&gt;Traits of gamers that affect the workplace:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;They are committed to professional excellence. This often comes off as being arrogant. Gamers are more likely to say they are "&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;knowledgeable&lt;/span&gt;." &lt;/li&gt;&lt;li&gt;Gamers believe winning matters and see competition everywhere.&lt;/li&gt;&lt;li&gt;Gamers are more likely to care about the organization they work for.&lt;/li&gt;&lt;li&gt;True multi-tasking probably isn't possible. Studies continue to show that the brain can only do one thing at a time and must switch between multiple activities. But gamers are used to switching a lot and can switch between tasks more quickly.&lt;/li&gt;&lt;li&gt;They're used to living in the "N-&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_4"&gt;Dimension&lt;/span&gt;" (as opposed to a two-&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_5"&gt;dimensional&lt;/span&gt; world), they love being immersed in data and this is valuable in many industries.&lt;/li&gt;&lt;li&gt;Gamers expect high rewards for the value they create (though it's not necessarily monetary).&lt;/li&gt;&lt;li&gt;Gamers are more likely to prefer pay and bonuses based on performance rather than a set salary (this increases in both age groups according to how much they report to play games).&lt;/li&gt;&lt;li&gt;Gamers are motivated by skill, competition, rewards, and sensory excitement.&lt;/li&gt;&lt;li&gt;They value heroism more than power, money, or even love. Monetary rewards are important, but secondary to serving the greater good, personal challenge, and playing an important part in the organization.&lt;/li&gt;&lt;li&gt;Games prefer learning and working through trial and error. Games, such as business simulations, can teach basic principles much better than a college degree in some ways.&lt;/li&gt;&lt;li&gt;The authors feel gamers have the potential to make great managers and &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;CEOs&lt;/span&gt;. &lt;/li&gt;&lt;li&gt;They're global and self-educating, learn from peers rather than authority figures, learn needed skills usually right before they need it, and prefer hands-on training.&lt;/li&gt;&lt;li&gt;Gamers have a "relentless drive to make things better (160)."&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;To harness gamers' potential, managers should tap their instinct for heroism by framing tasks as opportunities and providing opportunities for public praise or failure. Don't judge gamers to quickly on their attitudes (in comparison to how baby boomers were judged by elders for length of hair or choice of dress). Use the game generation's "selfish" drives to inspire them to great performance by appealing to their pride. Don't dismiss gamers' ability to concentrate. Help your employees work together across the generation gap.&lt;/p&gt;&lt;p&gt;Gamers have learned that failure doesn't hurt. They focus on what they did wrong, what they could have done better, and how to get to the next level. They're not reckless, but they are more comfortable with the right kind of risks than previous generations.&lt;/p&gt;&lt;p&gt;The authors of this book are not of the games generation. They post the traits of gamers in either a neutral or positive light, recognizing the negative view that many older generations have of "them." It is a little strange as I am fully a part of the games generation and recognize many of these traits in myself even if I was not a heavy gamer growing up. Their research findings and conclusions are convincing and the writing is easy to read. Overall, I believe this is the best book on gaming I have read since James Paul Gee.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-5090147173488621708?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/5090147173488621708/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/04/book-review-got-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/5090147173488621708'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/5090147173488621708'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/04/book-review-got-game.html' title='Book Review: Got Game'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_K8D2jkEyQ5c/SejW4TCZI-I/AAAAAAAAAUY/U1HD1iPbKXc/s72-c/GOTGAME.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-6902166531853047684</id><published>2009-04-16T14:23:00.002-04:00</published><updated>2009-04-16T14:35:14.642-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='hero&apos;s journey'/><title type='text'>Hero's Journey</title><content type='html'>I need to come up with a better title for this blog (suggestions welcome) &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;because&lt;/span&gt; Google Alerts can't find references to this blog with such a generic title. But I have been alerted of some great sources that don't reference me. Today, I was alerted to the &lt;a href="http://www.slideshare.net/alist/calc-keynote-2008"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;CALC&lt;/span&gt; Keynote speaker for 2008's slides&lt;/a&gt; on &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Slideshare&lt;/span&gt;. The speaker was Alice &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;Robison&lt;/span&gt; of MIT and the presentation title was &lt;em&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;Videogames&lt;/span&gt; at the Library?! Using Games as Learning Tools&lt;/em&gt;. I regret that it does not include audio for the presentation, so I'm making as much sense out of the slides as possible.&lt;br /&gt;&lt;br /&gt;One interesting thing she points out, and that I just recently found in the book &lt;em&gt;Got Game&lt;/em&gt; I'm currently working through, is the idea of gamers seeing themselves as a hero on a quest with obstacles, puzzles, and problems to overcome. This is something I am pondering for use in the classroom. I may put together either a presentation or a game that presents the researcher as a hero on a quest for next year using images from popular video games. This may be a good way to bring games into the physical world. I could provide the story to the entire class, then present each obstacle and let them work through that in groups.&lt;br /&gt;&lt;br /&gt;Another thing that Dr. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;Robison&lt;/span&gt; points out is that gamers are willing to seek help through forums and walk-&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_6"&gt;throughs&lt;/span&gt;, and are willing to share what they know and tutor others. This is something that is a frustration for nearly every reference librarian. If we could somehow use games to get students to ask questions from "experts" in addition to learning from each other, this could be a major breakthrough in reference.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-6902166531853047684?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/6902166531853047684/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/04/heros-journey.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/6902166531853047684'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/6902166531853047684'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/04/heros-journey.html' title='Hero&apos;s Journey'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-5009669395791184373</id><published>2009-04-10T16:12:00.003-04:00</published><updated>2009-04-10T16:25:25.741-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='terminology'/><title type='text'>"Activity" vs. "Game"</title><content type='html'>As I read about games in the virtual and physical world, and ruminate on my upcoming presentation, I started to wonder what determines if something is an "activity" or a "game." Most good instructors come up with great activities for the classroom, and some of them are very engaging. But what pushes an activity that extra inch to become a "game"?&lt;br /&gt;&lt;br /&gt;Just as I clearly formed that question in my brain, I came across &lt;a href="http://www.jesperjuul.net/"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Jesper&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Juul's&lt;/span&gt;&lt;/a&gt; definition of a game in Karen Collins' &lt;em&gt;Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design&lt;/em&gt;. His definition includes:&lt;br /&gt;&lt;ol&gt;&lt;li&gt;Rules&lt;/li&gt;&lt;li&gt;Variable &amp;amp; quantifiable outcomes&lt;/li&gt;&lt;li&gt;Player exerts effort to influence outcome&lt;/li&gt;&lt;li&gt;&lt;em&gt;Player feels emotionally attached to the outcome&lt;/em&gt;&lt;/li&gt;&lt;/ol&gt;&lt;p&gt;I think the first three parts could describe an activity or a game, but it is the last one that distinguishes between the two. Engaging students mentally is one thing, we should all try to do that. But sometimes I think we will want to engage them emotionally, to make them &lt;em&gt;feel&lt;/em&gt; a strong &lt;em&gt;desire&lt;/em&gt; to do well. And that makes a game.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-5009669395791184373?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/5009669395791184373/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/04/activity-vs-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/5009669395791184373'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/5009669395791184373'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/04/activity-vs-game.html' title='&quot;Activity&quot; vs. &quot;Game&quot;'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-3894413500384263689</id><published>2009-04-06T17:34:00.004-04:00</published><updated>2009-04-06T18:16:45.119-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='zombie tag'/><category scheme='http://www.blogger.com/atom/ns#' term='focus group'/><title type='text'>Focus Group - Part 2</title><content type='html'>Last night I invited my gaming students to come back to the library to talk some more about games. This time I made them crepes rather than a whole meal, and that seemed to be a good incentive. I took a picture of the group, which I will upload here soon.&lt;br /&gt;&lt;br /&gt;One of the students was a writing tutor, and spends a lot of time at the Academic Resource Center on the 3rd floor of the library, which currently houses our print periodicals collection. She says she sees many scared, bewildered students who wander into the tutors' space to ask how to find an article or journal. She proposed having an online game just for finding journal articles and using ILL. They got excited about this game having an Indiana Jones type of theme, and it could be called "Raiders of the Lost Journal" or some play on the movie.&lt;br /&gt;&lt;br /&gt;They suggested having a game for each of the major intro classes, esp. intro to psychology, and intro to sociology.&lt;br /&gt;&lt;br /&gt;One student lamented the fact that other librarians (nationwide) weren't getting into this. He's in a program where his professors bring him into the library for every class. A game would make it more pleasant for those students who already know all of the resources, while at the same time, bringing other students who don't know this up to speed.&lt;br /&gt;&lt;br /&gt;We talked a little bit about (live) Zombie Tag, and they suggested I play the video game Left for Dead. In this game, you can choose to be human or a zombie. (I've since learned that they play Zombie Tag at &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Elizabethtown&lt;/span&gt;, a librarian at a workshop I'm currently at has said she'll put me in touch with the head zombie tag person).&lt;br /&gt;&lt;br /&gt;I told them that the Freshman Dean is interested in this idea of Big Games to use for orientation. So we spent a lot of time talking about orientation, though they focused on the library orientation moreso than the entire campus. I will point out right here that freshman orientation in the library is not my project, but I didn't want to put any constraints on their creativity. Even if the other librarians are not interested in turning orientation into a giant, silly &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;CSI&lt;/span&gt; spoof, I could use this for classes.&lt;br /&gt;&lt;br /&gt;They remembered library orientation as being full of chaos and confusion. They were completely overwhelmed and didn't learn anything because of it. One student suggested splitting the activities over two days, or pushing it back a week or two away from all of the other orientation activities.&lt;br /&gt;&lt;br /&gt;Then we got into the murder mystery theme. What if each group of freshmen come into the library and see a body outline in masking tape on the floor. We can say a librarian got killed (the librarian part was my suggestion, but I have got to think of the implications of that) and they have 15 minutes to solve the murder. Then we started bringing in &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;CSI&lt;/span&gt; themes. During the instructions, a student could do a Horatio Cane spoof, saying in a deep voice, "A picture is worth a thousand words... unless it's one word... &lt;insert&gt;murder." This is something he &lt;a href="http://www.youtube.com/watch?v=DHyzP0C6t4Q"&gt;had done and posted on YouTube&lt;/a&gt;, complete with The Who playing at the end.