One of the most useful (and distracting!) pieces of this book are the example games that are mentioned briefly or discussed in-depth. I wanted to share the online ones, some of which I have been sampling. Some are easily available without signing up or downloading anything, but many require you to download a trial version. I will include a brief note on why it was mentioned in the book.
- Peggle- plays Bethoven's 9th Symphony at the end of each level with stars and rainbows and glitter, gives the player a feeling of accomplishment
- Bloons- fun game on computer, but doesn't translate well to mobile phones as player must use finger, which blocks view
- Plants vs. Zombies- they made the zombies almost as cute as the plants to keep the game light (I'm totally addicted to this one, it's a nice balance of strategy and action)
- 4 minutes and 33 seconds of Uniqueness- an art game where the point of the game is to just be the only person in the world playing it for that long
- Cooking Mama and Snapshot Adventures- turning everyday activities into a game
- Mystery Case Files- Huntsville - I don't remember why this was mentioned, but I enjoyed it and it has potential for a new library game
- Solitaire- first casual computer game, most widely played casual game, example of a sorting game
- What to Wear- a Facebook game that uses opinions of many players for score
- Snood, and Luxor- Matching/sorting games
- Memory- object game
- Bejeweled- object/matching game, very simple but fun
- Tetris- object game, sorting game
- Diner Dash- little role-playing (in comparison to Dungeons and Dragons, which is lots of role-playing
- Azada- lots of mini-games, different types of puzzles, has created a developed world with beautiful graphics and story
- Lego Fever- he talks about being involved in its development and how not having enough rules doesn't work
- PuzzleQuest- matching and role-playing
- Drop 7, Scrabble, Bookworm, Wurdle- sorting games