Tuesday, November 1, 2011

Resources for Introduction to Digital Games-Based Learning presentation for Library 2.011 Conference

  • Beck, J.C. and Wade, M. (2004), Got game? How the gamer generation is reshaping business forever, Harvard Business School Press, Boston, MA.
  • Broussard, M. J. S. (in press, 2012). Digital games in academic libraries: A review of games and suggested best practices. Reference Services Review.
  • Gee, J. P. (2003), What video games have to teach us about learning and literacy, Palgrave Macmillan, New York, NY.
  • Harris, A. and Rice, S.E. (eds.). (2008). Gaming in academic libraries: Collections, marketing, and information literacy, Association of College and Research Libraries, Chicago, IL.
  • Lenhart, A., Jones, S., Macgill, A. R. (2008). Video Games: Adults are Players Too, available at: http://pewresearch.org/pubs/1048/
  • Nichols, J., Scaffer, B., and Shockey, K. (2003), “Changing the Face of Instruction: Is Online or In-class More Effective?” College & Research Libraries, Vol. 64 No. 5, pp. 378–88.
  • Trefry, G. (2010), Casual game design: Designing play for the gamer in all of us, Morgan Kaufmann/Elsevier, Boston, MA.
  • Waelchli, P. (2009), “Gaming in libraries class- Guest Paul Waelchli on information literacy”, available at: http://www.youtube.com/watch?v=rPAvo8Tmn7o

The Games

  • Information Literacy Game (University of North Carolina at Greensboro): http://library.uncg.edu/game/
    • Rice, S. (2008), “Education on a shoestring: Creating an online information literacy game”, in Harris, A. and Rice, S.E. (Eds.), Gaming in academic libraries: Collections, marketing, and information literacy, Association of College and Research Libraries, Chicago, IL, pp. 175-188.
  • Defense of Hidgeon: The Plague Years (University of Michigan): http://www.storygameproject.org/  
    • Markey, K. Swanson, F. Jenkins, A. Jennings, B. St. Jean, B. Rosenberg, V. Yao, X. and Frost, R. (2009), “Will undergraduate students play games to learn how to conduct library research?”, Journal of Academic Librarianship, Vol. 35 No. 4, pp. 303-313.
  • Library Adventure Game (Appalachian State): http://www.library.appstate.edu/elearn/libraryadventure/traingame.html?cfg=imctrain2
  • Bioactive (University of Florida): http://www.uflib.ufl.edu/games/bioactive/  
    • Gonzalez, S.R. Davis, V. Dinsmore, C. Frey, C. Newsom, C. and Taylor, L. (2008), “Bioterrorism at UF: Exploring and developing a library instruction game for new students”, in Harris, A. and Rice, S.E. (Eds.), Gaming in academic libraries: Collections, marketing, and information literacy, Association of College and Research Libraries, Chicago, IL, pp. 164-174.
  • LibraryCraft (Utah Valley University): http://www.uvu.edu/library/librarycraft/  
    • Smith, A.L. and Baker, L.A. (in press, 2011), “Getting a clue: Creating student detectives and dragon slayers in your library”, Reference Services Review, Vol. 39 No. 4. n.p.
  • It’s Alive (Lycoming College): http://www.lycoming.edu/library/instruction/tutorials/itsAlive.html  
    • Broussard, M.J.S. (2011), “It’s alive!”, in McDevitt, T.R. (Ed.), Let the Games Begin! Engaging Students with Field-Tested Interactive Information Literacy Instruction, Neal-Schuman Publishers, Inc., New York, NY, pp. 25-27.
  • Planet in Peril (Indiana University of Pennsylvania): http://www.coe.iup.edu/thinkingworldsgame/
    • Sittler, R.L. Sherman, C. Keppel, D.P. Schaeffer, C.E. Hackley, D.C. and Grosik, L.A. (2011), “A planet in peril: Plagiarism: Using digital games to teach information literacy skills” in McDevitt, T.R. (Ed.), Let the Games Begin! Engaging Students with Field-Tested Interactive Information Literacy Instruction, Neal-Schuman Publishers, Inc., New York, NY, pp. 134-137.
  • Benevolent Blue (University of Calgary)
    • Clyde, J. and Thomas, C. (2008), “Building an information literacy first-person shooter”, Reference Services Review, Vol. 36 No. 4, pp. 366-380.
  • Quarantined: Axl Wise and the Information Outbreak (Arizona State): http://asu.edu/lib/game/
    • Gallegos, B. and Allgood, T. (2008), “The Fletcher Library game project”, in Harris, A. and Rice, S.E. (Eds.), Gaming in academic libraries: Collections, marketing, and information literacy, Association of College and Research Libraries, Chicago, IL, pp. 149-163.
  • Librarian or Android (Longwood University): http://www.longwood.edu/staff/lenkermn/LibrarianOrAndroidBetaIntro.htm
  • Goblin Threat (Lycoming College): http://www.lycoming.edu/library/instruction/tutorials/plagiarismGame.html
  • Nightmare on Vine Street (University of Tennessee)
    • Baker, B. Shanley, C. and Wilkinson, L. (2010), “Nightmare on Vine Street: Librarians, Zombies, and Information Literacy”, in McDevitt, T.R. (Ed.), Let the Games Begin! Engaging Students with Field-Tested Interactive Information Literacy Instruction, Neal-Schuman Publishers, Inc., New York, NY, pp. 30-31.
  • Head Hunt (Ohio State University): http://library.osu.edu/headhunt/  
  • Library Arcade (Within Range and I’ll Get It!) (Carnegie Mellon University): https://libwebspace.library.cmu.edu:4430/libraries-and-collections/Libraries/etc/index.html  
    • Beck, D. Callison, R. Fudrow, J. and Hood, D. (2008), “Your library instruction is in another castle: Developing information literacy based videogames at Carnegie Mellon University”, in Harris, A. & Rice, S.E. (Eds.), Gaming in academic libraries: Collections, marketing, and information literacy, Association of College and Research Libraries, Chicago, IL, pp. 135-148
  • Dustin King in Locked & Literate, and Searchlight (Champlain College
  • Blood in the Stacks (Trinity University)
    • Donald, J. (2008), “The 'blood on the stacks' ARG: Immersive marketing meets library new student orientation”, in Harris, A. and Rice, S.E. (Eds.), Gaming in academic libraries: Collections, marketing, and information literacy, Association of College and Research Libraries, Chicago, IL, pp. 189-211.
  • Secret Agents in the Library (Lycoming College): http://www.lycoming.edu/library/instruction/tutorials/secretAgent.html  
    • Broussard, M.J.S. (2010), “Secret agents in the library: Integrating virtual and physical games in a small academic library”, College and Undergraduate Libraries, Vol. 17 No. 1, pp. 20-30.
  • Lyco Map Game (Lycoming College): materials available at http://www.lycoming.edu/library/game/lycomap.html  
  • Project Velius (University of Alabama): materials available at http://www.projectvelius.com/
    • Battles, J. Glenn, V. and Shedd, L. (2011), “Rethinking the library game: Creating an alternate reality with social media”, Journal of Web Librarianship, Vol. 5 No. 2, pp. 114-131.
  • Find the Future (New York Public Library): http://game.nypl.org/
  • BiblioBouts (University of Michigan)