&lt;br /&gt;&lt;br /&gt;They were all very eager to be a part of this as we were brainstorming. They want to come back to school a day early to volunteer.&lt;br /&gt;&lt;br /&gt;We agreed the sillier, the better. In the end, we thought an encyclopedia could be the murderer. We could bring in a video element as a clue, have it play in the screening room. Perhaps it could be a security video. We talked about ways to make a Web site be a witness. Three or more people could be in a line-up, with signs or t-shirts labeling what type of site they are. Some would be databases, others places like &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;Wikipedia&lt;/span&gt;. The students could then interrogate them and determine their credibility. The basement could be the morgue. There could be some kind of anatomical puzzle that when assembled, forms another clue.&lt;br /&gt;&lt;br /&gt;They really want a campus-wide event to celebrate National Library Week. They know it can't be this year, since it's in a week, but we could organize something for next year. I brought up Banned Books Week. I asked them if they would be interested in a game where I hung &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;pictograms&lt;/span&gt; around the campus, I'd probably have to provide some type of map, and each pictogram's solution would be the title of a banned or controversial book. All of the correct answers could be entered into a raffle for a small prize. We had a great time imagining a poster of a bunch of grapes with a face, on it's knees in agony (Grapes of Wrath). We could get English and education students involved.&lt;br /&gt;&lt;br /&gt;They suggested I talk to Geoffry &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;Knauth&lt;/span&gt; who is a computer science teacher, about some Flash problems I'm having. I really need to find a go-to person for Flash and &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;ActionScript&lt;/span&gt; who would be willing to answer questions in exchange for home-made food. Geoffry may or may not know anything about &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;ActionScript&lt;/span&gt;, but he might know people who do. The also suggested checking out some popular developers' forums and e-mail the creators of similar Flash games online.&lt;br /&gt;&lt;br /&gt;They brought up the idea of getting the librarian at the reference desk involved in the real-world part of my video games. This is something I had already been planning for next year, so I was happy to hear them &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_8"&gt;mention&lt;/span&gt; it. I asked the one student who had been in an actual class where I used my &lt;a href="http://www.lycoming.edu/library/instruction/itsalive.html"&gt;monster game&lt;/a&gt; for instruction if it made students feel any less likely to seek me out at the reference desk. He didn't think so, but that triggered a discussion of why students are afraid to approach librarians. The students felt personal relationships with librarians are really important, and will make students feel more comfortable asking questions. At orientation, perhaps we could share silly facts about each librarian, and have them match up which of us fits each fact.&lt;br /&gt;&lt;br /&gt;They suggested for my &lt;a href="http://www.lycoming.edu/library/instruction/plagiarismgame.html"&gt;plagiarism game&lt;/a&gt; (I forgot to have them give me a better title for it!) to change the mouse cursor to &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_9"&gt;cross hairs&lt;/span&gt; since you're trying to kill the goblins. They think it's okay that it is essentially a trivia game because the packaging of it is so much fun. They're really excited about this one.&lt;br /&gt;&lt;br /&gt;Some other games they recommended I check out are &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;Syberia&lt;/span&gt; (probably not spelled like that), which is Myst-like, and Dracula's Last Sanctuary which was available at &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;Wal&lt;/span&gt;-Mart. The Dracula game sounds less complex (Myst is over my head), and I like vampire stories, so I think I will check that one out next.&lt;br /&gt;&lt;br /&gt;Overall, it was a very productive night. I think the information I got from this group will not only be helpful for my games, but for other aspects of the library as well.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-3894413500384263689?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/3894413500384263689/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/04/focus-group-part-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/3894413500384263689'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/3894413500384263689'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/04/focus-group-part-2.html' title='Focus Group - Part 2'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-4104386563698504459</id><published>2009-04-02T08:04:00.003-04:00</published><updated>2009-04-02T08:10:09.376-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='freshmen'/><category scheme='http://www.blogger.com/atom/ns#' term='students'/><category scheme='http://www.blogger.com/atom/ns#' term='Big Games'/><title type='text'>Big Games for Orientation?</title><content type='html'>We had a Teaching Effectiveness meeting last night, where the Freshman Dean said she would welcome any new ideas for freshman orientation. After the meeting, I told her about Big Games. I still don't know the mechanics of how this would work, but she was very interested. I just sent her a few links about them, and we'll see what happens. Perhaps we could even do something small/short this coming year and see how it goes.&lt;br /&gt;&lt;br /&gt;The new director of career services is also interested in the idea as a way to get freshman and sophomores thinking about careers early. Hopefully I will find someone who wants to witness Come Out &amp;amp; Play with me in June!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-4104386563698504459?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/4104386563698504459/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/04/big-games-for-orientation.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/4104386563698504459'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/4104386563698504459'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/04/big-games-for-orientation.html' title='Big Games for Orientation?'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-5814822204588081475</id><published>2009-03-29T19:14:00.004-04:00</published><updated>2009-03-29T20:52:14.780-04:00</updated><title type='text'>Discussion Questions:</title><content type='html'>I received an e-mail from Paul &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Waelchli&lt;/span&gt; of &lt;a href="http://researchquest.blogspot.com/"&gt;Research Quest &lt;/a&gt;while I was in Seattle a few weeks ago. I've been meaning to respond to his questions ever since I got back, but all of my time has been consumed with getting caught up at work and getting over my cold/sinus infection. I'm still not caught up at work, but I'm over my cold. I have carefully read &lt;a href="http://www.informationgames.info/blog/?p=120"&gt;Nicholas Schiller' response&lt;/a&gt;, and &lt;a href="http://bibliogaming.blogspot.com/2009/03/discussion-on-state-of-gaming-learning.html"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Christy&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Sich&lt;/span&gt; &lt;/a&gt;looks like she plans to respond soon.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;1) What is the current state of games and learning in academic libraries?&lt;/strong&gt;&lt;br /&gt;I'm still pretty new to the field. I have been toying with games since last summer, but have only been reading about them since October. My impression is that not very many academic libraries are using games for instruction, but that many academic librarians are interested in it. I agree with &lt;a href="http://www.informationgames.info/blog/?p=120"&gt;Nicholas &lt;/a&gt;that academic librarians are willing to listen, particularly when assessment proves that something works. I have seen literature about some large projects that failed, but I believe they started out with some bad assumptions about students.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;2) What are some of the factors to that current state?&lt;/strong&gt;&lt;br /&gt;Among those who are interested in implementing games in instruction, I think factors that keep them from trying are intimidation, risk of failure, lack of technical knowledge, and the idea that they have to start with a huge and expensive project. I am sure that at some libraries, administrative environments prevent radical changes from what has been done in the past, though that is not the case in my library.&lt;br /&gt;&lt;br /&gt;I also second Nicholas that we need to focus on the learning aspect of games rather than the medium, even as the games should focus on fun rather than learning. Teachers at all levels are coming up with more and more creative ways to engage students. Games are another method, which can be incredibly effective teaching mediums &lt;em&gt;when done correctly&lt;/em&gt;.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;3) Based on your experience and research, what are the next steps?&lt;/strong&gt;&lt;br /&gt;Progress needs to be made locally and as a profession. As a profession, we need advocacy of ways that instruction librarians can try out games in baby steps. This can be through turning classroom &lt;em&gt;activities&lt;/em&gt; into &lt;em&gt;games&lt;/em&gt; or it can be small-scale video games like the ones I am working on. I think it is important to encourage librarians to try something, see how it works, adjust it, and then make it bigger. This fits into Jenny Levine's "gamer ethos" and it is the only way to &lt;em&gt;efficiently&lt;/em&gt; create &lt;em&gt;effective&lt;/em&gt; games that &lt;em&gt;fit the culture of the local institution&lt;/em&gt;.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;4) What are the factors supporting or preventing those "next steps?"&lt;/strong&gt;&lt;br /&gt;Advocacy requires those who are doing games to publish and present their work to the profession. It also requires editors and committees to accept literature on instructional games in libraries. My experience at &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;ACRL&lt;/span&gt; tells me that librarians are interested in instructional games, but there doesn't seem to be a whole lot of literature out there. This literature needs to focus on how games can help students most effectively learn what we think they need to know, and how to most effectively engage students into wanting to learn what we have to teach them. I think there is great work out there that isn't being published. I think there's an audience for it if authors and editors will get it out there.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;5) What do the finical and economic situations at many institutions mean for instructional gaming in libraries?&lt;/strong&gt;&lt;br /&gt;While financial constraints do mean that librarians have access to fewer financial and staff resources, hard financial times are also can be a good time to shake things up. You don't have to get a $15,000 grant to start gaming in libraries. Your games don't have to hold their own next to Grand Theft Auto in complexity or graphics. Games don't even have to be on the computer. It takes no technical skills to bring gaming elements into the active learning exercises most of us already do. I haven't yet been successful with bringing "big games" into the classroom yet, but I hope to come up with some plans for this over the summer. Librarians don't even need to bring games into the classroom, but just read about the gaming culture and what games can teach us about how people learn. Then use what they learn from this literature and apply it to their existing instruction programs. So I believe hard financial times can be an excuse to not trying something new, but not a legitimate one.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;6) What other issues/questions should we be considering?&lt;/strong&gt;&lt;br /&gt;I don't know yet. I think we're just scratching the surface of the potential of games, and that I'm just scratching the surface of what has already been done. I hope this will develop into a network of people who share interest in games so that we can learn from each other. I do have an agenda with my games- I want more people to work with games and instruction so I can use some of their ideas!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-5814822204588081475?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/5814822204588081475/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/03/discussion-questions.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/5814822204588081475'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/5814822204588081475'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/03/discussion-questions.html' title='Discussion Questions:'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-5919405345064109141</id><published>2009-03-29T18:24:00.003-04:00</published><updated>2009-03-29T20:57:16.955-04:00</updated><title type='text'>Gamer Ethos</title><content type='html'>I just read another article from the September-October 2006 issue of&lt;em&gt; Library Technology Reports&lt;/em&gt; called "What Librarians Can Learn from Gamers."&lt;br /&gt;&lt;br /&gt;I have tangentially heard of the phrase "gamer ethos" and wanted to know more, this article helped me understand what is meant by this a little more. This article focuses not so much on the how-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;to's&lt;/span&gt;&lt;/span&gt; of bringing games into libraries, rather the atmosphere required to do anything new and creative in libraries. Librarians should embrace the gamer ethos. This involves an atmosphere where they can implement, evaluate, and improve new services through trial-and-error. Where there is no punishment for failure, knowing that failure can sometimes turn into success (probe, hypothesize, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;reprobe&lt;/span&gt;&lt;/span&gt;, think). Where librarians turn to others with expertise when needed (including patrons), and are flexible to adapt to changes. They absolutely cannot buy into the "status-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;quo&lt;/span&gt;&lt;/span&gt;" culture that prevails in so many libraries.&lt;br /&gt;&lt;br /&gt;This is interesting because I just attended an &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;ACLCP&lt;/span&gt; (regional association) meeting about fostering creativity in the library. This included instructions on shaking up the status-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;quo&lt;/span&gt;, brainstorming correctly, and focusing on what you're doing right rather than what you're doing wrong. Much of what we have to learn from gamers was covered in the presentations, though not in the context of video games.&lt;br /&gt;&lt;br /&gt;George &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;Needham&lt;/span&gt;&lt;/span&gt; gave a speech at Gaming in Libraries in 2005 that offered librarians suggestions on "adapting to the world of gamers." One suggestions &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_4"&gt;intrigues&lt;/span&gt; me, and that is to "provide shortcuts (like a strategy guide) rather than just training." I definitely want to come back to this suggestion in relation to bibliographic instruction. If we could only familiarize ourselves with the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;walk-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;throughs&lt;/span&gt;&lt;/span&gt; and &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_6"&gt;cheat sheets&lt;/span&gt; that gamers write for each other and model our class handouts after them... ideally getting students to create such things for each other (even more ideally, with the same kind of enthusiasm). I'm not sure how much different these &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_7"&gt;walk-through&lt;/span&gt;-like handouts would be, but perhaps it could make all of the difference.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-5919405345064109141?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/5919405345064109141/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/03/gamer-ethos.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/5919405345064109141'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/5919405345064109141'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/03/gamer-ethos.html' title='Gamer Ethos'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-8356429279062419805</id><published>2009-03-23T19:44:00.003-04:00</published><updated>2009-03-23T20:13:59.099-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='article review'/><category scheme='http://www.blogger.com/atom/ns#' term='Big Games'/><title type='text'>Big Games Article</title><content type='html'>While trying to figure out why not all of Jenny Levine's gaming articles from &lt;em&gt;Library Technology Reports &lt;/em&gt;show up in &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;EBSCO&lt;/span&gt;, I stumbled on a great article called "Broadening Our Definition of Gaming: Big Games" from the April 2008 issue. Here are some of the juicy tidbits from this article:&lt;br /&gt;&lt;br /&gt;Storytelling is a big theme in librarianship that I haven't yet had time to follow up on. I think the story is a key component to making a "game" and making "work" seem like &lt;em&gt;fun&lt;/em&gt;. Really, so far my games are little more than a worksheet &lt;em&gt;loosely&lt;/em&gt; set to a story. There was a poster on digital storytelling at &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;ACRL&lt;/span&gt; and I hope to look more closely at her poster on the Virtual Conference and maybe get in touch with her to learn more about storytelling.&lt;br /&gt;&lt;br /&gt;"Big Games" can also be called "pervasive games," "Alternate Reality Games" (&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;ARGs&lt;/span&gt;), "Live Action Role Playing games" (&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;LARPs&lt;/span&gt;), or "location-based games." They often use some sort of technology, esp. for &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;communcation&lt;/span&gt; or verification, but don't usually rely on technology the way video games do.&lt;br /&gt;&lt;br /&gt;Companies exist to create custom-made games for people. Such companies include &lt;a href="http://playareacode.com/"&gt;area/code&lt;/a&gt;, &lt;a href="http://www.42entertainment.com/"&gt;42 Entertainment&lt;/a&gt;, and &lt;a href="http://www.gamelab.com/"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;GameLab&lt;/span&gt;&lt;/a&gt;. Their Web sites are worth a visit.&lt;br /&gt;&lt;br /&gt;There is an annual&lt;a href="http://www.comeoutandplay.org/"&gt; Come Out &amp;amp; Play festival &lt;/a&gt;that takes place in different cities. The 2009 one in NYC is coming up June 12-14. As we are only 3.5 hours from NYC, I'm contemplating a visit to at least witness this phenomenon, if not get involved. Anyone want to join me?&lt;br /&gt;&lt;br /&gt;Eli &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;Neiburger&lt;/span&gt; at the Ann Arbor District Library (&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;AADL&lt;/span&gt;) turned part of their annual staff in-service day into a Big Game. He called it &lt;em&gt;&lt;a href="http://www.aadl.org/staffday"&gt;Dewey Dare&lt;/a&gt;&lt;/em&gt;, and was inspired by Greg &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;Trefrey's&lt;/span&gt; &lt;em&gt;You Are Not Here&lt;/em&gt; (the map game I am so interested in) and Jane &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;McGonigal's&lt;/span&gt; &lt;em&gt;Reverse Scavenger Hunt&lt;/em&gt; (I'm not familiar with this). In &lt;em&gt;Dewey Dare&lt;/em&gt;, players gathered in teams to take a picture of an Ann Arbor downtown business with its address clearly visible. They then had to find a book they could thematically connect whose call number matched the address. For example 332.04 &lt;em&gt;Retirement on a Shoestring&lt;/em&gt; and 332 S. Ashley: Red Shoes Boutique. The entries were judged on the best connection. Teams could also take photographs of other teams out on the town to steal their entries.&lt;br /&gt;&lt;br /&gt;ALA Annual 2007 had &lt;em&gt;&lt;a href="http://cruelgame.com/"&gt;Cruel 2 B Kind&lt;/a&gt;&lt;/em&gt; which was part of the Come Out &amp;amp; Play festival of 2006 in NYC. It was a kind of zombie-tag game where teams hunted and were hunted using random acts of kindness (I can't imagine what a naive bi-stander experienced that day!).&lt;br /&gt;&lt;br /&gt;Come Out &amp;amp; Play 2006 also had a game called &lt;em&gt;&lt;a href="http://www.htbks.com/"&gt;Hot Books&lt;/a&gt;&lt;/em&gt; where books are attached to players, and players have to find those books and a keyword that will help them detach the book. Part of it involves players finding books they like and identities for the book.&lt;br /&gt;&lt;br /&gt;The article was published before ALA Annual 2008's Big Game. It promises information on the details of the game so that people can adapt it to their own libraries, but I haven't been able to find this yet.&lt;br /&gt;&lt;br /&gt;So here are lots of examples to examine. I am really interested in how these can be used in class, for fun (yet sneakily educational) programs that students will actually come to, working with career services to have some kind of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;catch-'em-&lt;/span&gt;early program for freshman and sophomores, and of course for freshman orientation.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-8356429279062419805?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/8356429279062419805/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/03/big-games-article.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/8356429279062419805'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/8356429279062419805'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/03/big-games-article.html' title='Big Games Article'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-5797194217404821260</id><published>2009-03-21T18:08:00.002-04:00</published><updated>2009-03-21T18:15:24.093-04:00</updated><title type='text'>Home from ACRL</title><content type='html'>I've been overwhelmed this week after returning from ACRL with a nasty cold, but hope to post a series of thoughts as I reflect on my ACRL experience. I haven't yet sat down to write the follow-up e-mail I promised the people who came to see my poster, but may also do that tonight.&lt;br /&gt;&lt;br /&gt;Last Friday morning contained two programs on gaming. Here are the notes I took from those sessions:&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;We’re Not Playing Around: Gaming Literate Librarians= Information Literate Students&lt;/strong&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Games also have outcomes, curriculum, pedagogy, …&lt;/li&gt;&lt;li&gt;Look at the Theory of Fun by Ralph Koster: &lt;a href="http://www.theoryoffun.com/theoryoffun.pdf"&gt;www.theoryoffun.com/theoryoffun.pdf&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Generation M. never really has had to work alone, in MMPORGs, they expect to get and give help. How does this translate into learning research?&lt;/li&gt;&lt;li&gt;In gaming, there’s no central authority&lt;/li&gt;&lt;li&gt;In MMPORGs, they get answers within 32 seconds&lt;/li&gt;&lt;li&gt;Students trust their peers&lt;/li&gt;&lt;li&gt;They want student-created resources to find information&lt;/li&gt;&lt;li&gt;They learn through scaffolding&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.informationgames.info/blog/?page_id=118"&gt;www.informationgames.info/blog/?page_id=118&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Worksheets they gave students will be added to the virtual conference materials&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Percolating the Power of Play&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Champlain College focuses on professional education and has an Emergent Media Center&lt;/li&gt;&lt;li&gt;Their library instruction program focuses on the Inquiry Method, and they see all students every semester&lt;/li&gt;&lt;li&gt;They got two students in the computer design program to develop information literacy games. The games aren’t quite ready for public viewing yet, but should be available soon.&lt;/li&gt;&lt;li&gt;Gaming is a very good petri dish for information literacy learning&lt;/li&gt;&lt;li&gt;They strive to make an learning environment students WANT to be in&lt;/li&gt;&lt;li&gt;“Hero’s Journey” game model can emphasize key thoughts and feelings during the research process&lt;/li&gt;&lt;li&gt;Their games were called “Dustin King in Locked &amp;amp; Literate” and “Searchlight”&lt;/li&gt;&lt;li&gt;How does this fit in with their instruction program? It provides an approachable place to test out what the students have learned in traditional bibliographic instruction.&lt;/li&gt;&lt;li&gt;One activity they do to get them to understand keywords and synonyms is to have them describe a normal can of soda. It forces them to think critically on something they already know very well&lt;/li&gt;&lt;li&gt;It focuses on information literacy rather than bibliographic instruction, and on students rather than the library&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-5797194217404821260?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/5797194217404821260/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/03/home-from-acrl.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/5797194217404821260'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/5797194217404821260'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/03/home-from-acrl.html' title='Home from ACRL'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-9120029801752787948</id><published>2009-03-13T01:09:00.003-04:00</published><updated>2009-03-13T01:27:58.839-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='teens'/><category scheme='http://www.blogger.com/atom/ns#' term='public libraries'/><category scheme='http://www.blogger.com/atom/ns#' term='young adults'/><title type='text'>First night of ACRL</title><content type='html'>I have been having a great time in Seattle visiting my cousin and a friend from grad school who is now a teen librarian in a public library an hour north of Seattle. She showed me her library and we spent two days catching up. This is the first time I've really gotten any kind of feel of what it would be like to work as a public librarian.&lt;br /&gt;&lt;br /&gt;Much of what she does is programming aimed at teens. She gets attendance numbers upwards of 130 for some of her programs from gaming nights to murder in the library programs. I realized that academic librarians who are interested in bringing gaming aspects into the instruction room and orientations could probably learn a lot from the teen librarian literature. Maybe some of you have already looked at this and found it didn't work, but it is something I really want to look into when I get home.&lt;br /&gt;&lt;br /&gt;Teen librarians have the same disadvantages as academic librarians when it comes to engaging a generation we are not part of (some of you may be, but I've realized recently that even at 29, my college experiences were so different than our students). They have the added disadvantage of the teens having less of a connection to the library than our students do. They aren't even physically near it on a regular basis. They have to create and market programs that make the grumpiest age group WANT to come to the library. We've often got captive audiences, but they don't necessarily WANT to be engaged by us.&lt;br /&gt;&lt;br /&gt;Granted, many of the programs that teen librarians put on have nothing to do with education or navigating the library. But some do. Even if they don't, we might still be able to find something we could turn into an educational experience. She said they had a treasure hunt activity where groups were given a picture of items in the library, like a part of a sign, and the groups had to run around and find it. Learning the parts of the library wasn't the main goal of this, but the students would learn.&lt;br /&gt;&lt;br /&gt;I'm wondering also if I could get more ideas for "big games" from board games. I went to the game night at &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;ACRL&lt;/span&gt; and played Don't Stop with a librarian from L.A., one from Syracuse, and a friend of the librarian from Syracuse. I took a picture, but will have to wait to post it. I had never played this game before, but there's something about it that is &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;similar&lt;/span&gt; to the kid's game Red Light/Green Light. There might be something there that could be used for library instruction, but I don't know what yet. I also played Dance Revolution (I think) with Jenny Levine. I stank and I don't think there's anything I can use for instruction, but it was a lot more fun than I expected!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-9120029801752787948?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/9120029801752787948/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/03/first-night-of-acrl.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/9120029801752787948'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/9120029801752787948'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/03/first-night-of-acrl.html' title='First night of ACRL'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-5025060181967538011</id><published>2009-03-09T19:22:00.002-04:00</published><updated>2009-03-09T19:33:47.785-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='presentations'/><category scheme='http://www.blogger.com/atom/ns#' term='conferences'/><title type='text'>Progress</title><content type='html'>I am currently in Seattle having a great time doing non-work-related things, but still anxiously looking forward to &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;ACRL&lt;/span&gt;. I guess that proves I'm in the right profession when I can look forward to work-related activities!&lt;br /&gt;&lt;br /&gt;This is going to be a really quick post because I'm on an unfamiliar laptop with no mouse and I have other things I want to be spending my time doing, but I wanted to share two pieces of news.&lt;br /&gt;&lt;br /&gt;The first is that I submitted a proposal to a regional information literacy conference that will take place in Harrisburg, PA in May. The proposal is on the same game that I am presenting at &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;ACRL&lt;/span&gt;, but I will be talking more about digital game-based learning in general and the "hows" of starting these games locally without large budgets and fancy programming. It got accepted as an hour-long presentation! I feel this is quite an honor and I'm really looking forward to this.&lt;br /&gt;&lt;br /&gt;Secondly, I have recently been in contact with Paul &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Waelchli&lt;/span&gt; (sorry Paul, I will link to your info when I get back to my home computer!) who is trying to get a group together of academic librarians who are working with instructional games. This would be some time of virtual discussion group. This is another thing I am really looking &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;forward&lt;/span&gt; to. I really want more people to be working on these games so I have more ideas to work with. If this ever takes off, I will quickly be left in the dust as far as programming goes, but I think the best games will always be locally-made.&lt;br /&gt;&lt;br /&gt;So I am off to try and figure out what bus to take to meet a friend and hopefully I will have some notes on games from &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;ACRL&lt;/span&gt; presentations (there are two on Friday morning!).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-5025060181967538011?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/5025060181967538011/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/03/progress.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/5025060181967538011'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/5025060181967538011'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/03/progress.html' title='Progress'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-2122810508139378795</id><published>2009-03-06T13:49:00.004-05:00</published><updated>2009-03-06T14:09:54.421-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Big Games'/><title type='text'>Lost notes</title><content type='html'>I found a folder of notes I took a few months ago on &lt;a href="http://gaming.techsource.ala.org/index.php/Big_Fun%2C_Big_Learning:_Transforming_the_World_through_Play"&gt;Big Games &lt;/a&gt;and promptly forgot about. We have a new director of career services who seems to be very interested in some of my gaming ideas. We are thinking of putting a "big game" program together this summer. It would be aimed at freshmen and sophomores and the goal would be to get them to learn a little big about career planning, and to meet key people. I don't know what any of this will really look like, but I'm excited to try it out!&lt;br /&gt;&lt;br /&gt;So now that I have a more concrete context in which to think about Big Games, here are some of my lost notes.&lt;br /&gt;&lt;br /&gt;Silliness is an important part of Big Games. You can see that displayed in the &lt;a href="http://www.pacmanhattan.com/"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Pac&lt;/span&gt; Manhattan &lt;/a&gt;pictures. Players had to gather materials in a neighborhood while being chased by ghosts (a.k.a. people wearing colored garbage bags). Some other successful programs were live Pong and using aspects of children's games like players being frozen if they're hit by a ball. The whole city of &lt;a href="http://www.decisionproblem.com/bug/bug2.html"&gt;Minneapolis got involved in B.U.G&lt;/a&gt;., which had a goal of getting average citizens to notice urban planning.&lt;br /&gt;&lt;br /&gt;Along these lines, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Juniata&lt;/span&gt; College has a &lt;a href="http://services.juniata.edu/news/index.html?SHOWARTICLE+2671"&gt;campus-wide Monopoly game &lt;/a&gt;where teams of players dress up as pieces, the dice are huge and made out of foam, and everyone communicates over &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;walkie&lt;/span&gt;-talkies. It was probably fun to play, though not terribly fun to watch if you didn't know the people involved.&lt;br /&gt;&lt;br /&gt;I don't really understand alternative reality games (&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;ARGs&lt;/span&gt;), but they keep popping up in my reading. One example is &lt;a href="http://en.wikipedia.org/wiki/The_Beast_(game)"&gt;The Beast &lt;/a&gt;which was part of the promotional campaign for the movie A.I. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;Wikipedia&lt;/span&gt; has a very nice explanation of this particular &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;ARG&lt;/span&gt; under the Plot heading.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://sf0.org/spl/Journey-To-The-End-Of-The-Night-Manhattan/"&gt;Journey to the End of the Night &lt;/a&gt;was a version of zombie tag. The proof that you went to the places you were supposed to was taking a picture of yourself there.&lt;br /&gt;&lt;br /&gt;Find normal activities and give them goals. Come up with simple ways to track progress (like the pictures I just mentioned).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-2122810508139378795?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/2122810508139378795/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/03/lost-notes.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/2122810508139378795'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/2122810508139378795'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/03/lost-notes.html' title='Lost notes'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-1860076589149174684</id><published>2009-03-06T13:39:00.003-05:00</published><updated>2009-03-06T13:45:22.222-05:00</updated><title type='text'>Article Review: From Game Studies to Bibliographic Gaming</title><content type='html'>&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Branston&lt;/span&gt;, C. (2006). &lt;a href="http://www.asis.org/Bulletin/Apr-06/branston.html"&gt;From game studies to bibliographic gaming: Libraries tap into the video game culture&lt;/a&gt;. Bulletin of the American Society for Information Science and Technology.&lt;br /&gt;&lt;br /&gt;A 2003 Gallup Poll found that 69% of teenagers play video games each week, 1/4 of which play over 11 hours per week. She stresses the need to focus on the entertainment factor and gaming experience rather than the educational aspects. Game-based learning goes against the "point of need theory" but she feels the two can compliment each other.&lt;br /&gt;&lt;br /&gt;It is important to get the players involved at every stage of development. Strive to make the players lose track of time. If a game fails, it is most likely because the game is not fun. In games, "the learning is completely interactive and &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;immersive&lt;/span&gt;."&lt;br /&gt;&lt;br /&gt;Gamers often do "secondary research," looking up information on strategies, tips, hints, fan fiction, and Web sites devoted to the game. Bibliographic instruction can use gaming literature in a BI session to show how the skills they already have transfer to academic research.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-1860076589149174684?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/1860076589149174684/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/03/article-review-from-game-studies-to.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/1860076589149174684'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/1860076589149174684'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/03/article-review-from-game-studies-to.html' title='Article Review: From Game Studies to Bibliographic Gaming'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-8455839013537730349</id><published>2009-03-04T15:08:00.002-05:00</published><updated>2009-03-04T15:25:14.265-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='My Games'/><title type='text'>Sounds &amp; Games</title><content type='html'>The student computers in the library classroom were not equipped with speakers for obvious reasons. I have made most of my games without sound effects, which does help when trying to limit the file size of the games. However, sound is a critical part of the gaming experience. I have been struggling to give visual clues to students when an answer is right or wrong, but it interferes with their activities, which is a big no-no in game development. They should not have to wait for the "Correct!" image to fade before they can click on the next item. A simple &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;bling&lt;/span&gt; or gong sound would allow them to know immediately if they got something right or wrong without interrupting their progress.&lt;br /&gt;&lt;br /&gt;We are in the process of ordering some relatively cheap speakers for those computers specifically for my games. I hope they will arrive soon, though it's too late to use them in classes this year. This morning, I started putting sound into my &lt;a href="http://www.lycoming.edu/library/instruction/plagiarismgame.html"&gt;plagiarism game&lt;/a&gt;. I am getting most of my sound effects from &lt;a href="http://www.freesound.org/"&gt;The &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Freesound&lt;/span&gt; Project&lt;/a&gt;. I don't think I'm going to go so far as to put music into my games, at least not yet. However, I found a great juicy-sounding splat noise when an answer is correct since the player is supposedly killing goblins, and a nice water noise to play when the player clicks on the courtyard's fountain.&lt;br /&gt;&lt;br /&gt;Everything I have read has stressed the importance of the gaming experience to make the learning part less &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;noticeable&lt;/span&gt; to students, and sound is definitely important to the experience.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-8455839013537730349?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/8455839013537730349/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/03/sounds-games.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/8455839013537730349'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/8455839013537730349'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/03/sounds-games.html' title='Sounds &amp; Games'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-3609717959048706233</id><published>2009-02-27T10:46:00.000-05:00</published><updated>2009-02-27T10:47:44.435-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='article review'/><title type='text'>Article Review: Digital games in education</title><content type='html'>Gros, B. (2007). Digital games in education: The design of games-based learning environments. Journal of Research on Technology in Education 40(1), 23-38.&lt;br /&gt;&lt;br /&gt;This article is a literature review on digital game-based learning and should lead to some great resources. DGBL stretches across many disciplines which each have their own focus and terminology, which make a comprehensive lit review difficulty. Research on DGBL in the field of education started to grow in the late 1990’s.&lt;br /&gt;&lt;br /&gt;1st generation of educational games: called “edutainment.” This failed because the games were too simplistic in comparison to the commercial games. Also, the games were repetitive, poorly designed and did not support progressive understanding.&lt;br /&gt;&lt;br /&gt;2nd generation: focused on the cognitive approach with the learner as the center of attention.&lt;br /&gt;3rd generation: looked at the broader process of educational uses of computer games. This stressed the teacher as a facilitator who could provide the games with a social context.&lt;br /&gt;(Egenfeldt &amp;amp; Nielsen, 2005)&lt;br /&gt;&lt;br /&gt;The article goes on to talk about statistics of computer game users among children. Many studies have been done on the abstract learning effects, like improved mental rotation skills, ability to read iconic images, and divided visual attention/keeping track of multiple things.&lt;br /&gt;&lt;br /&gt;Squire (2005) points out that the difference between e-learning and games is the focus on content vs. the gaming experience. Researchers think games don’t support “textual understanding” as much as other media, but do support:  conceptual learning, problem solving, cooperation, and practical participation.&lt;br /&gt;&lt;br /&gt;Greenfield (1996) found that games help learning through observation and hypotheses testing and that they “broadened understanding of scientific simulations.” The biggest disadvantage of games is the amount of time they take.&lt;br /&gt;&lt;br /&gt;In author’s games, they strove towards learning environments that include 1) experimentation 2) reflection 3) activity 4) discussion&lt;br /&gt;&lt;br /&gt;They found games to be most beneficial to less-advanced learners, though this is not supported in other researchers’ work. Little research has been done so far on how the knowledge gained in games transfers to other places.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-3609717959048706233?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/3609717959048706233/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/02/article-review-digital-games-in.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/3609717959048706233'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/3609717959048706233'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/02/article-review-digital-games-in.html' title='Article Review: Digital games in education'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-4730670638152903734</id><published>2009-02-26T14:26:00.003-05:00</published><updated>2009-02-26T14:28:35.314-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game example'/><title type='text'>Nobel Games</title><content type='html'>While helping a student on a reference question, I stumbled onto a large number of &lt;a href="http://nobelprize.org/educational_games/"&gt;educational Flash games on the Nobel Web site&lt;/a&gt;. I've tested out a few, some are quite fun. The one on building plastic ducks actually answered a question that came up at a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Mardi&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Gras&lt;/span&gt; party last weekend (as in, how could the plastic baby Jesus figurine be cooked into the king cake without melting?).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-4730670638152903734?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/4730670638152903734/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/02/nobel-games.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/4730670638152903734'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/4730670638152903734'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/02/nobel-games.html' title='Nobel Games'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-2959515784745686797</id><published>2009-02-25T16:48:00.002-05:00</published><updated>2009-02-25T20:27:04.515-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='My Games'/><title type='text'>A few more under my belt</title><content type='html'>This week I had three back-to-back freshman comp classes with two different professors. These classes were scheduled with only a week's notice, so I was limited to the changes within the &lt;a href="http://www.lycoming.edu/library/instruction/secretagent.html"&gt;Secret Agents game &lt;/a&gt;that I could do. Still, I think the changes I did do were effective. The first was to add a few animations to make it more game-like. These were simpler than I hope they will be in the future, and were very reminiscent of Carmen &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Sandiego&lt;/span&gt;. I changed the story from the students being secret agents that break into an information mainframe (the library) to an intruder has broken into the mainframe and the students (still rookie agents) have to get to the resources before he does and catch him. I also made the Boolean and truncation exercises interactive, which was lacking previously. I believe these changes were a leap in the right direction.&lt;br /&gt;&lt;br /&gt;As my office-mate suggested after observing one of the games last fall, I followed the game up with a 10-question quiz using "clickers." I was able to save the results for my records, and make sure the students were leaving with a clear understanding of the basics. Two of the three classes had no problems with the quiz, the third class had two questions that required further clarification. The last question asked if this game was a fun way to learn about the library. 75% of the first class said yes to this question, 62% of the second class said yes, 53% of the last class said yes. This last class was a talkative group, and there was chatter that they didn't like having to physically get up and move around the library, otherwise they would have said "yes."&lt;br /&gt;&lt;br /&gt;When doing a more traditional instruction session, you often feel like one class goes very differently from another. But as an instructor, that could have been because of you. I often feel that I improve the second time I have to do the same class back-to-back. However, the game stays constant, and the differences between the classes and even between each group continues to surprise me. The range of scores varies, the time it takes students to complete the game varies, and obviously their opinion of how much "fun" it was varies. Perhaps earlier classes were not as physically lazy as the last group, or perhaps their desire to be nice to me influenced their answer. Who knows?&lt;br /&gt;&lt;br /&gt;I had another co-worker observing me today. She had further advice on how to make these more effective including clarity of questions and improving the introduction. We also discussed incorporating the librarian at the desk. I think I will have them go to "The Librarian" (code name, of course) at the desk to receive their next mission, which will be to find a particular print journal. This would associate them with an additional librarian and force them to locate the reference desk (which we call the Research Help Desk).&lt;br /&gt;&lt;br /&gt;This furthers the point that games cannot be effective when they are solely computer-based. Students must interact with the physical library, and traditional instruction methods must be mixed with the technology based ones. Digital game-based learning in the library classroom can take the best of both worlds and use the advantages of each to create something &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;truly&lt;/span&gt; spectacular. I think what I've done so far is really good, and with suggestions from librarians and students will one day become great.... though I will always require them to go up to the stacks to find their books!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-2959515784745686797?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/2959515784745686797/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/02/few-more-under-my-belt.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/2959515784745686797'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/2959515784745686797'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/02/few-more-under-my-belt.html' title='A few more under my belt'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-4654384985681011530</id><published>2009-02-22T11:32:00.000-05:00</published><updated>2009-02-22T11:43:08.143-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='off-the-shelf games'/><category scheme='http://www.blogger.com/atom/ns#' term='Dream Cronicles'/><title type='text'>Dream Chronicles</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_K8D2jkEyQ5c/SaGAJs_DyEI/AAAAAAAAASc/ipYIkVIZaRs/s1600-h/dreamchroniclesScreen1.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5305662740201982018" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 200px; CURSOR: hand; HEIGHT: 150px" alt="" src="http://1.bp.blogspot.com/_K8D2jkEyQ5c/SaGAJs_DyEI/AAAAAAAAASc/ipYIkVIZaRs/s200/dreamchroniclesScreen1.jpg" border="0" /&gt;&lt;/a&gt;Despite having been playing with games for a number of months now, the only game I have completed is &lt;a href="http://www.playfirst.com/game/dreamchronicles"&gt;Dream Chronicles&lt;/a&gt;. I have dabbled in the "casual games" online, but this one held my attention better. You can play it for free for 30 minutes in the link I provided above, or buy it through that site for $20. I bought it at Target for $10 and felt it was worth every penny.&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;The best part about this game that I discovered was how simple the programming is. I can't re-create the beautiful graphics of the game, but there is little that I couldn't program to some degree of similarity. Each screen view is stable, so you can't move around within the world, and you don't have to program any characters that move other than very simple animations.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;There is also an example of a dialog that determines the outcome of the game when you are in the greenhouse. I have been reading about dialog in games, but couldn't figure out how that could work. In this case, the plant talks and you have four choices of responses. That is as simple as programming a multiple choice question.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;This is the style of game I based my &lt;a href="http://www.lycoming.edu/library/instruction/plagiarismgame.html"&gt;plagiarism game &lt;/a&gt;on, which I'm still working on. I highly recommend it as a place for non-gamers to start. It's an inspiring game!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-4654384985681011530?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/4654384985681011530/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/02/dream-chronicles.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/4654384985681011530'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/4654384985681011530'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/02/dream-chronicles.html' title='Dream Chronicles'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_K8D2jkEyQ5c/SaGAJs_DyEI/AAAAAAAAASc/ipYIkVIZaRs/s72-c/dreamchroniclesScreen1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-3619260452954055868</id><published>2009-02-22T11:10:00.000-05:00</published><updated>2009-02-22T11:13:41.931-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Big Games'/><title type='text'>Big Games</title><content type='html'>I continue to be fascinated by the idea of "Big Games" as described by Gregory Trefly on the &lt;a href="http://gaming.techsource.ala.org/index.php/Big_Fun%2C_Big_Learning:_Transforming_the_World_through_Play"&gt;ALA's gaming Web site&lt;/a&gt;. The slides and audio are on that site, and the presentation is highly worth listening to. If you really can't listen to the whole thing, fast-forward to slide 45 and about 37 minutes into the audio presentation, but the earlier stuff is very helpful background info. This is where it starts to specifically discuss big games in libraries. Almost all of the big games revolve around four basic games:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;tag &lt;/li&gt;&lt;li&gt;scavenger hunt &lt;/li&gt;&lt;li&gt;hide &amp;amp; seek &lt;/li&gt;&lt;li&gt;capture the flag&lt;/li&gt;&lt;/ul&gt;Libraries are great places because they often have many branches (lots of these games are in NYC), have collections, great spaces, content, unique identifiers (call no.'s &amp;amp; bar codes), referees (librarians/staff), tools (computers, copiers, wi-fi, etc.) and a place to display.He listed five undeveloped ideas for games that libraries could do:&lt;br /&gt;&lt;ol&gt;&lt;li&gt;Secret Agent - based on the scavenger hunt. It involves secret meeting points, and avoiding detection (no running or disturbing people who aren't playing). Collect codes, and set levels so they know how they're doing when they "level up." &lt;/li&gt;&lt;li&gt;Then/Now - this one interests me the most at the moment. In their example, they had old pictures of places around NYC from the library's archives, and the players have to go around and take pictures of how it looks now. I want to do this around campus. &lt;/li&gt;&lt;li&gt;Rent control - the real real estate game. I don't understand this. &lt;/li&gt;&lt;li&gt;Babel code - using the foreign language materials in the library to break codes &lt;/li&gt;&lt;li&gt;Dewey's Demons - finding codes online or in the stacks to create and take care of creatures. I don't understand the details of this either.&lt;/li&gt;&lt;/ol&gt;&lt;p&gt;To do one of these big games, look around your everyday world. Give normal activities goals, look for simple ways to track moves. Once you have a plan, run a test play (or he called it playtest) several times until it works, because it never works the first time.This presentation is definitely worth listening to, and I hope we can do the Then/Now thing with freshmen this fall. &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-3619260452954055868?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/3619260452954055868/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/02/big-games.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/3619260452954055868'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/3619260452954055868'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/02/big-games.html' title='Big Games'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-8369526348685745690</id><published>2009-02-22T11:06:00.000-05:00</published><updated>2009-02-22T11:07:38.883-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Ohio State'/><category scheme='http://www.blogger.com/atom/ns#' term='game example'/><title type='text'>Library Game</title><content type='html'>I came across an e-mail on one of my listservs that pointed to Ohio State's online library game called &lt;a href="http://library.osu.edu/sites/fye/main.php"&gt;Head Hunt&lt;/a&gt;, that is meant to be an introduction to incoming freshmen and their families.&lt;br /&gt;&lt;br /&gt;The game part is Brutus (the OSU mascot) is missing his head. For each part of the tutorial you complete (mostly trivia, some matching, one puzzle), you get a letter that helps you figure out where Brutus's head is.&lt;br /&gt;&lt;br /&gt;I really like using the school's mascot as the central part of the game. That symbolically brings in the bigger picture of the campus and draws in a wider audience (what athlete or sports fan doesn't care about fixing the mascot?).&lt;br /&gt;&lt;br /&gt;While at first I was annoyed by the different uses of multimedia (it first struck me as disjointed), I later came to appreciate the variety in the activities.&lt;br /&gt;&lt;br /&gt;My biggest complaint is that I can't figure out where the head is because I'm awful at word scrambles. That has nothing to do with library skills, and it's disappointing to someone who completed all but the last step. I really want to know where the head is.&lt;br /&gt;&lt;br /&gt;But the more serious criticism I have for this particular game is that it doesn't encourage discovery. There are no links to outside resources to help the user figure out the answer. The crossword puzzle offers "hints" that outright give the answer. This is something I'm really working on in my own tutorial.&lt;br /&gt;&lt;br /&gt;Overall, I thought this was a good game, I just wish I could have finished it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-8369526348685745690?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/8369526348685745690/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/02/library-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/8369526348685745690'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/8369526348685745690'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/02/library-game.html' title='Library Game'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-3639908083303953677</id><published>2009-02-22T10:58:00.000-05:00</published><updated>2009-02-22T11:05:23.386-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='article review'/><title type='text'>Article Review: Gaming &amp; Learning</title><content type='html'>Authors: Spiegelman, M. &amp;amp; Glass, R.&lt;br /&gt;Article Title: Gaming and learning: Winning information literacy collaboration&lt;br /&gt;Journal: &lt;em&gt;C&amp;amp;RL News&lt;/em&gt;&lt;br /&gt;Year: 2008&lt;br /&gt;Pages: 522-525&lt;br /&gt;&lt;br /&gt;I'm a little disappointed in this article, but I'm finding that's usual for articles written on gaming and instruction. I'm finding much better information from books.&lt;br /&gt;&lt;br /&gt;This article is all over the place, mixing the value of professor-librarian collaboration, with the value of integrating Web 2.0 tools to enhance classroom learning, with the value of educational game-like activities to learn research skills. The Web 2.0 part includes mostly having students contribute to wikis and blogs. They mention having attended the &lt;a href="http://www.cit.suny.edu/"&gt;SUNY Conference on Instructional Technologies&lt;/a&gt;, which I'm interseted in looking into.&lt;br /&gt;&lt;br /&gt;The games had nothing to do with technology and were active learning techniques with the game aspect being having teams vote for the best results. The games were as follows:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;The Dead Mathematicians Hall of Fame: &lt;/strong&gt;Students got in groups and researched a famous person in the field of logic. They had to write an acceptance speach from that person's point of view, which required some research. The class voted on the best. &lt;/li&gt;&lt;li&gt;&lt;strong&gt;Grateful Dead Scientists Game:&lt;/strong&gt; The students had to research a famous scientist and create a course that person might have taught. The votes come in the form of registrations for courses the students would like to take. &lt;/li&gt;&lt;li&gt;&lt;strong&gt;History of the Times Game:&lt;/strong&gt; Students use the New York Times Historical Backfile to find an interesting story or ad, then vote on best results.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Other things I want to look into are Jenny Levine's "gamer ethos" in her article from Library Technology, and Friedman and Booth's "cultures of play."&lt;/p&gt;&lt;p&gt;&lt;em&gt;Since reading this article, the head of the writing center and I added the voting idea into our activity of discussing four plagiarism scenarios with freshman composition classes. The winning team gets either extra credit points (if the professor is willing) or they each get a $1 gift certificate to the campus cafe. This does add a valuable element to the activity, and while they aren't the only people to suggest voting, this is where I got the idea.&lt;/em&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-3639908083303953677?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/3639908083303953677/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/02/article-review-gaming-learning.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/3639908083303953677'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/3639908083303953677'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/02/article-review-gaming-learning.html' title='Article Review: Gaming &amp; Learning'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-2591644658509459696</id><published>2009-02-22T10:55:00.000-05:00</published><updated>2009-02-22T10:57:59.412-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games in museums'/><title type='text'>NPR on Gaming in Museums</title><content type='html'>In January, &lt;a href="http://www.npr.org/templates/story/story.php?storyId=99244253"&gt;NPR had a story on gaming in museums&lt;/a&gt;. I found the enthusiasm of the museum visitors fascinating, and continue to be fascinating by "big games" that aren't on the computer.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-2591644658509459696?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/2591644658509459696/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/02/npr-on-gaming-in-museums.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/2591644658509459696'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/2591644658509459696'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/02/npr-on-gaming-in-museums.html' title='NPR on Gaming in Museums'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-1420102522307199391</id><published>2009-02-22T10:44:00.000-05:00</published><updated>2009-02-23T17:32:07.283-05:00</updated><title type='text'>Book Revew: Library 2.0 &amp; Beyond</title><content type='html'>Title: Library 2.0 &amp;amp; Beyond: Innovative Technologies &amp;amp; Tomorrow’s User&lt;br /&gt;Edited by Nancy Courtney&lt;br /&gt;Year: 2007&lt;br /&gt;&lt;br /&gt;This book focuses on various Web 2.0 technologies in libraries, but here I will only focus on the chapter that deals specifically with games.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Chapter 9 on learning from video games by David Ward&lt;/strong&gt;&lt;br /&gt;This had some great stuff in the section on “Games as an Education Tool.” I think most library educators agree that straight-out lectures don’t work anymore, you have to get them active. Video games involve learning; the players have to learn to solve problems and will spend hours doing so. We should use off-the-shelf games or make our own that get students simulating the research process to give them practical albeit virtual experience. The definition of a “video game” is:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;visual digital information to 1+ players &lt;/li&gt;&lt;li&gt;takes input from players &lt;/li&gt;&lt;li&gt;processes the input according to programmed game rules &lt;/li&gt;&lt;li&gt;alters digital information based on input&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;He writes that you don’t need to use actual video games, just characteristics of the games, where players learn by doing and discovering… a.k.a. “active learning.” You must keep telling to a minimum, to allow for discoveries. Allow them to get feedback from environment to inform them for their next action.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-1420102522307199391?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/1420102522307199391/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/02/book-revew-library-20-beyond.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/1420102522307199391'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/1420102522307199391'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/02/book-revew-library-20-beyond.html' title='Book Revew: Library 2.0 &amp; Beyond'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-2770009683793302251</id><published>2009-02-22T10:19:00.000-05:00</published><updated>2009-02-23T17:32:48.278-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='focus group'/><title type='text'>Focus Group on Games</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_K8D2jkEyQ5c/SaFxBOyxEbI/AAAAAAAAASU/UAO3ot0JTF0/s1600-h/focusgroup.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5305646101983990194" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 240px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_K8D2jkEyQ5c/SaFxBOyxEbI/AAAAAAAAASU/UAO3ot0JTF0/s320/focusgroup.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Last november I organized a focus group of students to help me brainstorm ideas for developing my instructional games. In exchange for their help, I made them chicken Marbella (my favorite!), mashed potatoes, and chocolate fondue with fruit.&lt;br /&gt;&lt;br /&gt;I had 8 or 9 students from the Creative Arts Society (CAS) show up, and it was sooo much fun. I wish every focus group could go so well. They actually enjoyed the games as they were, which amazed me. They loved the "Secret Agent" story. So here are some of the ideas and suggestions they came up with... and I did encourage them to say whatever came to mind.&lt;/div&gt;&lt;br /&gt;&lt;ul&gt;&lt;br /&gt;&lt;li&gt;Have laser tag in the library and when you find certain library resources, you get several seconds of immunity.&lt;/li&gt;&lt;li&gt;If you want the students to be more active, you could have a central, physical place to get maps and other resources.&lt;/li&gt;&lt;li&gt;Add "Your mission, if you choose to accept it..." message to the secret agent theme. Along that line, I think I'll add "this message will self destruct in 5 seconds" and then an explosion animation.&lt;/li&gt;&lt;li&gt;Add video clips and sound clips from James Bond, Carmen Sandiego, Q (the Bond weapons guy?), or Frankenstein for the monster game&lt;/li&gt;&lt;li&gt;Allow teams to choose a name&lt;/li&gt;&lt;li&gt;For freshman orientation, do a themed (pirates?) scavenger hunt. Could involve points, keep score with tokens, passbook, or big board to award prizes at end.&lt;/li&gt;&lt;li&gt;Again for orientation, split each cluster of students into groups, each group with a different color of handouts. Each color will be a different track, where one clue will lead to the next.&lt;/li&gt;&lt;li&gt;Reminisced about the "Temple of the Hidden Monkey" where contestants had to build monkey statues while avoiding guards. In this case, library staff could be guards that deduct points if they catch students running.&lt;/li&gt;&lt;li&gt;Involve having them get video clues in one of the screening rooms&lt;/li&gt;&lt;li&gt;Have some kind of lock box they're working to open, which will contain small prizes like lollipops at the end (going along with the secret agent theme)&lt;/li&gt;&lt;li&gt;They liked the Web evaluation part of the game, they called them "real and fake sites"&lt;/li&gt;&lt;li&gt;Have the "correct site" unlock something (I don't remember the context here)&lt;/li&gt;&lt;li&gt;More on databases, they wish they had known about them earlier&lt;/li&gt;&lt;li&gt;They were excited about "Choose Your Own Adventure" type games. I've done simple HTML games along these lines, there is potential for more here. They particularly focused on scholarly vs. popular journals here... we went off about turning in a paper based on articles found in Vogue :)&lt;/li&gt;&lt;li&gt;They really liked the idea of animating the Boolean operators sequence. Right now it's tutorial-like, but eventually I'd like to give students AND &amp;amp; OR buttons where pressing on those buttons will rearrange objects that fit the search (like only the spies wearing yellow coats AND red pants).&lt;/li&gt;&lt;li&gt;Could make author-themed games, like Poe (ravens, grave yards, tombs by the sea, beating hearts, pendulums, etc.)&lt;/li&gt;&lt;li&gt;They think we can assume students have cameras with them, esp. on cell phones. Could use those for photo scavenger hunts.&lt;/li&gt;&lt;li&gt;They thought the ideas of Big Games were really cool. I told them about juxtaposing maps of campus or Williamsport with some other map and asked what map? They suggested Gotham (if it exists), Narnia, Middle Earth, or Eragon&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Games I need to look at:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;"&lt;a href="http://www.cafecafegames.com/games/500/escape-from-the-basement.html"&gt;Escape from the Basement&lt;/a&gt;" (series of places to escape from)&lt;/li&gt;&lt;li&gt;"Myst" - puzzle game where you have to click on objects&lt;/li&gt;&lt;li&gt;"Escape Artist"&lt;/li&gt;&lt;li&gt;"Trapped" - this involves talking to characters you meet, which determines the outcome of the game&lt;/li&gt;&lt;li&gt;"Oblivion" - there has already been discussion on how people could reorganize this game for their own needs. They suggested talking to a student named Ian Shepard (a.k.a. "Shade").&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;a href="http://supernumerarypa.blogspot.com/2008/11/focus-group-heaven.html"&gt;&lt;/a&gt; &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-2770009683793302251?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/2770009683793302251/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/02/focus-group-on-games.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/2770009683793302251'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/2770009683793302251'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/02/focus-group-on-games.html' title='Focus Group on Games'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_K8D2jkEyQ5c/SaFxBOyxEbI/AAAAAAAAASU/UAO3ot0JTF0/s72-c/focusgroup.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-811518393426889847</id><published>2009-02-22T10:17:00.000-05:00</published><updated>2009-02-23T17:33:28.418-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='book review'/><title type='text'>Book Revew: Changing the Game</title><content type='html'>Authors: David Edery &amp;amp; Ethan Mollick&lt;br /&gt;&lt;br /&gt;Title: Changing the game: How video games are transforming the future of business&lt;br /&gt;&lt;br /&gt;Year: 2008&lt;br /&gt;&lt;br /&gt;Overall, the majority of this book was not very helpful to me. However, that does not reflect on the quality of the book, rather its focus being more for businesses than education. It is very similar to &lt;em&gt;Digital Game-Based Learning&lt;/em&gt; by Marc Prensky (2001), which seems to be one of the most important books in the field.&lt;br /&gt;&lt;br /&gt;Here are some useful tidbits I got out of the book. Microsoft wanted to get its employees to voluntarily do bug checking on Vista, and turned it into a game (details not provided and obviously one must question its effectiveness!). The Army's online recruiting game has been unbelievably successful, you wouldn't believe the figures presented on this. Google has turned image labeling into a game.&lt;br /&gt;&lt;br /&gt;Games are growing at double-digit rates while the movie industry is slowing down and the music business is actually shrinking. World of Warcraft made $1.1 in 2007 alone.&lt;br /&gt;&lt;br /&gt;Everything in life can be seen as a game, the key is just to harness the properties of games that make them appealing. Business has rules, referees, "high scores," levels of progression, cheating, and teamwork.&lt;br /&gt;&lt;br /&gt;"Games are compelling because, at their best, they represent the very essence of what drives people to think, to cooperate, and to create. Learning is not "work" in the context of a game - it is puzzle-solving, exploration, and experimentation." (p. 4-5).&lt;br /&gt;&lt;br /&gt;They have posted the games on their Web site: &lt;a href="http://www.changingthegamebook.com/"&gt;http://www.changingthegamebook.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Grand Theft Auto is considered a "sandbox game," meaning the player can chose to ignore the given mission and just explore the virtual world.&lt;br /&gt;&lt;br /&gt;"The best games keep players constantly teetering on the brink of mastery, even as they employ new twists and challenges to force players to rethink the lessons they have already learned." (p. 105).&lt;br /&gt;&lt;br /&gt;According to Bill Ferguson, traditional educational games (which have been wholly unsuccessful) contained only 80% of the learning as traditional education, and only 20% of the fun of a regular game. He thinks this should be swapped, so that the games are 80% as fun as regular games even if you have to sacrifice a good deal of the learning. People should WANT to play the game.&lt;br /&gt;Sun Microsystems hired Enspire Learning to create "Rise of the Shadow Specters" to share company information with new employees who telecommute. Sol City has been invaded by aliens and you have to clear each of the five parts of the city by finding certain artifacts relating to the five aspects of the company that they wanted to portray.&lt;br /&gt;&lt;br /&gt;Games don't appeal to everyone. If you're going to make one for employee training, always offer a traditional alternative.&lt;br /&gt;&lt;br /&gt;Army general Paul Gorman used an off-the-shelf game called "Neverwinter Nights" to promote teamwork among his soldiers. Harvard developed "Everest" to do the same thing among MBA students. In these types of games, each player on the team plays a role and receives the appropriate information for that role, which is not the same as the info given to the other players.&lt;br /&gt;&lt;br /&gt;Alternate Reality Games (ARGs) - good for teaching how to handle unusual events.&lt;br /&gt;Google posted two puzzles on billboards as a help-wanted advertisement for engineers. They figured only the best would figure it out and apply, and it would give applicants an idea of what it would be like to work there. L'Oreal has something similar for its business offices.&lt;br /&gt;&lt;br /&gt;The authors warn against tying important real-world rewards like bonuses or promotions to these games. They can promote cheating and pollute the environment. Don't label anyone as "losers."&lt;br /&gt;&lt;br /&gt;I have made the book seem like a random compilation of fact tidbits, and there is more useful stuff in this book. I have just either seen it before, or it doesn't fit what I'm trying to do with video games. The best book for this is still James Paul Gee's &lt;em&gt;What Video Games Have to Teach Us about Learning and Literacy&lt;/em&gt;, which has a stronger educational focus. But I got some great quotes to use from this book and I think if a reader needed some advocacy, theirs is very effective.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-811518393426889847?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/811518393426889847/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/02/book-revew-changing-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/811518393426889847'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/811518393426889847'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/02/book-revew-changing-game.html' title='Book Revew: Changing the Game'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-8792785546770357098</id><published>2009-02-21T18:27:00.001-05:00</published><updated>2009-02-21T18:37:32.403-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='book review'/><title type='text'>Book Review</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_K8D2jkEyQ5c/SaCN8lkolYI/AAAAAAAAASM/EDkNVGcjhIQ/s1600-h/51gE9c-eZnL__BO2,204,203,200_PIsitb-sticker-arrow-click,TopRight,35,-76_AA240_SH20_OU01_.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5305396433059878274" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 240px; CURSOR: hand; HEIGHT: 240px" alt="" src="http://1.bp.blogspot.com/_K8D2jkEyQ5c/SaCN8lkolYI/AAAAAAAAASM/EDkNVGcjhIQ/s320/51gE9c-eZnL__BO2,204,203,200_PIsitb-sticker-arrow-click,TopRight,35,-76_AA240_SH20_OU01_.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;Title: Advertising 2.0: Social Media Marketing in a Web 2.0 World&lt;/p&gt;&lt;p&gt;Author: Tracy &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Tuten&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Published in 2008&lt;/p&gt;&lt;p&gt;While most of this book focuses on the marketing potentials of Web 2.0 tools, there is some information on games as advertisements that I found interesting. This post will focus on those parts of this book.&lt;/p&gt;&lt;p&gt;Today, some of the most valuable advertising methods are practically free. They're no longer one-way messages. They engage and interact with their audience, brands invite consumers to participate. Brands must strive to make their messages personally &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;relevant&lt;/span&gt; to consumers. One way of doing this is through games.&lt;/p&gt;&lt;p&gt;The book does not contain many examples of the techniques it describes. One example is when Chrysler sent out a quiz "game" asking "what is your travel personality?" A number of companies and bands have successfully used &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;advergames&lt;/span&gt; to market a product or album. Nine-Inch-Nails hosted an Alternate Reality Game (&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;ARG&lt;/span&gt;) to promote an upcoming album. It was pretty intense and started with their European tour t-shirts having certain letters highlighted, which spelled out "I am trying to believe," which led fans to go to www.iamtryingtobelieve.com" which had clues to continue the game. Everything was mixed between online and real-world. A thumb drive was intentionally left in a concert bathroom that just had one track from the upcoming album followed by static. Players used high-tech software to unscramble the static to find a hidden message... obviously players must cooperate to share all of this information. The game was reported to be a success.&lt;/p&gt;&lt;p&gt;Games can be turned into &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;Facebook&lt;/span&gt; applications. I quickly checked this out and you seem to be able to turn a .&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;swf&lt;/span&gt; (Flash) file into a widget on &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;Widgetbox&lt;/span&gt;. I assume this is easy, but haven't tried it yet.&lt;/p&gt;&lt;p&gt;Brands should strive for high levels of "stickiness," which is "the degree to which the message inspires action." Games can be a successful way to market because they have a high amount of stickiness and most Americans play some type of video game, even if it is just "casual games." Brands are also sponsoring games, or placing ads within major games. Games can be as&lt;br /&gt;simple as Chrysler's "what is your travel personality" quiz, which was supposedly successful.&lt;/p&gt;&lt;p&gt;Overall, I thought this was an excellent book. It does not provide very many examples, but it does describe enough material that was new to me to spark many ideas. It is intended for for-profit institutions rather than specifically for libraries, so a library reader will have to adapt the information to a non-profit setting themselves. The book is careful to note that before a brand dives into any of this, it must commit to high quality and must "embrace" all consumer opinions, good and bad. Each chapter ends in a list of questions a company should ask before getting involved with this type of marketing.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-8792785546770357098?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/8792785546770357098/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/02/book-review.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/8792785546770357098'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/8792785546770357098'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/02/book-review.html' title='Book Review'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_K8D2jkEyQ5c/SaCN8lkolYI/AAAAAAAAASM/EDkNVGcjhIQ/s72-c/51gE9c-eZnL__BO2,204,203,200_PIsitb-sticker-arrow-click,TopRight,35,-76_AA240_SH20_OU01_.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-3399390784082657974</id><published>2009-02-20T20:02:00.000-05:00</published><updated>2009-02-23T13:45:37.337-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='goals'/><title type='text'>Goal of this blog</title><content type='html'>I am starting this blog to keep track of the literature on digital game-based learning (DGBL) and the efforts that libraries and educators are taking to further explore this avenue of active learning in the classroom.&lt;br /&gt;&lt;br /&gt;I will specifically be focusing on instructional games. Gaming in libraries is very popular in the literature and dialog of libraryland. However, the majority of these focus on off-the-shelf video games that are more entertainment-oriented than education-oriented. Many public libraries are doing great things by offering video game lending, spaces to play the games within the libraries, and gaming events. These games are educational in a sense that players must learn many things to progress in the game and are very willing to put in the time and mental energy to do it. However, playing the latest version of &lt;em&gt;Halo&lt;/em&gt; or &lt;em&gt;Grand Theft Auto&lt;/em&gt; will not improve the information literacy skills of our students.&lt;br /&gt;&lt;br /&gt;The games I am most interested in are those that try to tap into the joy of learning that video games inspire. I have had moderate success with my own games and am very interested in what other libraries are doing. I believe we have only scratched the surface of games' potential, so this is what this blog will focus on.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-3399390784082657974?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/3399390784082657974/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/02/goal-of-this-blog.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/3399390784082657974'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/3399390784082657974'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/02/goal-of-this-blog.html' title='Goal of this blog'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-3017153579462091952</id><published>2009-02-20T15:38:00.000-05:00</published><updated>2009-02-20T15:42:01.038-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='article review'/><title type='text'>Article Review</title><content type='html'>Author: &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Adcock&lt;/span&gt;, A.&lt;br /&gt;Year: 2008&lt;br /&gt;Article Title: Making digital game-based learning work: An instructional designer's perspective&lt;br /&gt;Journal Title: Library Media Connection 26(2)&lt;br /&gt;Pages: 56-57&lt;br /&gt;&lt;br /&gt;This was a very short but useful article. Digital game-based learning (&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;DGBL&lt;/span&gt;) uses a combination of:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Play theory or learning through engaging play &lt;/li&gt;&lt;li&gt;Problem-based learning &lt;/li&gt;&lt;li&gt;Situated Learning Challenge&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;It's important to keep the game from being too confusing or too hard.&lt;em&gt; I've been seeing this in several other cases of library instruction games (i.e. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;ASU's&lt;/span&gt; Quarantined).&lt;/em&gt; You also need to give the students continuous feedback and scaffolding. &lt;/p&gt;&lt;p&gt;*&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;DGBL&lt;/span&gt; should also be avoided on its own, instead it should be used with other methods such as a verbal introduction and a debriefing/review session. Students should be given the chance to practice what they have learned in the game as much as possible.&lt;/p&gt;&lt;p&gt;This also points me to another resource I want to hunt down: Lave &amp;amp; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;Wenger's&lt;/span&gt; &lt;em&gt;Situated Learning&lt;/em&gt;. &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-3017153579462091952?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/3017153579462091952/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/02/article-review.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/3017153579462091952'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/3017153579462091952'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/02/article-review.html' title='Article Review'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4075941495584835962.post-8626379450310745994</id><published>2009-02-20T15:23:00.000-05:00</published><updated>2009-02-23T17:34:08.746-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='book review'/><title type='text'>Book Revew</title><content type='html'>Title: What Video Games Have to Teach Us about Learning and Literacy&lt;br /&gt;Author: James Paul Gee&lt;br /&gt;Published in 2003&lt;br /&gt;Cited by 1,088 in Google Scholar&lt;br /&gt;&lt;br /&gt;I just finished this book last night and I highly recommend it to any librarian, whether or not you have any interest in video games. It is more about how people learn and why video games engage people more than traditional education systems do. It discusses active learning, critical learning, and is closely related to or even part of inquiry-based learning.&lt;br /&gt;&lt;br /&gt;Gee has a background in theoretical and social linguistics. The book is heavy on theory after a lot of reading and playing games. However, even for people like me who don't always get theory, it's easy to read and there is much to learn from him. Indeed, I took eight pages of notes, but I will condense them for this post.&lt;br /&gt;&lt;br /&gt;A "semiotic domain" is a set of practices that communicate distinctive types of meaning. You can learn facts without learning a new semiotic domain. This involves a) learning to experience the world in new ways b) potential to join this group/affiliation c) gaining resources to prepare for future learning in that and related domains. These three things make up active learning, but you can go beyond active learning to critical learning. This involves thinking about the domain at a "meta" level as a complex system of interrelated parts, and how to innovate meanings within the domain.&lt;br /&gt;&lt;br /&gt;Identities are very important to learning. Students bring in their identities including what type of learner they are (i.e. "I'm not good at science), you strive to make them see themselves as a type of mini-scientist or historian (etc.), and there's the relationship/transition between the two. This is like a gamer's real-world identity, the virtual identity, and the relationship between the two. This last one is called the "projective identity," and is how you project your real-world identity onto the virtual identity, or how you project your past identity onto your identity as a scientist. If the learner can get to the projective identity, they learn they have the capacity to make the virtual identity part of their real-world identity. He points out this is more magical than any video game. All learning involves taking on a new identity.&lt;br /&gt;&lt;br /&gt;Video games are good at creating "psychosocial moratoriums," which are important to learning. They are spaces where the real-world consequences of mistakes are reduced while they learn how to move or interact with the new material. Learners must be enticed to try, put lots of effort into learning, and achieve some meaningful success. Video games offer lots of opportunities to practice, while schools don't. This practice is often repetitive, but it forces players to apply knowledge to new situations (called "transfer"), and punishes players who have a "routinized mastery." Learners should always be required to operate at the outer edge of their resources, that way the tasks will be doable, but very challenging.&lt;br /&gt;&lt;br /&gt;Good games offer and accept multiple solutions to each problem. Players get clues, make hypotheses, test them out, then reform their hypotheses and apply them to new situations. This is how they form patterns, which is what all learning is.&lt;br /&gt;&lt;br /&gt;Practice needs to be carefully mixed with overt telling. You can't just let the students go off on their own and expect them to learn. You can do this by periodically assessing their progress, give feedback/lecture, then let them continue.&lt;br /&gt;&lt;br /&gt;Learning is a very social activity, just like gaming. While seeking patterns, a person asks other people, reads books, interacts with tools/technologies. They usually share what they have learned, eventually with a group. Otherwise that person has no way to know if the patterns they have formed are real. who will normalize or police their views if they deviate too far from the norm of the group. When there is a disagreement, there is a dialog (more social sharing of information). This interaction and ability to use tools is important in the real-world, yet our schools test what's in the learner's brain rather than what they can do when the use the tools.&lt;br /&gt;&lt;br /&gt;Good video games not only allow for consuming, but producing as well. Players can modify worlds, create maps, post on online bulletin boards, and communicate tips and opinions.&lt;br /&gt;&lt;br /&gt;Instead of saying video games are a waste of time, we should be looking into why people will spend so many hours learning how to play a game without feeling the same enthusiasm for school. In video games, "hard" is often good, while "easy" is often bad. The argument in this book isn't that good things are necessarily being learned, rather that good learning often occurs during video game playing.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4075941495584835962-8626379450310745994?l=gamesinlibraries.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamesinlibraries.blogspot.com/feeds/8626379450310745994/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/02/book-revew.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/8626379450310745994'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4075941495584835962/posts/default/8626379450310745994'/><link rel='alternate' type='text/html' href='http://gamesinlibraries.blogspot.com/2009/02/book-revew.html' title='Book Revew'/><author><name>Mary</name><uri>http://www.blogger.com/profile/11988572972423951757</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/-JHT39HT2yFM/Tl1DlgbK2kI/AAAAAAAAAao/tRz6D_ojiiU/s220/Mary%2BAvatar%2BShort.jpg'/></author><thr:total>0</thr:total></entry></feed>
